Wojtek Figat
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ed70eb24c7
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Fix using proper default value in scripting bindings for IntPtr value type
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2023-05-19 13:49:15 +02:00 |
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66de1e744a
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Use Unsafe.As casting in generated managed marshallers
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2023-05-08 23:28:54 +03:00 |
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Wojtek Figat
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1c12e3d530
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Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits
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2023-05-04 11:54:55 +02:00 |
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Wojtek Figat
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7f741c04ed
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Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements
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2023-04-29 12:18:28 +02:00 |
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Wojtek Figat
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7c0d1ab977
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Fix access level of generated type marshaller if target type is protected or private
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2023-04-29 11:11:30 +02:00 |
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Wojtek Figat
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b6ceed5c6d
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Add packaging iOS app to ipa file
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2023-04-28 23:54:50 +02:00 |
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Wojtek Figat
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8de2e6a424
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Fix build tool compilation with older dotnet tools
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2023-04-26 22:36:44 +02:00 |
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Wojtek Figat
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65e477cfd0
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Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
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2023-04-22 19:55:29 +02:00 |
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Wojtek Figat
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390460907d
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
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2023-04-22 18:59:41 +02:00 |
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Wojtek Figat
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9377466ec8
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Allow newer clang versions on Linux
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2023-04-22 18:31:25 +02:00 |
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Wojtek Figat
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c2117f0254
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Update OpenAL version to 1.23.1
#963
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2023-04-19 13:11:04 +02:00 |
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Wojtek Figat
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42c657cb58
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Merge branch 'feature/openal-hrtf' of https://github.com/envision3d/FlaxEngine into envision3d-feature/openal-hrtf
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2023-04-19 11:41:40 +02:00 |
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Wojtek Figat
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644eb35b97
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Fix building bindings-only cross-platform with dotnet7
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2023-04-18 20:25:06 +02:00 |
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Wojtek Figat
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9eaef3447c
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Improve Flax.Build build rules caching to include .NET runtime version and engine installation check
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2023-04-18 19:06:49 +02:00 |
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Wojtek Figat
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e21756d685
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Add logging .NET runtime version to build tool
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2023-04-18 18:19:03 +02:00 |
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Wojtek Figat
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e3ceaa3f9a
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Update Flax deployment scripts for dotnet7
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2023-04-18 18:17:47 +02:00 |
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Wojtek Figat
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8b2d3db3f1
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Fix passing boxed reference values to managed thunk and properly unbox non-POD structures
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2023-04-18 15:54:54 +02:00 |
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Wojtek Figat
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024dd74ae1
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Fix interface marshaller codegen for dotnet7
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2023-04-17 22:34:00 +02:00 |
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Wojtek Figat
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9322a2006a
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Post merge fixes for new dotnet7
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2023-04-17 14:04:08 +02:00 |
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Wojtek Figat
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67b373c6df
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-04-17 13:18:08 +02:00 |
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d5b8e44572
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Cache networking code generation task results
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2023-04-17 11:12:16 +02:00 |
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Wojtek Figat
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8a80a26523
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Add networking replication codegen for C# array properties with object references or custom structures
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2023-04-16 15:30:51 +02:00 |
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Wojtek Figat
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2e22abaff9
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Refactor C# network replication codegen to be more extendable based on value context source
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2023-04-16 14:56:54 +02:00 |
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Wojtek Figat
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d38badb54b
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Add array property replication code-gen for C# networking
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2023-04-16 13:00:28 +02:00 |
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Wojtek Figat
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2d51332bf7
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Rename networking codegen initializer to NetworkingPlugin for C# netcode
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2023-04-15 12:05:33 +02:00 |
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Wojtek Figat
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e4804db160
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Add NetworkRpcParams for sending RPC to specific set of clients or to read sender id
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2023-04-15 12:04:40 +02:00 |
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Wojtek Figat
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89704bebe9
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Add Span<T> support for scripting fields
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2023-04-14 15:01:22 +02:00 |
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Wojtek Figat
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e5f4a52be1
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Finish Mono AOT for iOS with .NET 7
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2023-04-13 21:55:42 +02:00 |
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Wojtek Figat
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924ee9085f
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Add logging command in build tool when explicitly specified
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2023-04-13 21:03:37 +02:00 |
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Wojtek Figat
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cffa9aa58e
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Add info about UWP platform support end
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2023-04-13 10:07:51 +02:00 |
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Wojtek Figat
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0652a1c367
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Add more code for iOS mono aot
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2023-04-13 10:00:40 +02:00 |
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Wojtek Figat
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c5491eea97
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Add Mono AOT for iOS to run C#
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2023-04-13 08:34:49 +02:00 |
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Wojtek Figat
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cf397e1cc7
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Fix var name typo and make improve class lib and platforms tools searching for Mono AOT
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2023-04-13 08:27:49 +02:00 |
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Wojtek Figat
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d9855f2ed6
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DIsable leftover debug aot
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2023-04-12 23:16:39 +02:00 |
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Wojtek Figat
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7c39e5726d
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Improve csproj project files generation
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2023-04-12 14:00:24 +02:00 |
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Wojtek Figat
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99566a0f0f
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Fix typo
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2023-04-12 11:21:55 +02:00 |
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Wojtek Figat
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68c6a01805
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Update Switch platform support
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2023-04-11 15:53:53 +02:00 |
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Wojtek Figat
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aa64da9869
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Mark iOS platform as AOT-only
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2023-04-06 14:19:10 +02:00 |
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Wojtek Figat
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92520a3c17
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Add .NET 7 improvements for platforms
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2023-04-06 13:07:45 +02:00 |
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Wojtek Figat
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09bd7c696b
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Add .NET 7 for PlayStation 4
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2023-04-05 19:17:22 +02:00 |
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Wojtek Figat
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0df9f5c797
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Merge branch 'linux_rid_fix' of https://github.com/GoaLitiuM/FlaxEngine into 1.6
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2023-04-04 15:09:37 +02:00 |
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Wojtek Figat
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0c4a608b65
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Add .NET 7 support to Xbox
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2023-04-04 14:46:08 +02:00 |
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Wojtek Figat
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eda07ac57b
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Fix build tool crash when includes cache file is corrupted
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2023-04-03 23:42:32 +02:00 |
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Wojtek Figat
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820c18968a
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Add C# class library optimization for normal game builds (without AOT)
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2023-04-03 23:41:18 +02:00 |
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Wojtek Figat
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03b16875c7
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Add SkipUnusedDotnetLibsPackaging to build settings for optional whole C# stdlib packaging
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2023-04-03 18:03:28 +02:00 |
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Wojtek Figat
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84bb56d68b
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Minor dotnet tweaks
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2023-04-03 14:12:27 +02:00 |
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Wojtek Figat
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d28be9cf44
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Optimize out debug symbols generation for C# stdlib in Mono AOT builds
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2023-04-03 13:53:03 +02:00 |
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Wojtek Figat
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58e5c988af
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Optimize Utils.InitStructure usage in generated bindings code if structure can be zero-inited
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2023-04-03 13:52:15 +02:00 |
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Wojtek Figat
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e995736012
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Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds
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2023-04-03 13:51:33 +02:00 |
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Wojtek Figat
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5ca6dae8c3
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Fix crash in AOT build when platform has overridden AOT mode
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2023-04-02 14:56:33 +02:00 |
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