Commit Graph

299 Commits

Author SHA1 Message Date
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
Wojciech Figat
1cf6c5233e Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum 2022-12-15 17:33:44 +01:00
Wojciech Figat
3fcbcacd43 Fix empty draw call submitting 2022-12-15 17:33:14 +01:00
Wojciech Figat
b9244df8f7 Fix temporal anti-aliasing to provide better quality output 2022-12-15 12:40:21 +01:00
Wojciech Figat
79f4dfcaab Add GetNativePtr to GPUAdapter 2022-12-14 16:16:25 +01:00
Wojciech Figat
713aa3e0f9 Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries 2022-12-14 16:16:02 +01:00
Wojciech Figat
188428a7a9 Add RenderSetup and allow customizing it by gameplay and postfx 2022-12-14 14:03:59 +01:00
Wojciech Figat
c17477abff Add RenderingUpscaleLocation for customizing upscaler location in render pipeline 2022-12-13 11:52:52 +01:00
Wojciech Figat
ee019510ca Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets 2022-12-13 11:52:51 +01:00
Wojtek Figat
48b88af88a Fix deadlock in GPUDevice caused by f2c594569d 2022-12-12 20:16:11 +01:00
Wojciech Figat
d4601ecb44 Add memory usage query for various asset types 2022-12-09 15:48:43 +01:00
Wojciech Figat
a809a69ca0 Fixes for GPU resources C# object types 2022-12-09 11:28:39 +01:00
Wojciech Figat
202de3499f Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription 2022-12-09 11:28:17 +01:00
Wojciech Figat
7f0c73606c Improve naming various GPU resources 2022-12-09 11:27:41 +01:00
Wojciech Figat
b33ce8d264 Add pooled render targets naming for easier GPU memory usage debugging 2022-12-09 11:26:35 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojciech Figat
f2c594569d Remove GPUResourcesCollection and use GPUDevice instead to simplify code 2022-12-07 15:32:23 +01:00
Wojtek Figat
2b6e3cf993 Fix lod preview typo in df45ac46b1 2022-12-03 13:10:47 +01:00
Wojtek Figat
df45ac46b1 Optimize various debug views performance 2022-12-03 12:23:39 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
189575efec Add GPUDevice::CreateConstantBuffer for custom constants buffers usage 2022-11-26 21:17:05 +01:00
Wojtek Figat
39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
Wojtek Figat
bdb27fef1b Minor optimizations 2022-11-26 12:08:53 +01:00
Wojtek Figat
c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
Wojtek Figat
62cf8bebd0 Bump up materials version after merge of two upgrades 2022-11-22 20:09:59 +01:00
Wojtek Figat
2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
Wojtek Figat
c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
54e30c35e9 Fix crash when shader cache file is empty 2022-11-17 21:22:32 +02:00
Wojtek Figat
16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
Wojtek Figat
3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojtek Figat
b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
Wojtek Figat
aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
Wojtek Figat
ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Wojtek Figat
6a61b692aa Refactor PostProcessEffect to support C++ scripting 2022-11-02 20:29:59 +01:00
Wojtek Figat
ec62763e87 Optimize Global SDF cascades updates intervals (max 1 cascade per frame) 2022-11-01 00:37:01 +01:00
Wojtek Figat
27ad3c38b7 Rename RenderListAllocation into RendererAllocation 2022-10-28 17:53:22 +02:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
e217d5e79b Refactor scene rendering to separate drawable actors 2022-10-28 17:53:21 +02:00
Wojciech Figat
437ed07368 Merge remote-tracking branch 'origin/master' into 1.5 2022-10-24 12:07:39 +02:00
Wojtek Figat
c6523ed9cd Fix crash when presenting task which swap chain is not ready 2022-10-23 14:18:55 +02:00
Wojtek Figat
42d1f40b9c Optimize some code by manual inlining 2022-10-21 18:36:29 +02:00
Wojciech Figat
32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b Refactor raw data ReadSttream and WriteStream to have easier to use API with more features 2022-10-12 11:22:20 +02:00
Wojciech Figat
c9726ab05b Compact graphics settings 2022-09-02 14:10:04 +02:00
Wojciech Figat
b17070adf5 Fix picking to properly select closest triangle for meshes 2022-08-18 15:54:02 +02:00
Wojciech Figat
6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00