Wojtek Figat
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084fe6f063
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Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
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2023-01-01 18:55:09 +01:00 |
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Wojtek Figat
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9554636971
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Add bigger input value boxes to Visject Surface
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2023-01-01 18:30:15 +01:00 |
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Wojtek Figat
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f246fc018d
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Fixes for 2df3574cfa
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2023-01-01 16:54:01 +01:00 |
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Wojtek Figat
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2df3574cfa
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Refactor new tags system to use uint for tag index (0 is invalid tag)
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2023-01-01 16:39:34 +01:00 |
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Wojtek Figat
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c976d190a5
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Add Tag to PhysicalMaterial for physical surfaces tagging
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2023-01-01 16:38:50 +01:00 |
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Wojtek Figat
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18baab0c64
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Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
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2023-01-01 15:20:26 +01:00 |
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Wojtek Figat
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b73bd519be
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Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
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2022-12-31 14:43:50 +01:00 |
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21c67b4777
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Fix weak ManagedHandles collection
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2022-12-31 15:34:16 +02:00 |
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2f507091b2
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Fix ManagedHandle marshalling
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2022-12-31 15:30:58 +02:00 |
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Wojtek Figat
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081305fab7
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Fix regression from 0ca8fe2f45 for value types
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2022-12-31 13:23:36 +01:00 |
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Wojtek Figat
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a10fb703fc
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Add unit test for scripting interface to ensure generated bindings code works fine
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2022-12-31 13:10:19 +01:00 |
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Chandler Cox
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6a46efcf45
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Fixed missing the scene animation proxy from the content context menu.
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2022-12-30 18:40:11 -06:00 |
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Wojtek Figat
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0ca8fe2f45
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Fix passing reference types back to the native code from scripting event
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2022-12-31 00:22:04 +01:00 |
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Wojtek Figat
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a253e01dbd
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Add unit test for scripting event to ensure generated bindings code works fine
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2022-12-31 00:21:28 +01:00 |
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8b80f73641
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Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
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2022-12-30 22:14:48 +02:00 |
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Wojciech Figat
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6a8483a898
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Fix converting managed array back to native if passed via structure argument
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2022-12-30 16:05:33 +01:00 |
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Wojciech Figat
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71e2cbe856
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Minor tweaks to dotnet interop
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2022-12-30 15:36:35 +01:00 |
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Wojciech Figat
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af7b53814d
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Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
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2022-12-30 09:24:10 +01:00 |
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Wojciech Figat
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147cadee16
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Merge branch 'GoaLitiuM-dotnet7' into dotnet7
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2022-12-30 09:19:24 +01:00 |
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Chandler Cox
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80baa13814
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Fix tests to match captial first letter
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2022-12-29 21:14:51 -06:00 |
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Chandler Cox
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71aae620ea
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Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into first-capital-letter-fix
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2022-12-29 21:12:25 -06:00 |
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Chandler Cox
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7c3d5d739a
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small fix
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2022-12-29 21:11:40 -06:00 |
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Chandler Cox
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cf908fcfeb
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changed to change it in property UI
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2022-12-29 21:11:39 -06:00 |
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Chandler Cox
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f52e76fe30
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Always capitalize the first letter of a property name label
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2022-12-29 21:11:39 -06:00 |
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77478f9515
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Fix managed and native array field marshalling
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2022-12-30 01:34:52 +02:00 |
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64809f553b
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Skip cached rules assembly after changing project references
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2022-12-30 01:34:52 +02:00 |
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Wojtek Figat
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e2e66e0eec
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Fix crash when unboxing integer value type from managed callback via generated bindings
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2022-12-30 00:08:32 +01:00 |
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Wojtek Figat
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a5e7ff6fc0
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Add unit test for scripting features
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2022-12-30 00:08:04 +01:00 |
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envision3d
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78a2f2e8f0
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Remove UWP platform from deployer script to fix platform packaging
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2022-12-29 16:40:10 -06:00 |
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Wojtek Figat
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0e1da59f0c
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Fix loading materials when using Null renderer
Regression from dbcb333ba9
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2022-12-29 23:35:47 +01:00 |
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Wojciech Figat
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1d47374758
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Cache managed serializers for networking replication to prevent from being collected by GC
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2022-12-29 23:06:06 +01:00 |
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Wojciech Figat
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c6bbfdc7f0
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Fixes for networking change in 762f460e23
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2022-12-29 23:05:52 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Wojtek Figat
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418aeb281c
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Add warning to UWP build tool
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2022-12-29 23:03:37 +01:00 |
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Wojtek Figat
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5a1192df16
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Update shaders
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2022-12-29 23:03:28 +01:00 |
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Wojtek Figat
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4b79bcb8d2
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Add VS2022 support for building for UWP platform
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2022-12-29 23:02:54 +01:00 |
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Chandler Cox
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5f83918c06
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small fix
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2022-12-29 15:25:12 -06:00 |
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Wojciech Figat
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da08b18ec5
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Fix VisualStudioInstance.GetInstances() to be sorted from newest to oldest
(cherry picked from commit 6eaecc8793)
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2022-12-29 22:23:37 +01:00 |
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Chandler Cox
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9d3b8eeeaf
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changed to change it in property UI
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2022-12-29 15:21:48 -06:00 |
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Chandler Cox
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607505a316
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Always capitalize the first letter of a property name label
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2022-12-29 15:11:07 -06:00 |
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Wojtek Figat
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e7cf10aea8
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Minor tweaks
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2022-12-29 21:51:57 +01:00 |
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Chandler Cox
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79562dc502
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Renamed some variables to more match what they do/are.
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2022-12-29 12:14:26 -06:00 |
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Wojciech Figat
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6ef49349ff
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Fix assertion on thread double-free from registry (not harmful)
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2022-12-29 18:30:51 +01:00 |
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Wojciech Figat
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28da925c52
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Fix DisableRuntimeMarshalling attribute usage to be declared once per C# assembly
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2022-12-29 14:11:22 +01:00 |
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Wojciech Figat
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9083f511b5
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Cache managed serializers for networking replication to prevent from being collected by GC
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2022-12-29 14:01:01 +01:00 |
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Wojciech Figat
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c2bb717a69
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Exclude StreamingStats from default value generation
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2022-12-29 13:56:52 +01:00 |
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Wojciech Figat
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2408aa48c1
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Fixes for networking change in 762f460e23
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2022-12-29 13:56:25 +01:00 |
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Wojciech Figat
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45286468c9
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Remove old Mono files when cooking game to the same output folder with dotnet7
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2022-12-29 11:21:03 +01:00 |
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Wojciech Figat
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6f8c007a66
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Fix assertion on thread double-free from registry (not harmful)
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2022-12-29 11:20:39 +01:00 |
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Chandler Cox
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0633ed6819
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Small cleanup
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2022-12-29 00:47:30 -06:00 |
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