Commit Graph

119 Commits

Author SHA1 Message Date
8b80f73641 Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
2022-12-30 22:14:48 +02:00
Wojtek Figat
c48a81a068 Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Editor/Managed/ManagedEditor.Internal.cpp
#	Source/Engine/Core/Config/LayersAndTagsSettings.cs
2022-12-28 18:49:14 +01:00
Wojtek Figat
25028e1d67 Improve renaming ContentTreeNode as in #849 2022-12-27 19:07:24 +01:00
22b4e25c02 Improve array allocations when marshalling method parameters 2022-12-22 19:54:58 +02:00
96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
Chandler Cox
2dca30305f added shader source and removed unused variables/includes 2022-11-03 08:12:40 -05:00
Chandler Cox
a1e4400994 changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM 2022-11-02 17:57:40 -05:00
Chandler Cox
050635b2cd changed way that the the new menu is generated. Added category name to proxies 2022-10-30 14:30:32 -05:00
Wojtek Figat
f078499dfb Another adjustment to have position aligned too #796 2022-10-24 16:44:11 +02:00
Chandler Cox
87a0c671f6 Adjusted only the bounds for content items to be floored. 2022-10-24 09:01:40 -05:00
Wojtek Figat
1fb19ee023 Adjust content view items to whole pixels to reduce text aliasing
#794
2022-10-23 22:38:38 +02:00
Chandler Cox
9bd13c8ed5 This adds more spacing between the content items in the content view and allows for resizing better than before. 2022-10-21 20:31:19 -05:00
Wojtek Figat
d44606d205 Merge branch 'content-window-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-content-window-change 2022-10-10 17:56:15 +02:00
Chandler Cox
020351e56b Simplified enabling and disabling scrolling and implimented the stop scrolling functionality when renaming in the content tree panel as well 2022-10-06 00:03:38 -05:00
Chandler Cox
789ec55dbe Removed double click to rename content item 2022-09-28 22:33:01 -05:00
Wojtek Figat
3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
Wojciech Figat
e4079f011d Improve initial name for static model collision data asset 2022-07-22 10:20:13 +02:00
Wojtek Figat
9f7f764359 Format code 2022-07-18 22:38:01 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
90906baae2 Various improvements for Editor 2022-05-06 17:14:25 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojtek Figat
8a01a31e8d Add keyboard key navigation to Content View based on items name first character 2022-04-15 17:12:50 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
52bb5803b3 Cleanup asset previews setup for Editors thumbnails rendering 2022-04-04 17:09:13 +02:00
Wojciech Figat
a1fbf79ebf Refactor Model Import Options to display only relevant properties for asset Type
Move tooltips to the doc comments
2022-03-24 11:32:34 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojtek Figat
9cfc638ce0 Fix for editor 2022-02-06 14:11:31 +01:00
Wojtek Figat
748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
Wojciech Figat
6a614d66de Fix warning 2022-01-29 20:55:00 +01:00
Wojciech Figat
1e83518c71 Add support for custom settings asset creation 2022-01-29 17:56:02 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
d11166082c Add improvements for objects spawning and snapping in Editor to include object bounds 2022-01-10 17:46:53 +01:00
Wojciech Figat
d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
Wojciech Figat
af75751bf1 Add Tab navigation for Editor UI 2021-12-21 18:14:55 +01:00
Wojciech Figat
b2765533fb Add context menu and tooltip to asset items in Content Finder tool 2021-12-10 15:45:06 +01:00
Wojciech Figat
10c6e34e06 Add preserving selection of the created new folder in the Content window 2021-12-08 16:51:26 +01:00
Wojciech Figat
1e034c904a Fix missing blend shape refresh for Skinned Model window preview 2021-11-26 12:57:37 +01:00
Wojciech Figat
7d970de5ce Add F2 shortcut for renaming item in files import dialog 2021-11-24 17:41:41 +01:00
Wojciech Figat
05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets 2021-11-24 17:40:56 +01:00
Wojtek Figat
214e626ac5 Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown 2021-11-05 18:17:07 +01:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
6d72bfe149 Add ContentItem.OnContextMenu 2021-10-08 16:25:12 +02:00
Wojtek Figat
690e3ee3ca Fix error in case of opening multiple folders with Enter in Content Window 2021-10-07 10:28:31 +02:00
Wojtek Figat
70ba71de79 Fix error 2021-10-05 21:54:17 +02:00
Wojtek Figat
d88306fc1c Hide various Editor types from Visual Scripting 2021-10-04 12:26:36 +02:00
Wojtek Figat
e92c22585a Add support for using interfaces in Visual Scripting 2021-10-04 12:26:35 +02:00