Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
ea5cb5d83a
Minor fixes and improvements
2025-01-03 01:10:31 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
df48d71045
Skip SDF generation for transparent materials inside models
2022-07-08 15:28:22 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
b08d2001fd
Add Model SDF generation utilities
2022-03-24 11:32:02 +01:00
Wojciech Figat
8f99a3df76
Add soft handling for MeshAccelerationStructure build from model on data gather fail
2022-03-21 10:50:56 +01:00
Wojciech Figat
8271a2b718
Add MeshAccelerationStructure utility for robust triangles geometry queries
2022-02-27 13:29:58 +01:00