Wojtek Figat
c7997e0c2f
Fix potential error on missing reference object
2025-11-10 21:50:11 +01:00
Wojtek Figat
eadb4411ff
Fix crash in GPU Memory profiler if resource went null
2025-06-12 17:35:02 +02:00
Wojtek Figat
cfd2f42b0c
Optimize managed memory allocations in Editor profiler
2025-06-09 22:06:49 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
7e145c56fd
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
a4082934b8
Update Editor UI to use empty Pivot after fa68a5f572
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#3031
2025-03-16 23:06:08 +01:00
Wojtek Figat
e9dcb8a8bb
Add option to build editor without profiler
2024-11-06 09:29:26 +01:00
Wojtek Figat
23ad24751a
Fix editor tables rows coloring to start with darker one
2024-10-12 00:00:02 +02:00
Wojtek Figat
ed9aaba055
Fix profiler window tabs layout for charts
2024-08-17 00:10:03 +02:00
Chandler Cox
224c2c049e
Fix the profiler charts in place and only scroll profiler info.
2024-06-18 19:25:12 -05:00
Wojtek Figat
3b1a96582a
Fix crash in gpu memory profiler if resource name is missing
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#2688
2024-06-05 17:14:44 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
618273977c
Minor improvements to code style #1541
2023-11-13 17:17:05 +01:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
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1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
3bff65d6b6
Minor fix
2023-05-10 10:03:13 +02:00
c1fa9e595c
Sort profiler window assets when the view is active
2023-05-08 23:27:02 +03:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wiktor Kocielski
163abb107c
GPUResource Name property glu e generation fix
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This fixes the issue when compiling the editor in the `Release`
2022-12-28 16:23:54 +03:00
Wojciech Figat
e5742772ae
Add more features to GPU Memory profiler tab
2022-12-09 11:28:53 +01:00
Wojciech Figat
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00