Wojtek Figat
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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Wojtek Figat
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b36c757753
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Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
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2026-02-26 16:59:25 +01:00 |
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Wojtek Figat
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63f19aa4d6
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Fix minor issues
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2026-02-26 15:52:41 +01:00 |
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Wojtek Figat
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8728d88dde
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Fix vertex layouts binding to match vertex shader inputs on WebGPU
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2026-02-26 15:50:36 +01:00 |
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Wojtek Figat
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f6888b099e
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Add cubemap and texture arrays copy/update in WebGPU
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2026-02-26 13:27:35 +01:00 |
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Wojtek Figat
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239ceb75a9
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Fix binding various resources to shaders in WebGPU
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2026-02-26 12:23:07 +01:00 |
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Wojtek Figat
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ac4526744a
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Add GPU profile events to WebGPU and use the by default in non-Release builds
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2026-02-26 11:08:12 +01:00 |
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Wojtek Figat
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d2a8ac54cf
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Fix depth stencil view format when binding to shader to use depth-only aspect but still render to both
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2026-02-26 11:07:19 +01:00 |
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Wojtek Figat
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b535791c66
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Implement bind groups in WebGPU to provide resources to shaders
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2026-02-25 18:22:55 +01:00 |
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Wojtek Figat
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9d95bbaa8c
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Add GPU data upload allocator with shared page pool
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2026-02-24 23:18:07 +01:00 |
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Wojtek Figat
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195d5b1aa2
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Fixes and missing changes
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2026-02-24 17:59:42 +01:00 |
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Wojtek Figat
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9be8589437
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Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
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2026-02-24 17:55:26 +01:00 |
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Wojtek Figat
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6081ed35bc
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Add initial base implementation for WebGPU rendering backend
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2026-02-23 11:49:45 +01:00 |
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