Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
4744fa05ef
|
Refactor Streaming with new settings and textures streaming configuration
|
2021-06-17 15:33:34 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
19941c3e88
|
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
|
2021-04-28 10:28:36 +02:00 |
|
Vizepi
|
6e885ece34
|
[CLEAN] Added missing includes in headers
|
2021-04-23 13:59:02 +02:00 |
|
Wojtek Figat
|
a9ec4566e7
|
Add support for custom asset type factory in game code
|
2021-04-15 16:55:03 +02:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|