Wojtek Figat
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09be8994e9
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Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
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Wojtek Figat
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c86508ef57
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Add support for updating particle effects in editor view when editing
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2021-02-19 11:01:21 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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Wojtek Figat
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7cc5560adf
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Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
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537dde594d
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Update Actor docs for GetScripts to be more precise about search method
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2021-02-16 11:00:08 +01:00 |
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Wojtek Figat
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0841f5b479
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Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
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2021-02-15 22:09:05 +01:00 |
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Wojtek Figat
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81be73ad82
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Fix spline model not drawing when using invalid material
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2021-02-15 22:08:37 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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c9ea812a24
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Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
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Wojtek Figat
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e42a6b0ccc
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Fix default actor bounds
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2021-02-15 10:53:49 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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3bbda838a2
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Fix error when spawning prefab with rigidbody
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2021-02-14 16:50:35 +01:00 |
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Wojtek Figat
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4dd8e19f79
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Fix Scene Queries to lock scene access
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2021-02-12 11:27:47 +01:00 |
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Wojtek Figat
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5a23df6478
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Fix missing saving Pre Rotation
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2021-02-12 10:34:50 +01:00 |
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Wojtek Figat
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04b650cbc3
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Add Pre Rotation to Spline Model and Spline Collider
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2021-02-11 16:48:10 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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29521b1b03
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Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider
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2021-02-10 17:19:45 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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73efa35008
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Add Level.GetActors and Level.GetScripts
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2021-02-09 23:31:23 +01:00 |
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Wojtek Figat
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d4f959b681
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Add support for Deformable material preview
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2021-02-09 16:46:10 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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103d630d80
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Fix tooltips generation for native properties to reflect getter and setter docsa
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2021-02-07 21:41:17 +01:00 |
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Wojtek Figat
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08abc798cc
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Fix FindActor and FindScript in Level
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2021-02-07 16:31:30 +01:00 |
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Wojtek Figat
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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Wojtek Figat
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00fab5cfd6
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Add event to spline for updating custom data
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2021-02-02 12:53:18 +01:00 |
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Wojtek Figat
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85a6f485f1
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Fixes and tweaks
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2021-02-02 12:52:37 +01:00 |
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Wojtek Figat
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d2dba5680b
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Fix calling OnParentChanged in Actor load
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2021-02-02 12:52:21 +01:00 |
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Wojtek Figat
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23652d1bc5
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
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2021-02-02 10:29:52 +01:00 |
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Wojtek Figat
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c3d9c52f1f
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Add support for spline point duplicate via Transform gizmo
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2021-02-01 16:04:20 +01:00 |
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Wojtek Figat
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bf80827bfd
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Add more Spline API for curve editing
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2021-02-01 13:50:56 +01:00 |
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Wojtek Figat
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fecf7d7804
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Add virtual to Camera GetMatrices for custom cameras
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2021-02-01 11:18:46 +01:00 |
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Wojtek Figat
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aedc619009
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Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
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2021-01-28 01:11:02 +01:00 |
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Wojtek Figat
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a1cee0f0bf
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Fix crash when applying changes to prefab
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2021-01-28 00:38:08 +01:00 |
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Wojtek Figat
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f0c7fbb0cf
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Add more utilities for Spline
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2021-01-27 15:28:26 +01:00 |
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Wojtek Figat
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37e3a85080
|
Optimize splines debug rendering performance
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2021-01-27 12:33:32 +01:00 |
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Wojtek Figat
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d0c0259ee2
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Add setter methods for spline points
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2021-01-27 12:12:40 +01:00 |
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Wojtek Figat
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aa2eeb8243
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Add GetSplineDirection util to Spline
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2021-01-26 12:32:35 +01:00 |
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Wojtek Figat
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b674aae970
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Fix spline length calculation to include bezier shape
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2021-01-26 12:12:16 +01:00 |
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Wojtek Figat
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023cdced0a
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Add utility to make spline curve linear or smooth
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2021-01-26 09:32:41 +01:00 |
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Wojtek Figat
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fe78fa7575
|
Add Spline
|
2021-01-25 10:41:53 +01:00 |
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Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
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Wojtek Figat
|
8dce3c0fb7
|
Fix missing animated model parameter error
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2021-01-20 13:38:42 +01:00 |
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Wojtek Figat
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ef240ce986
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Add culling for decals (via DrawMinScreenSize property)
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2021-01-18 15:53:15 +01:00 |
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Wojtek Figat
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e0f1f18998
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Move Actor static flags helper methods to be manually implemented (less bindings)
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2021-01-18 15:07:39 +01:00 |
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Wojtek Figat
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f80c33f381
|
Add Actor.HasStaticFlag
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2021-01-18 15:07:01 +01:00 |
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Wojtek Figat
|
2bfcc15f66
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Add invoking BoxVolume::OnBoundsChanged after transform changed
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2021-01-18 15:00:35 +01:00 |
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Wojtek Figat
|
b2a2652b56
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Fix not using hardcoded order for showing Actor main properties in editor
|
2021-01-13 15:35:53 +01:00 |
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Wojtek Figat
|
27ed23c1b9
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Add support for multiple navmeshes on a scene
|
2021-01-13 14:28:46 +01:00 |
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Wojtek Figat
|
be319c446d
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Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
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