Commit Graph

6455 Commits

Author SHA1 Message Date
Chandler Cox
2e85ff0fb3 Simplify code 2023-10-22 22:19:51 -05:00
Chandler Cox
fbaf14b6fa Add to be able to specify order of plugin initialization and deinitialization. 2023-10-22 21:58:20 -05:00
Wojtek Figat
21f2e59d12 Add drag&drop support to macOS 2023-10-21 15:36:38 +02:00
Wojtek Figat
08a6a2b6dc Fix potential crashes on macOS due to missing window inside view event 2023-10-21 13:04:33 +02:00
Wojtek Figat
ba39938ed5 Update Flax icon for macOS to match design guidelines 2023-10-21 12:44:43 +02:00
Wojtek Figat
ab49457944 Add log for build command invoke in deployer 2023-10-21 12:44:25 +02:00
Wojtek Figat
5cafe1c328 Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded 2023-10-20 12:33:08 +02:00
Wojtek Figat
70200b5608 Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names 2023-10-20 12:29:00 +02:00
Wojtek Figat
e796d9ea6f Further improve a989173e2d 2023-10-20 11:22:22 +02:00
Wojtek Figat
4e9a739a52 Update GPU particle emitter graph version after recent changes 2023-10-20 00:28:13 +02:00
MineBill
7906e26fe0 Limit what characters module names can contain. 2023-10-20 00:19:32 +03:00
Wojtek Figat
770d21566a Add macOS disk image notarization 2023-10-19 23:13:05 +02:00
Wojtek Figat
418e220c00 Add proper codesigning for the Editor app for macOS 2023-10-19 22:40:42 +02:00
Wojtek Figat
9f98a5304f Merge remote-tracking branch 'origin/master' 2023-10-19 19:13:18 +02:00
Wojtek Figat
a8f961c438 Add cook&run support for macOS and Linux 2023-10-19 19:09:32 +02:00
Wojtek Figat
2bb8c82329 Add support for packaging editor with bundled platform data 2023-10-19 19:09:06 +02:00
MineBill
c773c3e8fc Collapse/Expand all node in the tree if the user is pressing the Alt key. 2023-10-19 18:55:58 +03:00
MineBill
2f3685c161 Use PrefabObjectID when setting/getting the actor expanded value for prefabs. 2023-10-19 18:43:13 +03:00
Wojtek Figat
0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
2023-10-19 15:29:26 +02:00
Wojtek Figat
a989173e2d Fix UnitsToText to properly print string with 2 decimal places 2023-10-19 15:16:14 +02:00
Wojtek Figat
6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Wojtek Figat
c0fa858dd0 Fix warning on missing windows layout file when loading default layout 2023-10-19 14:25:37 +02:00
Wojtek Figat
6c45141ef9 Add dmg file building for macOS Editor deployment 2023-10-18 22:10:46 +02:00
Wojtek Figat
f373c867a7 Improve Game Cooker label text when platform data is missing 2023-10-18 21:57:35 +02:00
Wojtek Figat
5181db8a0e Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS) 2023-10-18 21:51:36 +02:00
Wojtek Figat
24790b18ce Fix typo in shader 2023-10-18 12:56:48 +02:00
Wojtek Figat
8b096a9286 Fixes 2023-10-18 10:52:36 +02:00
Wojtek Figat
2d0eabc8be Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
2023-10-17 23:20:30 +02:00
Wojtek Figat
387e30a1dc Fix compilation regression 2023-10-17 23:13:05 +02:00
Wojtek Figat
52a621de42 Add color, emissive and opacity parameters setup for auto-imported material instances 2023-10-17 22:45:22 +02:00
Wojtek Figat
c457087612 Optimize memory allocation when using Sprite size during 2D rendering 2023-10-17 22:44:15 +02:00
Wojtek Figat
1cbf867fc7 Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
#1731
2023-10-17 22:43:43 +02:00
Wojtek Figat
8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
Wojtek Figat
90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location 2023-10-17 09:59:21 +02:00
Wojtek Figat
cebae5c4e1 Add foreach loop support to Span type 2023-10-17 09:53:48 +02:00
Wojtek Figat
d92c7af2cf Fix debug file access race-conditions when importing many materials at once 2023-10-17 09:53:06 +02:00
Wojtek Figat
582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly 2023-10-16 16:37:44 +02:00
Wojtek Figat
3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe 2023-10-16 16:36:52 +02:00
Wojtek Figat
30d510f073 Fix models in toolbox 2023-10-16 16:34:55 +02:00
Wojtek Figat
50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once 2023-10-16 16:10:57 +02:00
Wojtek Figat
036ad570cd Fix warning when dotnet cache file is missing 2023-10-16 11:20:49 +02:00
Wojtek Figat
d25954725f Add excluding GPU swapchain present time from CPU draw time in profiling tool 2023-10-16 10:58:07 +02:00
Wojtek Figat
db6b98ecd1 Add ProfilerGPU.Enabled to manually toggle GPU timings 2023-10-16 10:29:44 +02:00
Wojtek Figat
0c6e2935d1 Merge branch 'master' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-master 2023-10-16 10:03:16 +02:00
nothingTVatYT
48a5fe54e8 keep auto-close for non-Linux platforms 2023-10-16 01:13:06 +02:00
nothingTVatYT
c42a264944 removed a left over debug statement 2023-10-16 01:08:47 +02:00
nothingTVatYT
d1b2b64cd1 fix color picker (signal handler + alpha channel) 2023-10-15 21:43:15 +02:00
Wojtek Figat
88f718709b Add data sent/receive rate charts to the network profiler in Editor 2023-10-15 20:13:34 +02:00
Wojtek Figat
148ced5a55 Fix compilation 2023-10-15 19:04:35 +02:00
Wojtek Figat
e4941e5b00 Add asset loading task state check on fail 2023-10-15 18:46:15 +02:00