Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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4c6fd783e1
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Add Bokeh DoF rendering on D3D12 (works fine after fixes)
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2021-06-08 15:18:33 +02:00 |
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Wojtek Figat
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2e93a7fd08
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Add support for Geometry Shaders on Vulkan
#136
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2021-05-18 11:41:18 +02:00 |
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Jean-Baptiste Perrier
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95a951a453
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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2021-05-16 17:41:10 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Jean-Baptiste Perrier
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4c130bcba1
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Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan
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2021-04-24 14:29:51 +02:00 |
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Jean-Baptiste Perrier
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52815a4ab0
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Refactor using GPUDrawIndirectArgs.
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2021-04-19 22:02:59 +02:00 |
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Wojtek Figat
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698ce4c0ce
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Fix crash on bokeh in dof on d3d12
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2021-04-13 19:03:04 +02:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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