Commit Graph

481 Commits

Author SHA1 Message Date
Wojtek Figat
85a6f485f1 Fixes and tweaks 2021-02-02 12:52:37 +01:00
Wojtek Figat
d2dba5680b Fix calling OnParentChanged in Actor load 2021-02-02 12:52:21 +01:00
Wojtek Figat
23652d1bc5 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
Wojtek Figat
c3d9c52f1f Add support for spline point duplicate via Transform gizmo 2021-02-01 16:04:20 +01:00
Wojtek Figat
bf80827bfd Add more Spline API for curve editing 2021-02-01 13:50:56 +01:00
Wojtek Figat
fecf7d7804 Add virtual to Camera GetMatrices for custom cameras 2021-02-01 11:18:46 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
Wojtek Figat
f0c7fbb0cf Add more utilities for Spline 2021-01-27 15:28:26 +01:00
Wojtek Figat
37e3a85080 Optimize splines debug rendering performance 2021-01-27 12:33:32 +01:00
Wojtek Figat
d0c0259ee2 Add setter methods for spline points 2021-01-27 12:12:40 +01:00
Wojtek Figat
aa2eeb8243 Add GetSplineDirection util to Spline 2021-01-26 12:32:35 +01:00
Wojtek Figat
b674aae970 Fix spline length calculation to include bezier shape 2021-01-26 12:12:16 +01:00
Wojtek Figat
023cdced0a Add utility to make spline curve linear or smooth 2021-01-26 09:32:41 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00
Wojtek Figat
8dce3c0fb7 Fix missing animated model parameter error 2021-01-20 13:38:42 +01:00
Wojtek Figat
ef240ce986 Add culling for decals (via DrawMinScreenSize property) 2021-01-18 15:53:15 +01:00
Wojtek Figat
e0f1f18998 Move Actor static flags helper methods to be manually implemented (less bindings) 2021-01-18 15:07:39 +01:00
Wojtek Figat
f80c33f381 Add Actor.HasStaticFlag 2021-01-18 15:07:01 +01:00
Wojtek Figat
2bfcc15f66 Add invoking BoxVolume::OnBoundsChanged after transform changed 2021-01-18 15:00:35 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Wojtek Figat
27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
Wojtek Figat
be319c446d Refactor settings types to use scripting API 2021-01-05 14:14:34 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Wojtek Figat
cc8e78b505 Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
#	Source/Editor/Content/Settings/NavigationSettings.cs
#	Source/Engine/Engine/PhysicalMaterial.cs
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
2021-01-04 14:31:56 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
3973452ec3 Add logging offset for Json parsing errors 2020-12-30 23:50:07 +01:00
Wojtek Figat
4665e8fbdb Add support for basic classes to Scripting Type (without scripting object as a base) 2020-12-22 12:55:57 +01:00
Wojtek Figat
41b938b3cd Refactor NavigationSettings to use API bindings 2020-12-21 14:53:54 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00