Wojtek Figat
619b0bff6b
Merge branch 'fix/string-marshalling' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/string-marshalling
2023-07-24 18:14:24 +02:00
Wojtek Figat
11bb6d4364
Fix crash when using custom Anim Graph node (.NET 7 regression)
2023-07-24 14:23:28 +02:00
Mateusz Karbowiak
91e0e2011c
Fix visibility of string wrapper
2023-07-22 18:44:36 +02:00
ff56152ef2
Fix releasing non-collectible types with collectible generic types
2023-07-15 13:20:56 +03:00
Wojtek Figat
04ef3c60d5
Fix regression from c79952a4d6
2023-07-05 09:27:21 +02:00
Wojtek Figat
c79952a4d6
Implement missing dotnet7 interop for field and stabilize interop
2023-07-04 17:57:59 +02:00
Wojtek Figat
9a1fd12a85
Fix sizeof struct within generic type instance
...
#1219
2023-07-03 11:42:15 +02:00
28335478bd
Fix managed library location resolver
2023-07-02 21:56:41 +03:00
Wojtek Figat
3119c50789
Fix nullable warnings
2023-06-28 20:09:01 +02:00
87e96a9017
Fix native library lookup after hot reload
2023-06-20 16:29:04 +03:00
Wojtek Figat
6b8d8b7913
Various fixes and improvements to auto-generated bindings usability
2023-06-12 14:35:11 +02:00
Wojtek Figat
652f8ccb8d
Fix crash when reading field value from C# in AOT on iOS
2023-06-11 15:05:14 +02:00
Wojtek Figat
ad1c573678
Fix false-positive error when interop structure has a additional memory size (alignment)
2023-05-25 00:12:54 +02:00
Wojtek Figat
c2cd3b64ff
Improve generated bindings code usability in Editor
2023-05-24 23:50:51 +02:00
Wojtek Figat
3e792e6cd7
Add NativeInteropException for native interop crashes
2023-05-19 13:52:30 +02:00
Wojtek Figat
b402603b1d
Merge branch 'latefixedupdate' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-latefixedupdate
2023-05-12 14:41:49 +02:00
cbe07b842f
Fix resolving managed scripts references in Editor
2023-05-11 22:11:46 +03:00
Wojtek Figat
637850d06c
Fix crash when C# type has missing empty ctor or it throws an exception
...
#1019
2023-05-10 20:41:58 +02:00
Wojtek Figat
c73897ce7f
Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling
2023-05-10 09:22:22 +02:00
da149d32cf
Force GC to run periodically in order to reduce stuttering
2023-05-08 23:29:39 +03:00
66de1e744a
Use Unsafe.As casting in generated managed marshallers
2023-05-08 23:28:54 +03:00
cae07f3623
Optimize marshalling managed arrays of object references
2023-05-08 23:28:49 +03:00
Wojtek Figat
69cdb1268a
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-08 12:58:42 +02:00
Wojtek Figat
ec2226f06e
Fixes for dotnet7 after #1061 and 5e31a678bd
2023-05-05 11:58:11 +02:00
Wojtek Figat
17fbfc969b
Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2
2023-05-05 10:04:27 +02:00
Wojtek Figat
f82e4b332d
Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers
2023-05-05 10:02:28 +02:00
5efbfc86ad
Prevent weak managed handle collections during long operations
...
Loading larger scenes may trigger multiple collections during the P/Invoke call,
so prevent collections from happening within a second to avoid in-flight handles
getting collected before the operation finishes.
2023-05-01 20:08:00 +03:00
36a9ffe3aa
Try to reuse previously allocated buffers in pooled ManagedArrays
2023-05-01 20:07:27 +03:00
65b63da93a
Improve custom attributes caching in managed classes
2023-05-01 20:06:51 +03:00
320955f8b7
Use weak handles for marshalling temporary managed-to-native parameters
2023-04-29 12:41:02 +03:00
6378f62acd
Improve weak managed handle collection
...
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
8b2d3db3f1
Fix passing boxed reference values to managed thunk and properly unbox non-POD structures
2023-04-18 15:54:54 +02:00
Wojtek Figat
f046642ba7
Improve stability by fixing various crashes with dotnet7
2023-04-18 12:36:33 +02:00
Wojtek Figat
9a84f9e4ac
Improve native library path on dotnet when using plugins
2023-04-17 14:06:47 +02:00
Wojtek Figat
609217a3bb
Fix using Nullable<T> in C# properties
...
Fixes #935
2023-04-12 15:47:03 +02:00
558a7d99ff
Add LateFixedUpdate event for scripts
2023-04-09 18:26:33 +03:00
7df5a7c646
Fix managed method invoker delegate caching
2023-04-09 18:25:14 +03:00
Wojtek Figat
84bb56d68b
Minor dotnet tweaks
2023-04-03 14:12:27 +02:00
Wojtek Figat
350112a0d7
Fix C# string chars getter in AOT build
2023-04-03 11:23:32 +02:00
Wojtek Figat
21f419dd4b
Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly)
2023-04-02 14:50:42 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
dfca248ebd
Optimize C# IsCollectible to be used in Editor-only builds
2023-03-31 14:56:57 +02:00
Wojtek Figat
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
Wojtek Figat
6f7b138488
Implement missing dotnet7 api
2023-03-28 13:00:42 +02:00
Wojtek Figat
52fb941237
Refactor Native Interop codebase with cleanup/rename
2023-03-28 12:53:06 +02:00
Wojtek Figat
0694f87b0d
Fixes for Visual Scripting interop via C# on new dotnet7 hosting
2023-03-28 12:01:55 +02:00
Wojtek Figat
ed13de2d5b
Fix using managed arrays with Variant in dotnet7
2023-03-27 19:41:53 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
5dbc5f42d2
Remove mono files
2023-03-20 19:32:24 +01:00