Commit Graph

10806 Commits

Author SHA1 Message Date
Wojtek Figat
342f3543ca Fix LOG_FLUSH to flush only when automatic mode is disabled 2025-01-24 20:15:32 +01:00
Wojtek Figat
b36e55446f Add Engine::ReportCrash event for custom crash reporting or handling 2025-01-24 20:15:17 +01:00
Wojtek Figat
cf40facefe Add engine fatal error types handling
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
fa2f2e3104 Fix Linux build 2025-01-24 12:53:56 +01:00
Wojtek Figat
ae74d49b09 Fix bug 2025-01-24 12:24:52 +01:00
Wojtek Figat
80a44b5f5c Remove old code 2025-01-24 11:08:31 +01:00
Wojtek Figat
dffc6ea24d Move hash set related configs into proper header file and rename those 2025-01-24 00:05:07 +01:00
Wojtek Figat
38f74c8cf7 Refactor Dictionary and HashSet to use shared base class
Add const iterators
2025-01-23 23:59:31 +01:00
Wojtek Figat
61a731704d Fix const-correctness in dictionary iterator access 2025-01-23 21:40:52 +01:00
Wojtek Figat
c1339765b7 Fix parsing nested template types in scripting type inheritance 2025-01-23 21:32:09 +01:00
Wojtek Figat
f5280eab74 Refactor and improve collections code
#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
af416fe0c8 Fix packaging issues to properly read asset data after it's serialized with a new format 2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8 Add more logging for cooking process 2025-01-22 00:01:25 +01:00
Wojtek Figat
d1cc8da841 Remove not needed warning log in Editor on fresh project 2025-01-21 23:46:32 +01:00
Wojtek Figat
4cf22c3a1f Fix material to run shader generation when using null rendering backend 2025-01-21 23:14:00 +01:00
Wojtek Figat
8736d4c91a Remove not needed warning log in Editor on fresh project 2025-01-21 22:47:44 +01:00
Wojtek Figat
682ca9e953 Add progress indicator in editor for assets loading 2025-01-21 21:38:02 +01:00
Wojtek Figat
344d17714c Fix crash when using ref struct reflection in managed api 2025-01-21 15:39:21 +01:00
Wojtek Figat
b247070840 Fix regression in Dictionary capacity and use similar improvement in HashSet 2025-01-21 15:38:14 +01:00
Wojtek Figat
236b8d5667 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 14:01:23 +01:00
Wojtek Figat
c3ad937d3f Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 13:12:04 +01:00
Wojtek Figat
d8dcec42d5 Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 12:28:35 +01:00
Wojtek Figat
3b5f953b3d Add failing Windows Test CI if FlaxTests.exe fails 2025-01-21 11:52:27 +01:00
Wojtek Figat
9fd98c8e12 Optimize blend weights to use 8-bit per bone (instead of 16-bit) 2025-01-21 11:40:01 +01:00
Wojtek Figat
0b24c50161 Expose ContentDeprecated to scripting (editor-only) 2025-01-21 10:18:57 +01:00
Wojtek Figat
fe8f862b16 Update engine assets 2025-01-21 00:04:03 +01:00
Wojtek Figat
7d0804af91 Add content deprecation upgrades support to prefabs and scenes when loading levels 2025-01-20 23:53:13 +01:00
Wojtek Figat
67f12596e2 Fix LoadAssetTask to properly dereference asset loading task pointer when asset init fails 2025-01-20 23:52:12 +01:00
Wojtek Figat
6a66a944d2 Add total mesh vertex stride display in editor panel 2025-01-20 23:51:35 +01:00
Wojtek Figat
65a689f8ab Add logging first scene asset id in cooked game 2025-01-20 23:51:08 +01:00
Wojtek Figat
18fd68db25 Add SpawnOptions container for more robust prefabs spawning 2025-01-20 23:50:47 +01:00
Wojtek Figat
86444aa5f3 Fix TypeUtils.GetTypeName for nested generic types 2025-01-20 23:49:40 +01:00
Wojtek Figat
011abe4ac0 Fix error when connecting nodes in Visject 2025-01-20 23:49:17 +01:00
Wojtek Figat
f4c07388d9 Restore old upgrader for skinned models from 9f648caac8 2025-01-20 23:49:00 +01:00
Wojtek Figat
eaf48bb176 Fix regression in dynamic mesh bounds and triangles setup after refactor 2025-01-20 23:48:25 +01:00
Wojtek Figat
d4a5c76c82 Add serialization of game settings for proper upgrade when loading deprecated data 2025-01-20 23:47:51 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
1497acef58 SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only 2025-01-16 17:42:01 +01:00
Wojtek Figat
6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
Wojtek Figat
39419787fa Another compilation fix 2025-01-15 08:48:03 +01:00
Wojtek Figat
e02f2990d9 Another compilation fix 2025-01-14 23:43:31 +01:00
Wojtek Figat
d0a6edbb2c Another compilation fix 2025-01-14 23:26:26 +01:00
Wojtek Figat
be8686bbb2 Fix new code on non-windows editor platforms 2025-01-14 22:45:03 +01:00
Wojtek Figat
59061c01d3 Fix compilation error 2025-01-14 22:29:06 +01:00
Wojtek Figat
90ba7f4a92 Mark CommonValue as deprecated to generate warnings in old code 2025-01-13 18:25:26 +01:00
Wojtek Figat
754e0c4e29 Update build number 2025-01-13 18:09:19 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
f17d6f62ab Merge branch 'Tryibion-use-version' 2025-01-13 17:32:03 +01:00
Wojtek Figat
ae3d437539 Merge branch 'use-version' of https://github.com/Tryibion/FlaxEngine into Tryibion-use-version 2025-01-13 17:31:53 +01:00
Wojtek Figat
99b737eb14 Merge branch 'Tryibion-aab-building' 2025-01-13 17:31:38 +01:00