Wojciech Figat
|
6a74ebd62e
|
Add support for cascades to DDGI
|
2022-06-09 08:55:45 +02:00 |
|
Wojciech Figat
|
73d762cf0c
|
Fix regression from 5ee62be166
|
2022-06-06 15:47:56 +02:00 |
|
Wojciech Figat
|
5ee62be166
|
Various DDGI improvements to the quality of the final effect
|
2022-06-06 15:04:58 +02:00 |
|
Wojciech Figat
|
c147e3bff4
|
Minor DDGI optimization
|
2022-06-06 13:13:36 +02:00 |
|
Wojciech Figat
|
1f1ed2bf60
|
Fix terrain draw modes to collect only current draw pass
|
2022-06-06 10:28:58 +02:00 |
|
Wojciech Figat
|
31d9802cf4
|
Add IndirectLightingIntensity support for lights in Global Surface Atlas
|
2022-06-06 10:28:39 +02:00 |
|
Wojciech Figat
|
79220556df
|
Improve DDGI probes relocation algorithm
|
2022-06-03 17:43:12 +02:00 |
|
Wojciech Figat
|
befaf65ab1
|
Optimize DDGI probes position calculation when sampling irradiance
|
2022-06-03 16:11:46 +02:00 |
|
Wojciech Figat
|
54c322da7c
|
Fix missing specular regression
|
2022-06-03 12:14:03 +02:00 |
|
Wojciech Figat
|
d05c09a33d
|
Improve GI quality
|
2022-06-02 18:13:15 +02:00 |
|
Wojciech Figat
|
641d04a50e
|
Improve GI quality
|
2022-05-31 15:52:19 +02:00 |
|
Wojciech Figat
|
bdc7b3b754
|
Add updating ModelInstanceActor render state on material change
|
2022-05-27 12:07:27 +02:00 |
|
Wojciech Figat
|
d0a6f82cc2
|
Fix updating Global Surface Atlas for the static object that rendering state was modified
|
2022-05-27 12:07:02 +02:00 |
|
Wojciech Figat
|
eb6050cf27
|
Improve probes relocation algorithm to reduce visual artifacts due to probes flickering
|
2022-05-27 11:44:39 +02:00 |
|
Wojciech Figat
|
48b3a34182
|
Fix potential issue with SR/RT slots
|
2022-05-26 15:43:55 +02:00 |
|
Wojciech Figat
|
3377229966
|
Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability
|
2022-05-26 15:10:26 +02:00 |
|
Wojciech Figat
|
c2082925c7
|
Improve multi-bounce irradiance lighting by limiting the diffuse color intensity
|
2022-05-26 15:09:37 +02:00 |
|
Wojciech Figat
|
e6a06832bf
|
Fix invalid border corner pixel copy in probe image
|
2022-05-25 10:39:24 +02:00 |
|
Wojciech Figat
|
89ac470733
|
Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces
|
2022-05-23 14:10:45 +02:00 |
|
Wojciech Figat
|
72c0474397
|
Add realtime sky/skybox capturing for GI
|
2022-05-23 12:53:39 +02:00 |
|
Wojciech Figat
|
375222a089
|
Initial DDGI implementation
|
2022-05-23 10:15:02 +02:00 |
|
Wojciech Figat
|
1a64df9116
|
Add more math utilities
|
2022-05-19 16:03:54 +02:00 |
|
Wojciech Figat
|
c3b2c55d51
|
Fix normal map when importing materials for model files
|
2022-05-19 12:00:12 +02:00 |
|
Wojciech Figat
|
f9d5c74507
|
Disable GI in editor asset viewports by default
|
2022-05-17 14:08:48 +02:00 |
|
Wojciech Figat
|
8125e406bb
|
Add new math utilities to shaders library
|
2022-05-16 10:06:12 +02:00 |
|
Wojciech Figat
|
c74b66f728
|
Add Quaternion::RotationMatrix from Matrix3x3 rotation
|
2022-05-16 10:05:15 +02:00 |
|
Wojciech Figat
|
f7e48d9b23
|
Add shader getter to IMaterial interface
|
2022-05-12 13:47:19 +02:00 |
|
Wojciech Figat
|
69b9c1b9ee
|
Add editorconfig for shader files
|
2022-05-12 13:46:17 +02:00 |
|
Wojciech Figat
|
abcc319168
|
Minor rename fixes
|
2022-05-12 13:46:05 +02:00 |
|
Wojciech Figat
|
f7955a5c4e
|
Add support for custom location of Custom Global Code in generated material source code
|
2022-05-12 13:44:57 +02:00 |
|
Wojciech Figat
|
70de677266
|
Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
|
2022-05-12 13:30:59 +02:00 |
|
Wojciech Figat
|
ab37cc72a9
|
Minor renaming
|
2022-05-02 12:52:38 +02:00 |
|
Wojciech Figat
|
acd064c364
|
Introduce separate GI directory
|
2022-05-02 12:09:53 +02:00 |
|
Wojciech Figat
|
4b6fce7e5d
|
Ignore Rider configs
|
2022-05-02 10:57:54 +02:00 |
|
Wojciech Figat
|
551459022d
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
|
2022-05-02 10:38:14 +02:00 |
|
Wojciech Figat
|
04a7dab7e7
|
Minor fixes
|
2022-05-02 10:36:31 +02:00 |
|
Wojciech Figat
|
8e02d449fb
|
Fix rare crash on terrain in Global Surface Atlas sampling
|
2022-05-02 10:13:20 +02:00 |
|
Wojtek Figat
|
1859d7c2f5
|
Inline Vector4 == operator manually
|
2022-05-01 21:48:35 +02:00 |
|
Wojtek Figat
|
12d960e787
|
Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine
|
2022-05-01 21:45:28 +02:00 |
|
Wojtek Figat
|
426b53e46d
|
Increase max samples for SSR in forward shading
|
2022-05-01 21:42:48 +02:00 |
|
Wojtek Figat
|
2935b85543
|
Add preserving existing value of the Visual Script parameter when changing its type
|
2022-05-01 21:34:21 +02:00 |
|
Wojtek Figat
|
26d4ebd3d5
|
Fixes for Visual Scripting in Editor
|
2022-05-01 21:11:15 +02:00 |
|
Wojtek Figat
|
3546793e12
|
Fix using null array of dictionary in Visual Script for init
|
2022-05-01 21:10:23 +02:00 |
|
Wojtek Figat
|
c5135372ca
|
Improve local variables displaying in Visual Script debugger
|
2022-05-01 20:43:02 +02:00 |
|
Wojtek Figat
|
eb75a3c2fb
|
Fix foreach loop in Visual Script to continue flow on null array or dictionary
|
2022-05-01 20:42:42 +02:00 |
|
Wojtek Figat
|
74b23d0e00
|
Add support for array of Visual Script objects
|
2022-05-01 20:42:05 +02:00 |
|
Wojciech Figat
|
7731db638f
|
Fix raycasting Global SDF from far cascade
|
2022-04-30 15:22:54 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojciech Figat
|
5465652466
|
Add terrain rendering support for Global Surface Atlas
|
2022-04-29 14:05:03 +02:00 |
|
Wojtek Figat
|
c5bfdc66a4
|
Rename from a2eaab0ca3
|
2022-04-28 23:05:02 +02:00 |
|