NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
37e11a4b1f
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
2022-01-20 23:29:59 +01:00
Wojtek Figat
427846f73b
Refactor Physics to separate PhysicsBackend
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#673
2022-01-20 23:28:43 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
f303b1c061
Add EnableAutoAnchor to Joint for automatic target anchor setup
2021-11-04 12:17:08 +01:00
Wojtek Figat
dfb739afcf
More fixes
2021-11-03 12:26:10 +01:00
Wojtek Figat
bd531aa6c2
Add Joint.SetJointOrientation utility
2021-11-03 12:24:41 +01:00
Wojtek Figat
5e6b6133ca
Add Joint.SetJointLocation for easier joints setup
2021-10-27 20:37:46 +02:00
Wojtek Figat
3d1213d669
Add improvements for joints editing with debug shapes
2021-09-29 10:07:51 +02:00
Wojtek Figat
777febc198
Tweaks
2021-09-24 16:38:26 +02:00
Wojtek Figat
8ef8b89fd5
Add constructor to BoundingBox for single point empty box construction
2021-03-18 21:50:05 +01:00
Wojtek Figat
d2dba5680b
Fix calling OnParentChanged in Actor load
2021-02-02 12:52:21 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00