Commit Graph

3927 Commits

Author SHA1 Message Date
9021deb49e Fix Vulkan shader compilation with source files missing the last newline 2023-09-24 15:39:24 +03:00
Wojtek Figat
15b1e0a984 Minor fixes 2023-09-24 13:20:19 +02:00
Wojtek Figat
959bd33efc Rename AllocState to NewState 2023-09-24 13:17:59 +02:00
Nils Hausfeld
b6ad252305 - Removed unnecessary null-conditional operator
- Removed unnecessary Float2 allocation
2023-09-23 19:14:06 +02:00
Wojtek Figat
dc324b4ec6 Fix crash when max files open limit is too small on macOS/iOS 2023-09-23 14:47:16 +02:00
Wojtek Figat
f09aebacad Add editor app packaging for macOS 2023-09-23 14:42:05 +02:00
Nils Hausfeld
963300c2cb - Implemented shift tab support for Container Controls 2023-09-23 11:56:45 +02:00
Wojtek Figat
1c20398d8c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-22 22:43:29 +02:00
Wojtek Figat
248304a78f Fix regression of importing only a single material for models with split objects enabled
#1483
2023-09-22 19:43:00 +02:00
Nils Hausfeld
df23174deb - Added proper control backspace support 2023-09-22 19:23:16 +02:00
davevanegdom
d94dfe9fa9 Merge remote-tracking branch 'upstream/master' into Statusbar-Imrpovements 2023-09-22 13:19:57 +02:00
Wojtek Figat
79aba00ab4 Merge branch 'macos-bugs-two' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-bugs-two 2023-09-22 13:01:21 +02:00
Wojtek Figat
d6c177ffca Merge branch 'window_flicker_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-window_flicker_fix 2023-09-22 12:55:11 +02:00
Wojtek Figat
9731d76a94 Merge branch 'unloaded_assembly_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unloaded_assembly_fix 2023-09-22 12:54:22 +02:00
Wojtek Figat
97be8b572f Merge branch 'shader-division' of https://github.com/MineBill/FlaxEngine into MineBill-shader-division 2023-09-22 12:53:16 +02:00
Wojtek Figat
62c2008cbc Fix crash in C# JobSystem.Dispatch due to GC collecting Delegate object 2023-09-22 12:50:50 +02:00
Wojtek Figat
a0de513a43 Optimize updating scripts tick arrays 2023-09-22 12:37:35 +02:00
Wojtek Figat
31b3f56ddb Fix visibility of some internal NativeInterop methods for game bindings 2023-09-22 12:37:13 +02:00
davevanegdom
5fc9176ce7 Removed customization for "Normal" and "TextColor" 2023-09-21 23:18:46 +02:00
7d69abadb7 Fix script reload crash with .NET libraries 2023-09-21 19:44:01 +03:00
davevanegdom
80a3bb2ae2 Replaced string color lookups 2023-09-21 17:10:49 +02:00
davevanegdom
21c742bd8a Customizable statusbar 2023-09-21 14:54:57 +02:00
MineBill
8f668c8506 Ensure floating numbers are formatted with enough precision 2023-09-21 12:39:19 +03:00
Andrew Spiering
d4c71b5fd9 Launching Rider on macOS
* Fixing issues where when the editor would try and launch rider on an M1/2 machine it would not properly open because it was the wrong architecture which is now resolved because open will do the right thing
* Making the ParseArgs function a little more resilient against escaped arguments
2023-09-20 23:16:38 -07:00
Red Kitsune
74acc93c0c Add XML comments 2023-09-21 01:03:35 +02:00
Chandler Cox
ffbd14ad49 Fix right clicking on source folder to sometimes select non-visible child. 2023-09-20 15:35:36 -05:00
fea296bcbb Fix white window flickering in context menus 2023-09-20 22:00:16 +03:00
Menotdan
2b1266147c Add new condition from split object bugfix on master. 2023-09-20 11:02:19 -04:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
3ede4c2192 Fix typo 2023-09-20 16:02:24 +02:00
Wojtek Figat
8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
Wojtek Figat
8bd6649510 Refactor managed array unboxing to handle case of C# array passes as object
#1415
2023-09-20 14:17:11 +02:00
Wojtek Figat
1740cbf2eb Improve process starting on mac 2023-09-20 09:21:56 +02:00
Wojtek Figat
e3cf9c05e4 Fix logging macOS process to remove redundant newlines 2023-09-20 09:06:54 +02:00
Andrew Spiering
f40657ea04 macOS support fixes
* Adding macOS FileSystemWatcher, this should allow files to be monitored and update like the other OSs
* Reworked how macOS launches processes to use NSTask which just deals with escaped and unescaped paths better
* Made a change to the ScriptsBuilder::RunBuildTool, this was adding the escaped values to the path, in reality it should be up to the underlying OS to make sure things are properly escaped, so removed those as they just end up causing issues. Also instead of appending the args to the fileName we just properly use the Arguments variable on the CreateProcessSettings
* No longer use open in order to show files in the finder, we use the proper method selectFile
* made a slight cleanup change to the MacPlatform Tick function
* Added ToNSString functions just to make that easier
* Added a ParseArguments function that will take a string and turn it into an array for NSTask
2023-09-19 20:58:12 -07:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
Wojtek Figat
a56ce92867 Fix crash when importing model with materials and Split Objects enabled 2023-09-19 23:07:10 +02:00
Wojtek Figat
b6971e1788 Merge branch 'fix/launch_editor_second_time_on_linux' of https://github.com/eLeSTRaGo-Dev/FlaxEngine into eLeSTRaGo-Dev-fix/launch_editor_second_time_on_linux 2023-09-19 21:53:31 +02:00
Wojtek Figat
a71de7357c Merge remote-tracking branch 'origin/master' into 1.7 2023-09-19 21:42:53 +02:00
Wojtek Figat
f0b5d3b838 Minor improvements 2023-09-19 21:37:24 +02:00
Wojtek Figat
e9cf188c2d Add outline for relevant BT nodes when debugging tree 2023-09-19 21:24:00 +02:00
Wojtek Figat
336fe46e03 Add GetDebugInfo to BT nodes for debugging 2023-09-19 20:57:19 +02:00
Andrej Stojkovikj
35ee890f9f Fix in typo, should be length instead of magnitude 2023-09-19 19:33:25 +02:00
Andrej Stojkovikj
cb460af264 Revert last feature since feature already exists 2023-09-19 19:29:59 +02:00
Denys
4c5168a976 Use xdg-open to open file manager in Linux
`nautilus` is GNOME file manager. Other distros might use another FM.

As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Andrej Stojkovikj
8930c7ba56 Implemented static functions for length and length squared for Vectors 2023-09-19 16:09:18 +02:00
Andrej Stojkovikj
3f299f4cf6 Just in case change type cast for other variables as well 2023-09-19 15:57:33 +02:00
Andrej Stojkovikj
e1f528ec9a Fix SmoothDamp missed type casting for Vector2 2023-09-19 15:48:16 +02:00
Andrej Stojkovikj
4e44002259 Fix SmoothDamp missed type casting for Vector 3 2023-09-19 15:47:38 +02:00
Wojtek Figat
49a6b5734a Fix crash when setting material instance base material before it's loaded 2023-09-19 14:14:57 +02:00