Commit Graph

1064 Commits

Author SHA1 Message Date
72ef6f92ae Update SDL3 to 3.2.6 2025-03-09 22:47:17 +02:00
45c388c92d Merge remote-tracking branch 'origin/1.10' into sdl_platform
# Conflicts:
#	Source/Editor/GUI/ContextMenu/ContextMenuBase.cs
#	Source/Engine/Platform/Linux/LinuxPlatform.cpp
2025-03-09 22:47:12 +02:00
4d3588d09e Update SDL3 to 3.2.4 2025-03-09 13:05:02 +02:00
91c1d3ce0a Fix cloning SDL repository 2025-03-09 13:04:59 +02:00
12bb3f3a22 Implement new window dragging system 2025-03-09 13:04:58 +02:00
8810a98c28 Support compiling third party library C files as C code 2025-03-09 13:04:55 +02:00
1da6ffe920 Implement Wayland protocols module and file generation 2025-03-09 13:04:54 +02:00
ca17bc501f Add git fetch method for dependencies 2025-03-09 13:04:53 +02:00
a798965d9a Fix SDL build process on Linux 2025-03-09 13:04:49 +02:00
d0925b82df Update SDL to 3.2.0 2025-03-09 13:04:49 +02:00
3dc2fe0558 Update SDL3 2025-03-09 13:04:46 +02:00
716f76dca4 Fix compilation issues 2025-03-09 13:04:45 +02:00
909ba336b0 Prevent building with SDL in unsupported platforms 2025-03-09 13:04:43 +02:00
48600c6ac5 Enable modern Windows dialog boxes 2025-03-09 13:04:39 +02:00
6843205ec9 Implement SDL platform, windowing and input handling 2025-03-09 13:04:36 +02:00
02e9d60c5b Add more helper methods for managing Git repos 2025-03-09 13:04:33 +02:00
Wojtek Figat
fe95ac96af Rename param 2025-03-08 21:09:48 +01:00
Wojtek Figat
8e2f3ec0c0 Fix Version marshaling as parameter 2025-03-06 00:36:39 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix 2025-02-27 15:43:25 +01:00
Wojtek Figat
bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
2025-02-27 15:34:29 +01:00
Wojtek Figat
b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
2025-02-26 22:43:30 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
c823257b79 Fix invalid paths in C# launch settings on Windows 2025-02-19 17:23:47 +02:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
Wojtek Figat
9ffbe1f8ca Add support in scripting for using interfaces on structures
#2679
2025-01-31 23:36:15 +01:00
0764ff6cb7 Fix C# projects not compiling in VS with native code plugins present 2025-01-31 23:58:23 +02:00
Wojtek Figat
702564366d Merge branch 'dotnet_refasm_version_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_refasm_version_fix 2025-01-27 20:29:12 +01:00
Wojtek Figat
aabd70fbe7 Fix code project files generation to properly handle path slashes and ignore binary modules without exports
#3086
2025-01-27 19:35:27 +01:00
428ebf7fd7 Fix .NET runtime and SDK compilation issues with newer runtime 2025-01-27 20:06:06 +02:00
Wojtek Figat
ae74d49b09 Fix bug 2025-01-24 12:24:52 +01:00
Wojtek Figat
c1339765b7 Fix parsing nested template types in scripting type inheritance 2025-01-23 21:32:09 +01:00
af3badaeef Fix Visual Studio solution nested project names on Unix systems 2025-01-14 19:08:09 +02:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
2175837f33 Add XCode version parsing 2024-12-19 13:07:59 +01:00
Wojtek Figat
fc4e6f4972 Add GPUVertexLayout to graphics backends 2024-12-13 09:20:01 +01:00
Chandler Cox
696b1c0d0c Fix comment. 2024-12-12 11:57:29 -06:00
Chandler Cox
7e0c0559dd Add the ability to ignore specific warnings during build. 2024-12-12 11:53:12 -06:00
Wojtek Figat
24266b64da Fix Continuous Deployment 2024-12-11 14:24:06 +01:00
Wojtek Figat
35e9e048f2 Merge remote-tracking branch 'origin/master' into 1.10 2024-12-10 11:07:31 +01:00
Wojtek Figat
31e870b086 Add C++ version and compiler path into VS Code project files
#3040
2024-12-06 13:13:25 +01:00
Wojtek Figat
a2087297e0 Add deploying game debug symbols for Windows builds 2024-12-06 11:37:01 +01:00
Wojtek Figat
12d9d94138 Add support for curves in C++ scripting api
#2546
2024-12-04 13:30:56 +01:00
Wojtek Figat
c01824cd09 Add support for using template type inside MarshalAs tag value 2024-12-03 13:33:16 +01:00
Wojtek Figat
10caaf4fe9 Fix parsing scripting type inheritance with generics 2024-12-02 23:36:11 +01:00
Wojtek Figat
81737083a0 Add support for using API_TYPEDEF macro on using typedefs 2024-12-02 23:35:39 +01:00
Wojtek Figat
a7061a7524 Fix raw scripting object pointers auto-serialization 2024-11-25 22:13:21 +01:00
Wojtek Figat
9bf680cc1a Add multi-line string literal parsing inside custom api code injection blocks 2024-11-19 16:17:11 +01:00
dd894b510d Add support for .NET 9 SDK and runtime 2024-11-14 23:05:25 +02:00