Wojtek Figat
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513afd603b
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Add increased by 1 mip sdf texture resolution for GlobalSDF building
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2024-05-24 22:19:54 +02:00 |
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Wojtek Figat
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182d6d8602
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Fix regression in missing shadows inside Global Surface Atals
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2024-05-23 21:51:57 +02:00 |
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Wojtek Figat
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1481d1a1e9
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Add ShadowsResolution for manually specified shadowmap resolution for lights
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2024-05-23 14:47:16 +02:00 |
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Wojtek Figat
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681c473e7a
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Re-enable CSM cascades filter width adjustment
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2024-05-23 14:34:26 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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12cf7f0f92
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-22 16:15:14 +02:00 |
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Wojtek Figat
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9653fc6725
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Optimize stack memory in volumetric fog lights culling
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2024-05-22 13:01:24 +02:00 |
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Wojtek Figat
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c486577b07
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Fix TAA in editor's debug view modes
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2024-05-20 19:03:28 +02:00 |
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Wojtek Figat
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2edb9cc4d8
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Fix compilation warnings when using 64-bit coords
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2024-05-08 23:24:23 +02:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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ab9cc16529
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Fix EyeAdaptation bug to flash on play mode start in Editor when time gets reset
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2024-04-23 00:03:21 +02:00 |
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Wojtek Figat
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60e8d73079
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
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2024-04-17 09:58:59 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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cf23892bd4
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Fix sun shadows invalidate when view rotates
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2024-04-14 23:51:20 +02:00 |
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Wojtek Figat
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25f3cef8c3
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Fix artifacts due to light shape culling and use depth test to improve perf
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2024-04-14 23:44:08 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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7342629a86
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Add dynamic resolution for static shadow map tiles limited by current dynamic res
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2024-04-11 18:47:32 +02:00 |
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Wojtek Figat
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5f860db6a5
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Fix typo
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2024-04-11 17:34:21 +02:00 |
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Wojtek Figat
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62444315de
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Add METERS_TO_UNITS and impl metric units in shadows rendering
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2024-04-11 16:38:43 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
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2024-04-11 16:34:42 +02:00 |
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Wojtek Figat
|
890b2da108
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Add **shadows caching for static geometry**
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2024-04-11 15:35:18 +02:00 |
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Wojtek Figat
|
eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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b4547ec4d2
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Minor fixes
|
2024-04-10 11:03:33 +02:00 |
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Wojtek Figat
|
89f7e442f7
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Fix point light seams due to missing shadow map borders
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2024-04-10 11:03:18 +02:00 |
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Wojtek Figat
|
ff7c986fb1
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Add better stability to Cascaded Shadow Maps projection
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2024-04-09 16:58:22 +02:00 |
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Wojtek Figat
|
708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
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2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
|
3efd1e4e84
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Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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84e04de23d
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Add more improvements to optional tess/geo shaders
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2024-04-04 18:35:26 +02:00 |
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Wojtek Figat
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3d0d41ebff
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Add reducing shadows quality for smaller local lights
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2024-04-04 13:29:38 +02:00 |
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Wojtek Figat
|
61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
|
e1944bce96
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Add statically disabled geometry shaders on mobile
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2024-03-30 22:08:44 +01:00 |
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Wojtek Figat
|
f7470af42d
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Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
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Wojtek Figat
|
5c356ec22a
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Fix Global Surface Atlas defragmentation flicker when atlas it nearly full
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2024-03-26 16:50:58 +01:00 |
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Wojtek Figat
|
55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
|
4ab572426d
|
Various renamings
|
2024-03-26 14:27:10 +01:00 |
|
Wojtek Figat
|
01d91bf102
|
Optimize decals rendering
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2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
|
2dfb1058b2
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Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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Wojtek Figat
|
cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
|
0e00f1e0eb
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Refactor lights data in renderer storage
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2024-03-25 17:13:40 +01:00 |
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Wojtek Figat
|
3939444e05
|
Fix potential issues with shader resources bindings when using custom post processing effect
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2024-03-20 12:24:35 +01:00 |
|
Wojtek Figat
|
6b35c0a161
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-03-19 20:23:34 +01:00 |
|
Wojtek Figat
|
cf3145273f
|
Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
|
2024-03-19 16:02:50 +01:00 |
|
Wojtek Figat
|
901b043909
|
Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
|
Wojtek Figat
|
14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-02-26 19:49:39 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
149a6a29f8
|
Fix crash when using very small render resolution
#2261
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2024-02-21 00:00:58 +01:00 |
|
Wojtek Figat
|
d4a483e656
|
Add missing check for FormatSupport::TextureCube for shadowmap
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2024-02-05 18:42:09 +01:00 |
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