Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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5d3da8a8d0
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/SceneGraph/Actors/StaticModelNode.cs
# Source/Engine/Graphics/Models/Mesh.cs
# Source/Engine/Graphics/Models/ModelData.h
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2025-03-13 11:23:01 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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a1c46d2e6e
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Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Chandler Cox
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757b8ff855
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Fix local origin option with multi-mesh import.
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2024-12-31 00:50:42 -06:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Gary M
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21d1419e74
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Added import option to reverse winding order
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2024-12-12 22:19:55 -08:00 |
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Wojtek Figat
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f62c77c35c
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Fix game deployment if output name contains invalid path characters
#3004
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2024-10-21 12:37:55 +02:00 |
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Wojtek Figat
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207c6a0cb5
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Refactor platform apis comments and cleanup a bit
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2024-09-24 18:29:30 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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e925af534e
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Add picking the longest animation from the imported file instead of the first one as default
#2490
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2024-08-29 09:53:22 +02:00 |
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Wojtek Figat
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7224494ce6
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Add improved material instance setup on model import with base material
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2024-08-09 18:44:47 +02:00 |
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Wojtek Figat
|
e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
|
1843606074
|
Minor tweaks
|
2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
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4dd331d546
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Add half-texel margin to SDF around the mesh
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2024-05-29 18:45:32 +02:00 |
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Wojtek Figat
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f1debd6cb5
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Add names to SDF gpu resources
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2024-05-29 17:52:48 +02:00 |
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Wojtek Figat
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a8220147ce
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Improve SDF mip generation to use min-filter
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2024-05-29 15:00:03 +02:00 |
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Wojtek Figat
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53d77d3421
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Add **Model SDF baking on GPU** via Compute Shader
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2024-05-29 14:53:13 +02:00 |
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Wojtek Figat
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2c80f4402d
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Add improved Model SDF generation with sampling offset and min distance accumulation
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2024-05-24 14:52:01 +02:00 |
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Wojtek Figat
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f326fa611f
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Minor sdf imporvements
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2024-05-24 12:41:39 +02:00 |
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Wojtek Figat
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6aacea99ab
|
Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
|
daf3671233
|
Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
|
00492a33a3
|
Fix crash when reimporting animation with translation set
#2445
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2024-04-15 13:03:11 +02:00 |
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Wojtek Figat
|
859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
|
01d123b099
|
Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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9c9aabcae3
|
Minor tweaks to #2147
|
2024-02-20 10:49:45 +01:00 |
|
Menotdan
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027d29c6cd
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-18 12:29:45 -05:00 |
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Wojtek Figat
|
42363e411e
|
Various tweaks
|
2024-02-14 18:21:30 +01:00 |
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Menotdan
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f36dc0c5af
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-11 02:38:24 -05:00 |
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Wojtek Figat
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d08843900e
|
Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Menotdan
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7d07ed20ea
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major improvements
|
2024-01-03 22:20:59 -05:00 |
|
Menotdan
|
8273656793
|
Fix major issue with transformation.
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2024-01-01 20:24:13 -05:00 |
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Menotdan
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045943ef27
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Fix prefab scale and rotation.
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2024-01-01 19:11:45 -05:00 |
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Menotdan
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5cf20b8eee
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Add an option to skip existing materials when reimporting.
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2023-12-31 21:11:39 -05:00 |
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Wojtek Figat
|
d847dfda61
|
Fix issue with import scale on prefab model
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2023-12-07 10:25:59 +01:00 |
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Wojtek Figat
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63773f2ddf
|
Add **option to import model file as Prefab**
#1909 #1329 #1973
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2023-12-06 11:19:42 +01:00 |
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Wojtek Figat
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3f632b7d15
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Fix incorrect empty meshes/LODs removal after auto-lod generation
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2023-12-06 10:34:29 +01:00 |
|
Wojtek Figat
|
bcbc1cd413
|
Fix crash in mesh LOD generator if generated mesh has more indices
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2023-12-06 10:33:58 +01:00 |
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Wojtek Figat
|
1843689a88
|
Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
|
022a69aaf2
|
Continue refactoring model tool to support importing multiple objects properly
|
2023-12-03 10:55:40 +01:00 |
|
Wojtek Figat
|
a808bcdbf6
|
Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
|
2023-12-01 13:57:08 +01:00 |
|
Wojtek Figat
|
6e92d3103c
|
Replace ImportedModelData with ModelData for model importing
|
2023-11-30 11:46:07 +01:00 |
|
Wojtek Figat
|
c5df7ad689
|
Add various improvements to models importing code
|
2023-11-30 11:31:58 +01:00 |
|
Wojtek Figat
|
0fe46457c6
|
Merge branch 'center-import' of https://github.com/Tryibion/FlaxEngine into Tryibion-center-import
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2023-11-08 15:07:38 +01:00 |
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Wojtek Figat
|
c5d3954bc8
|
Add CalculateBoneOffsetMatrices option to fix some animated model skeletons rendering
#1862
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2023-11-05 14:11:28 +01:00 |
|
Chandler Cox
|
73694cba6c
|
Add being able to set origin of mesh to the local mesh origin. fix centering several meshes.
|
2023-10-25 09:57:51 -05:00 |
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Wojtek Figat
|
52a621de42
|
Add color, emissive and opacity parameters setup for auto-imported material instances
|
2023-10-17 22:45:22 +02:00 |
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