Commit Graph

98 Commits

Author SHA1 Message Date
Wojtek Figat
7777f73c26 Fix warning 2023-10-04 20:20:35 +02:00
Wojtek Figat
f46cc32715 Cleanup code #1115 2023-10-04 20:15:23 +02:00
Wojtek Figat
c46303018e Merge branch 'material_import' of https://github.com/Menotdan/FlaxEngine into Menotdan-material_import 2023-10-04 19:59:42 +02:00
Wojtek Figat
a5374920bd Merge branch 'import_mesh_with_collision_type_as_convex' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-import_mesh_with_collision_type_as_convex 2023-10-04 17:39:39 +02:00
Wojtek Figat
bed736a8ee Add support for importing embedded textures via Assimp importer
#669
2023-10-04 15:16:10 +02:00
Wojtek Figat
d68c65d9d6 Fix build regression from 9fa709aa79 2023-10-04 13:50:15 +02:00
Wojtek Figat
25e1c3deaf Merge branch 'restore_message_clearer' of https://github.com/Menotdan/FlaxEngine into Menotdan-restore_message_clearer 2023-10-04 13:28:40 +02:00
Wojtek Figat
9fa709aa79 Fix importing skinned models with meshes that don't have valid skinning to properly link into the node's bone
#1525
2023-10-04 12:42:11 +02:00
Wojtek Figat
52b9a995ad Fix bone Offset Matrix from fbx when using root RotationMatrix
#1525
2023-10-04 10:01:17 +02:00
Wojtek Figat
68a713fb95 Fix model importer to use precomputed Offset Matrix for skeletal model bones
#1525
2023-10-03 22:30:58 +02:00
Wojtek Figat
2caa168dd9 Fix using DefaultFrameRate for animation imported with Assimp
#1444
2023-10-03 10:00:57 +02:00
Wojtek Figat
8007417fe5 Fix applying scale to imported models with Assimp
#1445 #1443
2023-10-03 09:50:50 +02:00
Wojtek Figat
8bafdb0b78 Remove std::function usage from ArrayExtensions 2023-10-02 12:52:44 +02:00
Menotdan
10ea0b0665 Make it clearer what "Restore Materials on Reimport" means. 2023-10-02 03:32:11 -04:00
Menotdan
0f53c486ed Fixed formatting to match master branch 2023-09-26 00:05:50 -04:00
Menotdan
fdf760f483 Merge branch 'master' of https://github.com/Menotdan/FlaxEngine into material_import
Merge Upstream Changes.
2023-09-25 23:51:34 -04:00
Wojtek Figat
248304a78f Fix regression of importing only a single material for models with split objects enabled
#1483
2023-09-22 19:43:00 +02:00
Menotdan
2b1266147c Add new condition from split object bugfix on master. 2023-09-20 11:02:19 -04:00
Wojtek Figat
a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
Wojtek Figat
255e47fa1e Fix crash due to invalid message in Assimp 2023-09-19 14:00:37 +02:00
Ruan Lucas
23b6b93726 add collision type to model importer 2023-09-15 19:13:32 -04:00
Menotdan
451900b7ee Merge branch 'FlaxEngine:master' into material_import 2023-09-15 02:17:34 -04:00
Chandler Cox
44598d4741 Small change in showing target error 2023-08-26 17:07:04 -05:00
Chandler Cox
8e1cac7d2f Add to be able to choose sloppy mesh simplification or not in model import settings for LODs. 2023-08-15 21:34:07 -05:00
Menotdan
af3d9d0eb3 Re-implement functionality for importing materials as instances. 2023-08-09 15:28:47 -04:00
Menotdan
9156e7727b Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
Repair merge
2023-08-09 15:28:15 -04:00
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
f552dd0c28 Merge remote-tracking branch 'origin/master' into 1.6 2023-06-10 23:29:22 +02:00
Ruan Lucas
c22eae0e2d fix crash when import model with option to generate lod and lods amount = 1 2023-06-03 22:18:18 -04:00
Menotdan
284c3d832a fix a couple of bugs with importing without material instances 2023-05-22 14:26:20 -04:00
Menotdan
4acfffeaf4 Make it so the material instances get linked to the material slots. 2023-05-22 13:51:13 -04:00
Menotdan
37fe1154a3 Importing as instances works now 2023-05-22 10:12:00 -04:00
Menotdan
f03bb60d5b Figured out where I actually need to add code, and added code there. 2023-05-21 00:20:54 -04:00
Menotdan
89ce2b087e Add parameter for AddMaterial() as an experiment, messing around with ideas. 2023-05-20 00:13:45 -04:00
Menotdan
9a71e0274f Add required options for material instance importing. 2023-05-20 00:03:40 -04:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
Wojciech Figat
7f0c73606c Improve naming various GPU resources 2022-12-09 11:27:41 +01:00
Wojciech Figat
66d01d8d7f Merge remote-tracking branch 'origin/master' into 1.5 2022-12-01 12:10:41 +01:00
Wojtek Figat
f5ed9292e7 Merge branch 'master' into 1.5 2022-11-29 23:19:01 +01:00
Preben Eriksen
ee84d53cdc PE: Support normal generation when using assimp importer. 2022-11-29 11:09:34 +01:00
Wojtek Figat
3f3697fbfa Code style cleanup
#837
2022-11-28 23:35:27 +01:00
Preben Eriksen
c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen
54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Wojtek Figat
00be6ffb89 Merge branch 'master' into 1.5 2022-10-29 20:45:51 +02:00
Wojtek Figat
4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00