Wojtek Figat
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3ea771fe22
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Fix crash on engine exit when asset fails to load due to serialized version mismatch
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2023-05-08 17:06:13 +02:00 |
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Wojtek Figat
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ec6e459aa7
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Fix CPU profiler events extraction when buffer is full
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2023-05-08 17:05:40 +02:00 |
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Wojtek Figat
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959fa185c3
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Fix compilation error from fa2171503b
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2023-05-08 14:30:22 +02:00 |
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Wojtek Figat
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fa2171503b
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Fix locale on Linux
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2023-05-08 13:57:11 +02:00 |
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Wojtek Figat
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2c2b403da1
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Revert aeda759086
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2023-05-08 13:57:02 +02:00 |
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Wojtek Figat
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69cdb1268a
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Merge remote-tracking branch 'origin/master' into 1.6
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2023-05-08 12:58:42 +02:00 |
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Wojtek Figat
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a5afa04f8f
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Fix model screen size calculation in orthographic view projections
#980
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2023-05-08 12:44:01 +02:00 |
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Wojtek Figat
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aeda759086
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Minor tweak
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2023-05-08 12:32:42 +02:00 |
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Wojtek Figat
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31a000b2b6
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Merge branch 'tracy_v09' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-tracy_v09
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2023-05-08 11:56:15 +02:00 |
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Wojtek Figat
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04439d9dec
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Upgrade Editor analytics from deprecated Universal Analytics to the latest GA4
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2023-05-08 11:40:20 +02:00 |
|
Menotdan
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681564189f
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Finish implementing IconButton and use that to create a more intuitive scale linking interface.
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2023-05-08 00:42:38 -04:00 |
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Menotdan
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141555377b
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Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon.
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2023-05-07 22:58:57 -04:00 |
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Wojtek Figat
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5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
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2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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0a5d37fd9b
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Add support for spawning multiple objects over network within a single group that is not from Prefabs
#1066
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2023-05-07 19:40:31 +02:00 |
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Wojtek Figat
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531d005169
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Fix accessing object ownership info locally before object gets fully spawned
#1066
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2023-05-07 19:39:57 +02:00 |
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Wojtek Figat
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0c3d1e3ec6
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Fix existing nested prefabs sync applying when updating base prefab changes
#1015
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2023-05-07 18:12:06 +02:00 |
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Wojtek Figat
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dd7dc28828
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Add automated unit test for nested prefab changes sync after base prefab apply #1015
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2023-05-07 18:09:54 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wojtek Figat
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7c6148dfd8
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Merge branch 'debugshader' of https://github.com/Withaust/FlaxEngine into Withaust-debugshader
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2023-05-07 10:53:54 +02:00 |
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Wojtek Figat
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4131e15f0e
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Fix deprecation warnings
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2023-05-07 10:46:13 +02:00 |
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Wojtek Figat
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e8ec5794d2
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Simplify code #1034
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2023-05-06 23:02:35 +02:00 |
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Wojtek Figat
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4be02f5832
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2023-05-06 23:01:42 +02:00 |
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Wojtek Figat
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efab20e335
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Fix compilation regression from 5d2a3482c7
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2023-05-06 23:00:50 +02:00 |
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Wojtek Figat
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c47907c0c3
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Fix C# serialization of reference to self (eg. script sub-object referencing owning script)
#55
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2023-05-06 17:36:17 +02:00 |
|
Ruan Lucas
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7faa9aa23a
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Merge branch 'master' into master
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2023-05-06 10:53:37 -04:00 |
|
Ruan Lucas
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64515404e9
|
refactor again
|
2023-05-06 10:49:07 -04:00 |
|
Ruan Lucas
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db14c8a0a6
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refactor "GetSubTags"
|
2023-05-06 10:46:26 -04:00 |
|
Wojtek Figat
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10bab59acc
|
Fix scene asset runtime contents when saving scene file in Editor
|
2023-05-06 14:58:10 +02:00 |
|
Wojtek Figat
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2affebd375
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Fix C# serialization of scene objects when property throws and exception
#88
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2023-05-06 14:57:44 +02:00 |
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Wojtek Figat
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1a3c6bfc73
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Merge branch 'random-range-visject' of https://github.com/Tryibion/FlaxEngine into Tryibion-random-range-visject
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2023-05-05 16:22:46 +02:00 |
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Wojtek Figat
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bcefaea416
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Merge branch 'sceneunloading' of https://github.com/Withaust/FlaxEngine into Withaust-sceneunloading
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2023-05-05 16:19:16 +02:00 |
|
Chandler Cox
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12a2a69ad7
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Change to TryGetBox
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2023-05-05 09:18:44 -05:00 |
|
Wiktor Kocielski
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68151592a4
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Make Level class to unload scenes in reversed order
|
2023-05-05 17:11:24 +03:00 |
|
Wojtek Figat
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5d2a3482c7
|
Reduce compilation problems by moving FindObject fwd decl to be more commonly included
#1040
|
2023-05-05 16:10:09 +02:00 |
|
Wiktor Kocielski
|
42a9eaf72e
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Make DebugDraw render lines with unlit PS
|
2023-05-05 16:29:12 +03:00 |
|
Chandler Cox
|
86044fcc05
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Change logic for Random Rang particle nodes
|
2023-05-05 08:17:07 -05:00 |
|
Wojtek Figat
|
285a824858
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Fix crash when removing particle emitter from system that has old parameter override
#1044
|
2023-05-05 15:08:53 +02:00 |
|
Wojtek Figat
|
37e8fa7b76
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Fix creating localization table on blank project
#1060
|
2023-05-05 14:54:42 +02:00 |
|
Wojtek Figat
|
315df12fbe
|
Favor passing Tag as value since it's just uint32 under the hood
|
2023-05-05 14:34:32 +02:00 |
|
Wojtek Figat
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ec2226f06e
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Fixes for dotnet7 after #1061 and 5e31a678bd
|
2023-05-05 11:58:11 +02:00 |
|
Wojtek Figat
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22239bc2d1
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Merge remote-tracking branch 'origin/master' into 1.6
|
2023-05-05 11:41:32 +02:00 |
|
Wojtek Figat
|
b1988776ab
|
Merge branch 'managed_handle_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_handle_fix
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2023-05-05 11:40:37 +02:00 |
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Wojtek Figat
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912d1503e5
|
Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix
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2023-05-05 11:24:23 +02:00 |
|
Wojtek Figat
|
5e31a678bd
|
Improve C# Object comparison by using native pointer compare #1061 #713 #795
|
2023-05-05 10:49:07 +02:00 |
|
Wojtek Figat
|
142202f519
|
Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations
|
2023-05-05 10:16:47 +02:00 |
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Wojtek Figat
|
17fbfc969b
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Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2
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2023-05-05 10:04:27 +02:00 |
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Wojtek Figat
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f82e4b332d
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Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers
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2023-05-05 10:02:28 +02:00 |
|
Wojtek Figat
|
433a398b45
|
Fix array copy in #1065
|
2023-05-05 10:00:44 +02:00 |
|
Wojtek Figat
|
e97653d3f3
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Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching
|
2023-05-05 09:58:48 +02:00 |
|
Wojtek Figat
|
d56f7a211f
|
Optimize UI performance when destroying complex UI structures
|
2023-05-05 09:23:22 +02:00 |
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