Wojtek Figat
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752fa64cc3
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Add support for 32 bit indices for the terrain chunk geometry
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2023-02-14 13:14:04 +01:00 |
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Wojtek Figat
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73ec370989
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Update engine materials
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2023-02-03 13:31:00 +01:00 |
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Wojtek Figat
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aa8d6f7c79
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Fix ribbon particles triangle indices ordering to prevent artifacts
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2023-02-03 13:30:48 +01:00 |
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Wojtek Figat
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ee19c8e856
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Update engine assets
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2023-02-01 11:12:29 +01:00 |
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Wojtek Figat
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0709288eac
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Revert Depth Offset (wrong impl, can be done later)
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2023-01-31 14:22:37 +01:00 |
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Wojtek Figat
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a219a3d2eb
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Add **Depth Offset to materials**
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2023-01-29 22:09:51 +01:00 |
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Wojciech Figat
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8c9a3055e1
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Fix foliage paint brush transparency
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2023-01-09 11:55:39 +01:00 |
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Wojtek Figat
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4c671012bf
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Fix name upper-case
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2023-01-08 13:52:45 +01:00 |
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Wojtek Figat
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8db75ffa36
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Fix name upper-case
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2023-01-08 13:52:33 +01:00 |
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Wojtek Figat
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7184566b4b
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Merge branch 'master' into 1.5
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2022-12-29 23:04:18 +01:00 |
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Wojtek Figat
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ae700cfbb8
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Add new editor icons for actors from #866
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2022-12-28 19:34:25 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojtek Figat
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08c035e7d8
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Update engine materials
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2022-11-27 20:33:45 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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62cf8bebd0
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Bump up materials version after merge of two upgrades
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2022-11-22 20:09:59 +01:00 |
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Wojtek Figat
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2ad6eb0c72
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Merge branch 'master' into 1.5
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2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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2e46ebea7a
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Update engine assets
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2022-11-21 23:46:27 +01:00 |
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Wojtek Figat
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c55d38534d
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Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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Wojtek Figat
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c41d67c4ac
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Update engine materials
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2022-11-16 09:57:23 +01:00 |
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Wojtek Figat
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20661fc902
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Fix custom interpolators register index
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2022-11-16 09:56:36 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojciech Figat
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7d09e67a5c
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Fix newline for copyright in new C++ files
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2022-09-03 12:57:23 +02:00 |
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Wojciech Figat
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ff87cdfebb
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Update SDFs
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2022-08-12 16:00:48 +02:00 |
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Wojtek Figat
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ba901d4453
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Update engine assets
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2022-08-01 22:59:33 +02:00 |
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Wojtek Figat
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a6e9abfceb
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Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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20572c53af
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Add Noise sampling nodes to graphs
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2022-07-31 23:43:35 +02:00 |
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Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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03ecb23bae
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Update engine materials
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2022-07-29 16:58:34 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojciech Figat
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033c5eb188
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Update assets
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2022-07-21 09:43:18 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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2b76c369ac
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Update engine assets
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2022-07-14 09:22:33 +02:00 |
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Wojciech Figat
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27515585db
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Improve Global Surface Atlas objects surfaces sampling
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2022-06-30 15:14:43 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojciech Figat
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fe6226b276
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Minor tweaks
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2022-06-28 16:07:34 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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f31ba5cad8
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Fix
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2022-06-20 12:14:09 +02:00 |
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Wojtek Figat
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37295e1ec7
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Update engine assets
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2022-06-14 23:23:04 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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1fc26a63a7
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Update gi branch changes to large worlds
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2022-06-13 00:50:34 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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70de677266
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Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
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2022-05-12 13:30:59 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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426b53e46d
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Increase max samples for SSR in forward shading
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2022-05-01 21:42:48 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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738e7d2516
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Update engine materials
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2022-04-12 22:17:01 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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db08204ead
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Add sdf to engine primitives
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2022-04-12 11:09:53 +02:00 |
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