Wojtek Figat
31a000b2b6
Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
2023-05-08 11:56:15 +02:00
Wojtek Figat
04439d9dec
Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4
2023-05-08 11:40:20 +02:00
Menotdan
681564189f
Finish implementing IconButton and use that to create a more intuitive scale linking interface.
2023-05-08 00:42:38 -04:00
Menotdan
141555377b
Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon.
2023-05-07 22:58:57 -04:00
Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
0a5d37fd9b
Add support for spawning multiple objects over network within a single group that is not from Prefabs
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#1066
2023-05-07 19:40:31 +02:00
Wojtek Figat
531d005169
Fix accessing object ownership info locally before object gets fully spawned
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#1066
2023-05-07 19:39:57 +02:00
Wojtek Figat
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
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#1015
2023-05-07 18:12:06 +02:00
Wojtek Figat
dd7dc28828
Add automated unit test for nested prefab changes sync after base prefab apply #1015
2023-05-07 18:09:54 +02:00
Wojtek Figat
713cf0d4b2
Improve #1077 to use a single pixel shader with permutations
2023-05-07 11:01:30 +02:00
Wojtek Figat
7c6148dfd8
Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
2023-05-07 10:53:54 +02:00
Wojtek Figat
4131e15f0e
Fix deprecation warnings
2023-05-07 10:46:13 +02:00
Wojtek Figat
e8ec5794d2
Simplify code #1034
2023-05-06 23:02:35 +02:00
Wojtek Figat
4be02f5832
Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
2023-05-06 23:01:42 +02:00
Wojtek Figat
efab20e335
Fix compilation regression from 5d2a3482c7
2023-05-06 23:00:50 +02:00
Wojtek Figat
c47907c0c3
Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
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#55
2023-05-06 17:36:17 +02:00
Ruan Lucas
7faa9aa23a
Merge branch 'master' into master
2023-05-06 10:53:37 -04:00
Ruan Lucas
64515404e9
refactor again
2023-05-06 10:49:07 -04:00
Ruan Lucas
db14c8a0a6
refactor "GetSubTags"
2023-05-06 10:46:26 -04:00
Wojtek Figat
10bab59acc
Fix scene asset runtime contents when saving scene file in Editor
2023-05-06 14:58:10 +02:00
Wojtek Figat
2affebd375
Fix C# serialization of scene objects when property throws and exception
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#88
2023-05-06 14:57:44 +02:00
Wojtek Figat
1a3c6bfc73
Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
2023-05-05 16:22:46 +02:00
Wojtek Figat
bcefaea416
Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
2023-05-05 16:19:16 +02:00
Chandler Cox
12a2a69ad7
Change to TryGetBox
2023-05-05 09:18:44 -05:00
Wiktor Kocielski
68151592a4
Make Level class to unload scenes in reversed order
2023-05-05 17:11:24 +03:00
Wojtek Figat
5d2a3482c7
Reduce compilation problems by moving FindObject fwd decl to be more commonly included
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#1040
2023-05-05 16:10:09 +02:00
Wiktor Kocielski
42a9eaf72e
Make DebugDraw render lines with unlit PS
2023-05-05 16:29:12 +03:00
Chandler Cox
86044fcc05
Change logic for Random Rang particle nodes
2023-05-05 08:17:07 -05:00
Wojtek Figat
285a824858
Fix crash when removing particle emitter from system that has old parameter override
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#1044
2023-05-05 15:08:53 +02:00
Wojtek Figat
37e8fa7b76
Fix creating localization table on blank project
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#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
315df12fbe
Favor passing Tag as value since it's just uint32 under the hood
2023-05-05 14:34:32 +02:00
Wojtek Figat
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
Wojtek Figat
22239bc2d1
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-05 11:41:32 +02:00
Wojtek Figat
b1988776ab
Merge branch 'managed_handle_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_handle_fix
2023-05-05 11:40:37 +02:00
Wojtek Figat
912d1503e5
Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix
2023-05-05 11:24:23 +02:00
Wojtek Figat
5e31a678bd
Improve C# Object comparison by using native pointer compare #1061 #713 #795
2023-05-05 10:49:07 +02:00
Wojtek Figat
142202f519
Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations
2023-05-05 10:16:47 +02:00
Wojtek Figat
17fbfc969b
Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2
2023-05-05 10:04:27 +02:00
Wojtek Figat
f82e4b332d
Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers
2023-05-05 10:02:28 +02:00
Wojtek Figat
433a398b45
Fix array copy in #1065
2023-05-05 10:00:44 +02:00
Wojtek Figat
e97653d3f3
Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching
2023-05-05 09:58:48 +02:00
Wojtek Figat
d56f7a211f
Optimize UI performance when destroying complex UI structures
2023-05-05 09:23:22 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
c91bc0d8c6
Improve Root Motion extraction and playback
2023-05-04 15:10:55 +02:00
Wojtek Figat
57052b3b14
Fix marshallers
2023-05-04 14:18:32 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
273b6c0228
Various minor improvements
2023-05-04 11:55:22 +02:00
Wojtek Figat
1c12e3d530
Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits
2023-05-04 11:54:55 +02:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
5efbfc86ad
Prevent weak managed handle collections during long operations
...
Loading larger scenes may trigger multiple collections during the P/Invoke call,
so prevent collections from happening within a second to avoid in-flight handles
getting collected before the operation finishes.
2023-05-01 20:08:00 +03:00