Wojtek Figat
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
|
W2.Wizard
|
c703064add
|
Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
|
2021-01-26 00:12:43 +01:00 |
|
W2.Wizard
|
44d636520b
|
Applied review changes
|
2021-01-26 00:04:04 +01:00 |
|
W2.Wizard
|
f331191e3d
|
Refactored
|
2021-01-25 19:31:12 +01:00 |
|
W2.Wizard
|
c0c2da34d7
|
Specified variants
|
2021-01-25 12:37:42 +01:00 |
|
W2.Wizard
|
ee166bafed
|
Added initial remap node
|
2021-01-25 00:51:47 +01:00 |
|
Jean-Baptiste Perrier
|
50f87c8bfb
|
Remove unused ().
|
2021-01-17 12:36:53 +01:00 |
|
Jean-Baptiste Perrier
|
edb103f8e7
|
Fix NearEqual (GPU Particle) missing implementation.
|
2021-01-17 12:13:48 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
3ab04598da
|
Fix Length node in Visual Script
|
2020-12-31 15:02:21 +01:00 |
|
Wojciech Figat
|
3e50508adf
|
Add Android to Platform Switch node
|
2020-12-14 12:40:05 +01:00 |
|
Wojciech Figat
|
1b818499b7
|
Add Switch On Enum node
|
2020-12-14 12:39:55 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|