Commit Graph

416 Commits

Author SHA1 Message Date
Wojtek Figat
f194004ebf Fix synchronizing ActiveInTreeChanged property with event after prefab changes apply 2021-03-17 17:15:37 +01:00
Wojtek Figat
30615e842d Fix crash on Actor deserialization if parentId is missing but actor already has a parent 2021-03-17 17:14:57 +01:00
Wojtek Figat
a479f1daf6 Fix preserving objects order in prefab instances on apply (based on the prefab)
Fixes #346
2021-03-17 00:24:29 +01:00
stefnotch
97ab226d7e Update Camera.ProjectPoint documentation to be clearer 2021-03-15 20:18:13 +01:00
Wojtek Figat
c1b9dc4b2e Add support for using Level.SpawnActor to add scene from code 2021-03-08 12:27:05 +01:00
Wojtek Figat
77b21de534 Fix UTF-8 and UTF-16 encoding support usage in Json resources
Closes #310
Closes #27
2021-03-07 21:30:01 +01:00
Wojtek Figat
26607c1d09 Add more utilities to LayersMask 2021-02-25 15:46:10 +01:00
Wojtek Figat
a21d1a91fc Fix compilation warnings under Clang 10 2021-02-23 23:28:28 +01:00
Wojtek Figat
f3216a9c96 Add layers and tags updating 2021-02-22 11:22:44 +01:00
Wojtek Figat
09be8994e9 Add Render Layers to Camera and Render View for masking objects during rendering 2021-02-19 17:26:41 +01:00
Wojtek Figat
c86508ef57 Add support for updating particle effects in editor view when editing 2021-02-19 11:01:21 +01:00
Wojtek Figat
62bfc94f24 Add EditorScene for using gameplay logic in editor preview windows 2021-02-17 12:31:03 +01:00
Wojtek Figat
7cc5560adf Fix compilation warnings 2021-02-17 10:59:08 +01:00
Wojtek Figat
537dde594d Update Actor docs for GetScripts to be more precise about search method 2021-02-16 11:00:08 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
Wojtek Figat
788907f3b1 Remove deprecated and unused ISceneObject and ITransformable 2021-02-15 12:09:46 +01:00
Wojtek Figat
c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
Wojtek Figat
e42a6b0ccc Fix default actor bounds 2021-02-15 10:53:49 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
Wojtek Figat
3bbda838a2 Fix error when spawning prefab with rigidbody 2021-02-14 16:50:35 +01:00
Wojtek Figat
4dd8e19f79 Fix Scene Queries to lock scene access 2021-02-12 11:27:47 +01:00
Wojtek Figat
5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
Wojtek Figat
04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
Wojtek Figat
49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
Wojtek Figat
29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider 2021-02-10 17:19:45 +01:00
Wojtek Figat
5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
73efa35008 Add Level.GetActors and Level.GetScripts 2021-02-09 23:31:23 +01:00
Wojtek Figat
d4f959b681 Add support for Deformable material preview 2021-02-09 16:46:10 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00
Wojtek Figat
103d630d80 Fix tooltips generation for native properties to reflect getter and setter docsa 2021-02-07 21:41:17 +01:00
Wojtek Figat
08abc798cc Fix FindActor and FindScript in Level 2021-02-07 16:31:30 +01:00
Wojtek Figat
a560b19cbc Refactor draw calls and instancing logic to be more modular 2021-02-03 09:33:48 +01:00
Wojtek Figat
00fab5cfd6 Add event to spline for updating custom data 2021-02-02 12:53:18 +01:00
Wojtek Figat
85a6f485f1 Fixes and tweaks 2021-02-02 12:52:37 +01:00
Wojtek Figat
d2dba5680b Fix calling OnParentChanged in Actor load 2021-02-02 12:52:21 +01:00
Wojtek Figat
23652d1bc5 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Input/Input.cpp
2021-02-02 10:29:52 +01:00
Wojtek Figat
c3d9c52f1f Add support for spline point duplicate via Transform gizmo 2021-02-01 16:04:20 +01:00
Wojtek Figat
bf80827bfd Add more Spline API for curve editing 2021-02-01 13:50:56 +01:00
Wojtek Figat
fecf7d7804 Add virtual to Camera GetMatrices for custom cameras 2021-02-01 11:18:46 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
Wojtek Figat
f0c7fbb0cf Add more utilities for Spline 2021-01-27 15:28:26 +01:00
Wojtek Figat
37e3a85080 Optimize splines debug rendering performance 2021-01-27 12:33:32 +01:00
Wojtek Figat
d0c0259ee2 Add setter methods for spline points 2021-01-27 12:12:40 +01:00
Wojtek Figat
aa2eeb8243 Add GetSplineDirection util to Spline 2021-01-26 12:32:35 +01:00
Wojtek Figat
b674aae970 Fix spline length calculation to include bezier shape 2021-01-26 12:12:16 +01:00
Wojtek Figat
023cdced0a Add utility to make spline curve linear or smooth 2021-01-26 09:32:41 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00