Commit Graph

2380 Commits

Author SHA1 Message Date
Jean-Baptiste Perrier
328027300d Add Mathd implementation. 2021-08-12 13:49:21 +02:00
Jean-Baptiste Perrier
3aecbd75a3 Remove unused include. 2021-08-12 13:48:45 +02:00
Wojtek Figat
921e716715 Add safe lock 2021-08-11 19:38:26 +02:00
Wojtek Figat
d65a85e30c Add check to prevent double-free from native event in C# 2021-08-11 19:28:53 +02:00
Wojtek Figat
622951c6be Remove insecure autoInitialize option from scenes loading 2021-08-11 18:55:33 +02:00
Wojtek Figat
799c4a4f17 Remove whitespaces 2021-08-10 19:33:55 +02:00
Wojtek Figat
a497ef9d6f Fix timeline background stops drawing to be ore readable
#519
2021-08-10 17:35:27 +02:00
Wojtek Figat
125d1aa08c Add Zoom value box to timeline view context menu 2021-08-10 17:27:44 +02:00
Wojtek Figat
9a522615e5 Add support for changing scenes via Editor during play mode 2021-08-10 16:32:24 +02:00
Wojtek Figat
3115643397 Add option to Scene context menu to unload it 2021-08-10 16:32:00 +02:00
Wojtek Figat
27f2856e6d Optimize FindObject and TryFindObject in Object 2021-08-10 15:57:22 +02:00
Wojtek Figat
62c43f9f95 Add helper tooltips for Scene Animation actions UI 2021-08-10 13:54:22 +02:00
Wojtek Figat
c1b2fc19c1 Add better timeline UI positioning for improved viewport navigation 2021-08-10 13:29:42 +02:00
Wojtek Figat
94b4c20b35 Add timeline view panning with right mouse button 2021-08-10 13:29:12 +02:00
Wojtek Figat
e4bd5c7251 Add Engine.HasGameViewportFocus to C# API 2021-08-09 15:24:39 +02:00
Wojtek Figat
64813c1c70 Add caching ShowGUI and ShowDebugDraw in Game window 2021-08-09 15:22:29 +02:00
Wojtek Figat
623f981bc1 Fix car wheel location by applying compression of the suspension spring 2021-08-09 15:22:10 +02:00
Wojtek Figat
09c11250b4 Add options for vehicle wheel suspension configuration and state 2021-08-09 14:35:22 +02:00
Wojtek Figat
fd01d37002 Add helper parent actor of missing object logging to HandleObjectDeserializationError 2021-08-09 12:12:56 +02:00
Wojtek Figat
f68321c9f5 Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects 2021-08-09 12:12:32 +02:00
Wojtek Figat
9a590ae484 Fix actor renaming on paste to keep previous name if can 2021-08-09 11:59:08 +02:00
Wojtek Figat
128cad49b9 Bump up version number 2021-08-08 21:46:24 +02:00
Wojtek Figat
65f9e9d0aa Fix error 2021-08-08 20:58:36 +02:00
Wojtek Figat
36df9757b1 Add creating Scene Graph nodes for actors inheriting from some shared custom types 2021-08-08 20:58:19 +02:00
Wojtek Figat
a0e1c7c37e Add support for creating custom BoxVolume type in C# 2021-08-08 20:19:43 +02:00
Wojtek Figat
847641f655 Fix crash when spawning C# object that inherits from abstract C++ class 2021-08-08 19:10:51 +02:00
Wojtek Figat
cdca5b4a28 Fix undo for missing actor children and scripts when doing Convert action 2021-08-08 18:38:26 +02:00
Wojtek Figat
6609425880 Fix creating prefab in Editor from selection in Prefab window 2021-08-08 17:25:18 +02:00
Wojtek Figat
6ac0d5d3f4 Merge branch 'blep-bugfix_crash_2riderinstall' 2021-08-08 16:40:56 +02:00
Wojtek Figat
bc46259286 Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall 2021-08-08 16:40:41 +02:00
Wojtek Figat
50bccd52e7 Fix startup failure on older CPUs that don't support invariant TSC
#580
2021-08-08 16:38:28 +02:00
Wojtek Figat
84cca1ae98 Fix missing mesh collider vertices transformation for navmesh building 2021-08-08 16:20:48 +02:00
Wojtek Figat
71cf758ccf Fix crash when cooking collision data for multi-mesh models 2021-08-08 16:18:29 +02:00
Wojtek Figat
edf98acae2 Undo unwanted change 2021-08-08 16:04:07 +02:00
Wojtek Figat
a085531fda Add build preset and target names to access for Game Cooker extending 2021-08-08 16:02:48 +02:00
Wojtek Figat
6b532d2fbc Add CookingData for C# editor to extend the cooking process 2021-08-08 16:01:58 +02:00
Baptiste Lepilleur
7862ff4670 Fixed crash on startup when 2 Rider installations are detected 2021-08-07 21:43:58 +02:00
Wojtek Figat
bc27890818 Merge branch 'marynate-PR-global-local-crash' 2021-08-07 16:52:48 +02:00
Wojtek Figat
1c5754beff Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash 2021-08-07 16:52:39 +02:00
Wojtek Figat
054def3d13 Fix crash in build tool if there is no valid project to pick 2021-08-07 16:46:39 +02:00
Wojtek Figat
e6d5d5330e Fix CharacterController minimum size checks to prevent crashes if values are too small 2021-08-07 15:52:49 +02:00
Wojtek Figat
f430803ecc Merge branch 'thallard-dev' 2021-08-07 15:33:12 +02:00
Wojtek Figat
fc762fdbdb Merge branch 'dev' of git://github.com/thallard/FlaxEngine into thallard-dev 2021-08-07 15:29:01 +02:00
marynate
6908aa4a8a Catch potential runtime error from locale::global 2021-08-07 14:20:38 +08:00
Damian Korczowski
6c70f2e14f Fix editor crash on startup when Rider 2021.1 is installed 2021-08-06 18:58:19 +02:00
thallard
3bc489a7b5 Replace string variable check by an enum 2021-08-06 15:50:30 +02:00
Wojtek Figat
d22380c7cf Add warnings when cooking collision with empty mesh data 2021-08-06 15:07:50 +02:00
Wojtek Figat
c4102ba884 Fix compiling C#-only game scripts without native platform tools installed 2021-08-06 13:17:23 +02:00
thallard
baee3a60a6 Added tick when a button is selected 2021-08-06 11:47:50 +02:00
thallard
5e2b4adff3 Removed useless static path thanks to @jb-perrier 2021-08-06 00:21:27 +02:00