Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojtek Figat
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2b6e3cf993
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Fix lod preview typo in df45ac46b1
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2022-12-03 13:10:47 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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189575efec
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Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
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2022-11-26 21:17:05 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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Wojtek Figat
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bdb27fef1b
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Minor optimizations
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2022-11-26 12:08:53 +01:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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62cf8bebd0
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Bump up materials version after merge of two upgrades
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2022-11-22 20:09:59 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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c55d38534d
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Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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54e30c35e9
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Fix crash when shader cache file is empty
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2022-11-17 21:22:32 +02:00 |
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Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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aa978ce0e4
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Minor improvements
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2022-11-10 23:45:58 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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437ed07368
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-10-24 12:07:39 +02:00 |
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Wojtek Figat
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c6523ed9cd
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Fix crash when presenting task which swap chain is not ready
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2022-10-23 14:18:55 +02:00 |
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Wojtek Figat
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42d1f40b9c
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Optimize some code by manual inlining
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2022-10-21 18:36:29 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojciech Figat
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c9726ab05b
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Compact graphics settings
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2022-09-02 14:10:04 +02:00 |
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Wojciech Figat
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b17070adf5
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Fix picking to properly select closest triangle for meshes
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2022-08-18 15:54:02 +02:00 |
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Wojciech Figat
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6a1378ebdb
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Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI
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2022-08-09 14:37:29 +02:00 |
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