Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
99788e4743
|
More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
|
2025-01-09 21:46:22 +01:00 |
|
Wojtek Figat
|
3505b8971b
|
Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
|
2025-01-08 18:48:50 +01:00 |
|
Wojtek Figat
|
2b2ace0d00
|
Fixes for Vulkan backend after recent changes
|
2025-01-08 18:09:45 +01:00 |
|
Wojtek Figat
|
4f42fb2302
|
Update other graphics apis to match missing vertex shader inputs merging
|
2025-01-04 10:55:55 +01:00 |
|
Wojtek Figat
|
ea5cb5d83a
|
Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Wojtek Figat
|
7b7dd9d142
|
Improve GPU vertex layout binding in case of missing element from the mesh
|
2025-01-03 01:09:25 +01:00 |
|
Wojtek Figat
|
80299c8552
|
Add stride to GPUVertexLayout
|
2024-12-17 15:58:26 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
fc4e6f4972
|
Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
|