Wojtek Figat
dd66ee3521
Add using text Show in Finder on macOS in Editor
2023-10-02 13:26:26 +02:00
Wojtek Figat
5fe135e10b
Fix updating Content folder name when renamed in Finder on macOS
2023-10-02 13:11:20 +02:00
Wojtek Figat
8a9d0271a3
Add ignoring ’.DS_Store’ files in Content on macOS
2023-10-02 13:04:21 +02:00
Chandler Cox
bd32619016
Small fix
2023-10-01 21:11:08 -05:00
Wojtek Figat
ae654c2f0a
Merge branch 'better-missing-script-handling' of https://github.com/RedTheKitsune/FlaxEngine into RedTheKitsune-better-missing-script-handling
2023-10-01 21:07:34 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
2db55a3711
Merge branch 'Remove-Background_From-CollisionDataWindow' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Remove-Background_From-CollisionDataWindow
2023-10-01 12:35:22 +02:00
Wojtek Figat
883abc2f3b
Merge branch 'base-win-size' of https://github.com/Tryibion/FlaxEngine into Tryibion-base-win-size
2023-10-01 12:30:14 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Wojtek Figat
26040f27cc
Merge branch 'renameNewActor' of https://github.com/Arcnor/FlaxEngine into Arcnor-renameNewActor
2023-10-01 12:08:01 +02:00
Wojtek Figat
5e3bb4d51e
Merge branch 'font-size-fixes' of https://github.com/Tryibion/FlaxEngine into Tryibion-font-size-fixes
2023-10-01 12:05:20 +02:00
Wojtek Figat
4d6a27c92a
Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements
2023-10-01 12:01:31 +02:00
Wojtek Figat
a761a7e857
Merge branch 'master' of https://github.com/M-3-H/FlaxEngine into M-3-H-master
2023-10-01 12:00:40 +02:00
Wojtek Figat
c35a21a1dc
Merge branch 'Visject-PrettierConnectionBezier' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-PrettierConnectionBezier
2023-10-01 11:57:08 +02:00
Wojtek Figat
3a85b27cbe
Merge branch 'bool-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-bool-fix
2023-10-01 11:36:21 +02:00
Chandler Cox
bae1cfbc8a
Change base editor window size to 75% of desktop size when restored for first time.
2023-09-30 17:35:42 -05:00
Nils Hausfeld
07d13f0144
- Implemented very basic support for method override nodes
...
- Cleanup
2023-09-30 23:06:26 +02:00
Nils Hausfeld
aca6d7110d
- Cleanup and comments
2023-09-30 20:27:51 +02:00
Nils Hausfeld
2e09c4fb63
- Made visject items a tiny tiny tiny bit taller
2023-09-30 20:22:49 +02:00
Nils Hausfeld
1dc01cd023
- Added compatibility checks to packing structures nodes
...
- Added compatibility checks to more function nodes
2023-09-30 20:07:33 +02:00
Nils Hausfeld
719efc4a99
- Added Input/Output compatibility check to event based nodes
...
- Removed a huge chunk of compatibility checking code out of CMItem
2023-09-30 13:45:21 +02:00
Nils Hausfeld
35f641955b
- Removed NodeTypeHint
...
- Added delegates to check compatiblity with custom archetypes
- Added compatibility check to InvokeMethod archetype
2023-09-30 13:20:04 +02:00
Nils Hausfeld
3befe4bb4a
- Fixed a bug where items with a string match didn't get highlighted anymore when the group name matched
...
- Remouved double filtering when group name matched
- Started fixing asynchronous Un/Packing nodes filtering
2023-09-29 21:53:34 +02:00
Nils Hausfeld
b5dc916568
- Moved ScriptType casting check from Box to ScriptType class
...
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld
091d34b20d
- Even more cleanup and comments
2023-09-29 17:26:56 +02:00
Nils Hausfeld
4bf46c3af3
- More cleanup and comments
2023-09-29 17:19:38 +02:00
Nils Hausfeld
a4970b7fce
- Group names now get filtered again (currently doing a second filtering pass through the items)
...
- More cleanup
2023-09-29 16:25:34 +02:00
Edu Garcia
8cdd026826
Merge branch 'FlaxEngine:master' into renameNewActor
2023-09-29 15:04:23 +01:00
Luke Schneider
b7b8213179
Some additional fixes to light theme support
...
Fixed some issues with light theme support:
1) Icons in content tree nodes (Folder icons) now use the foreground color. I did not find a case where the content tree is used for other icons.
2) The asset picker now uses the Background Normal color (instead of a very transparent dark gray) for the background, and Orange for the text. Did not seem like it warranted adding a new color, and Orange works in both dark and light styles.
3) The platform selector icons are now hard-coded instead of based on the style. This may sound odd, but the icons are colored, so they should always use White as the fully active color. Previously they worked with a dark theme because the Foreground was set to white.
4) Fixed the CollectionBackgroundColor in the light theme being dark gray instead of light gray like it should be. This fixes certain lists of things having a dark background in the light theme.
2023-09-29 07:43:59 -05:00
Chandler Cox
8f5af2e149
Fix bool editor when null.
2023-09-28 19:49:59 -05:00
Ruan Lucas
bb54229760
Simplify code
2023-09-28 20:13:57 -04:00
Chandler Cox
9975bde78c
Change output window search and scroll bars to be like other windows.
2023-09-28 19:09:02 -05:00
Edu Garcia
6d3fdeec8a
Rename new actor after creating it
2023-09-28 22:50:07 +01:00
Nils Hausfeld
84b240216f
- Implemented context sensitive toggle functionality
...
- Item list now updates on the fly when toggleing context sensitivity
- Added profiling
- Fixed a highlighting bug
- Minor cleanup
2023-09-28 21:31:58 +02:00
Chandler Cox
137951201d
Refactor to use Camera Node.
2023-09-28 14:09:08 -05:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
ea201b6173
Fix null check in SceneAnimationWindow
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Nils Hausfeld
b96098e555
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-28 20:59:59 +02:00
Nils Hausfeld
9acee40746
- Added context sensitive toggle gui
2023-09-28 20:53:47 +02:00
Wojtek Figat
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
...
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
983694eb4f
Merge branch 'prevent-full-desktop' of https://github.com/Tryibion/FlaxEngine into Tryibion-prevent-full-desktop
2023-09-28 20:34:12 +02:00
Wojtek Figat
481bbd3a77
Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings
2023-09-28 20:17:35 +02:00
Wojtek Figat
9ad607c054
Merge branch 'editor-options-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-save-popup
2023-09-28 19:58:24 +02:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
...
1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Nils Hausfeld
155d11c07b
- Filtering now also applies when dragging a connection from an input port
2023-09-27 19:28:06 +02:00
Nils Hausfeld
98e9c75cb8
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-27 18:52:59 +02:00
Wojtek Figat
2f9c601678
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-27 17:32:47 +02:00
Nils Hausfeld
63c213aec0
- Support for Impulse ports
2023-09-27 17:04:35 +02:00
Nils Hausfeld
c4da34a463
- Implemented function node and bind/unbind node compatiblility/filtering
...
- Added NodeTypeHint enum
2023-09-27 16:24:33 +02:00
Wojtek Figat
44292efa04
Fix editing array of tags in Editor that is null initially
...
#1451
2023-09-27 13:38:03 +02:00