Commit Graph

15 Commits

Author SHA1 Message Date
NoriteSC
6ab2e540a3 Bug Fixes
script and actors not having connect transform in on awake and in on start

join auto anchor having wrong anchor because was including scale

fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
37e11a4b1f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Source/Engine/Physics/Physics.Queries.cpp
#	Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
f303b1c061 Add EnableAutoAnchor to Joint for automatic target anchor setup 2021-11-04 12:17:08 +01:00
Wojtek Figat
dfb739afcf More fixes 2021-11-03 12:26:10 +01:00
Wojtek Figat
bd531aa6c2 Add Joint.SetJointOrientation utility 2021-11-03 12:24:41 +01:00
Wojtek Figat
5e6b6133ca Add Joint.SetJointLocation for easier joints setup 2021-10-27 20:37:46 +02:00
Wojtek Figat
3d1213d669 Add improvements for joints editing with debug shapes 2021-09-29 10:07:51 +02:00
Wojtek Figat
777febc198 Tweaks 2021-09-24 16:38:26 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
d2dba5680b Fix calling OnParentChanged in Actor load 2021-02-02 12:52:21 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00