Wojciech Figat
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84ddba5814
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Add DDGI injection into Volumetric Fog
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2022-06-15 09:51:40 +02:00 |
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Wojciech Figat
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fc96620045
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Remove disabling temporal reprojection from Volumetric Fog
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2022-06-14 16:56:53 +02:00 |
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Wojciech Figat
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4cabf9de53
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-14 12:03:28 +02:00 |
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Wojtek Figat
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b815ba51a5
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Fix build issues
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2022-06-13 23:37:11 +02:00 |
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Wojciech Figat
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37511c0e6b
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Various DDGI improvements
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2022-06-13 16:02:41 +02:00 |
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Wojciech Figat
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6c45fff205
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Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
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2022-06-13 15:28:46 +02:00 |
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Wojciech Figat
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e96e6bea86
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Fix initial irradiance update for scrolled probes
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2022-06-13 13:59:01 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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f685c67275
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Add Global SDF quality setting and support for variable cascades count and resolution
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2022-06-10 14:30:40 +02:00 |
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Wojciech Figat
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3b27ae5fa9
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Optimize ProbesTrace texture in DDGI to use batched probes update
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2022-06-10 10:39:46 +02:00 |
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Wojciech Figat
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3a8e5e0bbe
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Various DDGI quality improvements
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2022-06-09 11:31:20 +02:00 |
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Wojciech Figat
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211491f3d2
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Add missing AO for DDGI irradiance
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2022-06-09 10:55:26 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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73d762cf0c
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Fix regression from 5ee62be166
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2022-06-06 15:47:56 +02:00 |
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Wojciech Figat
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5ee62be166
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Various DDGI improvements to the quality of the final effect
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2022-06-06 15:04:58 +02:00 |
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Wojciech Figat
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c147e3bff4
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Minor DDGI optimization
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2022-06-06 13:13:36 +02:00 |
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Wojciech Figat
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79220556df
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Improve DDGI probes relocation algorithm
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2022-06-03 17:43:12 +02:00 |
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Wojciech Figat
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befaf65ab1
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Optimize DDGI probes position calculation when sampling irradiance
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2022-06-03 16:11:46 +02:00 |
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Wojciech Figat
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54c322da7c
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Fix missing specular regression
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2022-06-03 12:14:03 +02:00 |
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Wojciech Figat
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d05c09a33d
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Improve GI quality
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2022-06-02 18:13:15 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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eb6050cf27
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Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
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2022-05-27 11:44:39 +02:00 |
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Wojciech Figat
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c2082925c7
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Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
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2022-05-26 15:09:37 +02:00 |
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Wojciech Figat
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e6a06832bf
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Fix invalid border corner pixel copy in probe image
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2022-05-25 10:39:24 +02:00 |
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Wojciech Figat
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89ac470733
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Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
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2022-05-23 14:10:45 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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1a64df9116
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Add more math utilities
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2022-05-19 16:03:54 +02:00 |
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Wojciech Figat
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8125e406bb
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Add new math utilities to shaders library
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2022-05-16 10:06:12 +02:00 |
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Wojciech Figat
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abcc319168
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Minor rename fixes
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2022-05-12 13:46:05 +02:00 |
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Wojciech Figat
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70de677266
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Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
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2022-05-12 13:30:59 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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8e02d449fb
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Fix rare crash on terrain in Global Surface Atlas sampling
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2022-05-02 10:13:20 +02:00 |
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Wojciech Figat
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7731db638f
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Fix raycasting Global SDF from far cascade
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2022-04-30 15:22:54 +02:00 |
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Wojciech Figat
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8428f28239
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Various improvements for SDF rendering
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2022-04-29 17:11:39 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojciech Figat
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70b9db7598
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Add support for rasterizing terrain into Global SDF as heightfield
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2022-04-28 14:17:10 +02:00 |
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Wojciech Figat
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37a49c0d2e
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Reduce artifacts on Global Surface Atlas sampling due to SDF precision loss on far cascades
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2022-04-27 14:25:48 +02:00 |
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Wojciech Figat
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49aa4abc20
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Optimize Global Surface Atlas sampling with 3d-grid culling into chunks
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2022-04-27 12:47:11 +02:00 |
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Wojciech Figat
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77dcc9b7a3
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Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio
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2022-04-22 14:24:06 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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2b9aa0cf71
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Fix typos
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2022-04-15 09:59:37 +02:00 |
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Wojciech Figat
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d52e70af6c
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Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
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2022-04-14 16:26:45 +02:00 |
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Wojciech Figat
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0668a23167
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Add direct lighting rendering into Global Surface Atlas
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2022-04-13 16:26:19 +02:00 |
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Wojtek Figat
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96ed170871
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Use TraceSceenSpaceReflection in SSR shader for opaque
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2022-04-12 22:16:45 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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e8774ebd29
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Fixes and improvements for global sdf and global surface atlas
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2022-04-11 16:15:28 +02:00 |
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Wojciech Figat
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bd48829a09
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Improve quality for atlas sampling
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2022-04-11 10:36:39 +02:00 |
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Wojciech Figat
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7735849b7f
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Add Global Surface Atlas sampling
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2022-04-08 13:54:31 +02:00 |
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Wojciech Figat
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da4008575b
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Progress on surface atlas sampling
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2022-04-07 17:16:06 +02:00 |
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