Terence Lee
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6015514680
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Fixed NetworkLagDriver having wrong ChannelType and Length
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2024-09-29 12:41:36 +08:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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35ebdb0ffe
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Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
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2023-11-28 11:24:17 +01:00 |
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e186adc90e
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Support handling network events immediately in NetworkLagDriver
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2023-04-09 18:25:45 +03:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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91ff0f76f8
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Add network stats API for transport layer
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2022-11-16 17:31:27 +01:00 |
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Wojciech Figat
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e113d5c549
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Add NetworkLagDriver for lag simulation over low-level network transport layer
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2022-11-16 17:31:26 +01:00 |
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