Menotdan
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2a7a07d2fc
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Add a delegate, unfortunately it doesn't work?
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2023-05-15 20:44:18 -04:00 |
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Menotdan
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f94ae3f3fd
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Add mouse hook to the color picker.
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2023-05-11 13:20:43 -04:00 |
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Menotdan
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eb75f8a8ad
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Merge remote-tracking branch 'upstream/master' into color-picker
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2023-05-10 17:33:07 -04:00 |
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Menotdan
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2ce727d994
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Correctly implement the ScreenUtils class
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2023-05-10 13:34:28 -04:00 |
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Menotdan
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1855ff133e
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Tweak a few classes, add the Base classes.
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2023-05-10 12:46:54 -04:00 |
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Menotdan
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51004bbd9d
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Learned about filter folders and now VS likes me :)
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2023-05-10 11:03:05 -04:00 |
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Menotdan
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873d42344b
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remove files as visual studio is bugging.
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2023-05-10 10:39:25 -04:00 |
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Menotdan
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27b6ba83a6
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Added Windows Base Class for getting screen pixels and other screen-wide utilities
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2023-05-10 10:31:44 -04:00 |
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Menotdan
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59c54db275
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Implement C# callback for pixels finished reading
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2023-05-10 00:58:38 -04:00 |
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Menotdan
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1ebf4d49e5
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trying to get the correct window
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2023-05-09 16:49:03 -04:00 |
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Menotdan
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c73ab05d70
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Rather odd attempt to screenshot the view
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2023-05-09 16:14:37 -04:00 |
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Menotdan
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86d0ccb210
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Mark SetColors() virtual to override it in IconButton
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2023-05-08 12:51:34 -04:00 |
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Menotdan
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74af2e53a8
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Add IconButton for this branch.
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2023-05-08 12:50:33 -04:00 |
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Wojtek Figat
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3ea771fe22
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Fix crash on engine exit when asset fails to load due to serialized version mismatch
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2023-05-08 17:06:13 +02:00 |
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Wojtek Figat
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ec6e459aa7
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Fix CPU profiler events extraction when buffer is full
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2023-05-08 17:05:40 +02:00 |
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Wojtek Figat
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959fa185c3
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Fix compilation error from fa2171503b
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2023-05-08 14:30:22 +02:00 |
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Wojtek Figat
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fa2171503b
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Fix locale on Linux
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2023-05-08 13:57:11 +02:00 |
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Wojtek Figat
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2c2b403da1
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Revert aeda759086
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2023-05-08 13:57:02 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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aeda759086
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Minor tweak
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2023-05-08 12:32:42 +02:00 |
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Wojtek Figat
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31a000b2b6
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Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
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2023-05-08 11:56:15 +02:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Wojtek Figat
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0c3d1e3ec6
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Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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2023-05-07 18:12:06 +02:00 |
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Wojtek Figat
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dd7dc28828
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Add automated unit test for nested prefab changes sync after base prefab apply #1015
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2023-05-07 18:09:54 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7c6148dfd8
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Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
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2023-05-07 10:53:54 +02:00 |
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Wojtek Figat
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4131e15f0e
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Fix deprecation warnings
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2023-05-07 10:46:13 +02:00 |
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Wojtek Figat
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e8ec5794d2
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Simplify code #1034
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2023-05-06 23:02:35 +02:00 |
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Wojtek Figat
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4be02f5832
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2023-05-06 23:01:42 +02:00 |
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Wojtek Figat
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efab20e335
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Fix compilation regression from 5d2a3482c7
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2023-05-06 23:00:50 +02:00 |
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Wojtek Figat
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c47907c0c3
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Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
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2023-05-06 17:36:17 +02:00 |
|
Ruan Lucas
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7faa9aa23a
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Merge branch 'master' into master
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2023-05-06 10:53:37 -04:00 |
|
Ruan Lucas
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64515404e9
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refactor again
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2023-05-06 10:49:07 -04:00 |
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Ruan Lucas
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db14c8a0a6
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refactor "GetSubTags"
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2023-05-06 10:46:26 -04:00 |
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Wojtek Figat
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10bab59acc
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Fix scene asset runtime contents when saving scene file in Editor
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2023-05-06 14:58:10 +02:00 |
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Wojtek Figat
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2affebd375
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Fix C# serialization of scene objects when property throws and exception
#88
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2023-05-06 14:57:44 +02:00 |
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Wojtek Figat
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1a3c6bfc73
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Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
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2023-05-05 16:22:46 +02:00 |
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Wojtek Figat
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bcefaea416
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Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
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2023-05-05 16:19:16 +02:00 |
|
Chandler Cox
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12a2a69ad7
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Change to TryGetBox
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2023-05-05 09:18:44 -05:00 |
|
Wiktor Kocielski
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68151592a4
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Make Level class to unload scenes in reversed order
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2023-05-05 17:11:24 +03:00 |
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Wojtek Figat
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5d2a3482c7
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Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
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2023-05-05 16:10:09 +02:00 |
|
Wiktor Kocielski
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42a9eaf72e
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Make DebugDraw render lines with unlit PS
|
2023-05-05 16:29:12 +03:00 |
|
Chandler Cox
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86044fcc05
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Change logic for Random Rang particle nodes
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2023-05-05 08:17:07 -05:00 |
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Wojtek Figat
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285a824858
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Fix crash when removing particle emitter from system that has old parameter override
#1044
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2023-05-05 15:08:53 +02:00 |
|
Wojtek Figat
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37e8fa7b76
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Fix creating localization table on blank project
#1060
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2023-05-05 14:54:42 +02:00 |
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Wojtek Figat
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315df12fbe
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Favor passing Tag as value since it's just uint32 under the hood
|
2023-05-05 14:34:32 +02:00 |
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Wojtek Figat
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912d1503e5
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Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix
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2023-05-05 11:24:23 +02:00 |
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Wojtek Figat
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5e31a678bd
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Improve C# Object comparison by using native pointer compare #1061 #713 #795
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2023-05-05 10:49:07 +02:00 |
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Wojtek Figat
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142202f519
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Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations
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2023-05-05 10:16:47 +02:00 |
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