Wojtek Figat
212aba4375
Merge branch 'mclass_method_iter' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mclass_method_iter
2023-08-14 15:24:47 +02:00
cd56101aa3
Expose Object::DeleteObjectNow as Object.DestroyNow in managed scripting
2023-08-13 23:46:38 +03:00
0008123e76
Cache ManagedDictionary types and helper method thunks
2023-08-13 23:15:06 +03:00
1b0976d99b
Refactor ManagedHandlePool
...
Weak handles are now stored in one sets of dictionarys synchronized with
other threads. This so far seems the fastest way to manage the
dictionaries for now.
2023-08-13 22:14:37 +03:00
65de284a66
Optimize managed method invokers return value marshalling
2023-08-13 22:10:07 +03:00
d9ee8f4665
Cache pooled ManagedArray managed handles
2023-08-13 21:56:52 +03:00
27e1401fc7
Slightly improve MClass::GetMethod method iteration
...
Check the number of parameters first before expensive string comparison
2023-08-13 21:54:44 +03:00
1254af8bbb
Optimize UnboxValue performance, safety and memory usage
...
- Avoids unnecessary boxing of the converted values by storing them in
unmanaged memory.
- Wrap ToNative-method in a delegate and cache it
- Fixes returning address to unpinned memory by pinning POD-types for
a short period of time.
2023-08-13 21:53:42 +03:00
44b70d87e5
Cache MakeArrayType results in native interop
2023-08-13 21:42:40 +03:00
Wiktor Kocielski
f44156eb80
Remove another unnecessary exposed CommonValue.h
2023-08-13 09:02:43 +03:00
Wiktor Kocielski
1413da189e
NetworkReplicator::ResolveForeignObject
2023-08-13 06:39:35 +03:00
Wiktor Kocielski
b35065ab3f
Fix annoying error that happens due to an oversight
2023-08-12 03:58:28 +03:00
Wojtek Figat
7e75b9ad78
Merge branch 'skip_postprocess_pass' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-skip_postprocess_pass
2023-08-10 12:04:52 +02:00
Wojtek Figat
6da1a61726
Merge branch 'load_library_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-load_library_fix
2023-08-10 11:59:17 +02:00
Wojtek Figat
85eb3541eb
Merge branch 'alc_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-alc_reload_fix
2023-08-10 11:56:17 +02:00
9d8105e3f3
Separate managed assembly unloading and scripting ALC reinitialization
...
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
Wiktor Kocielski
47c6e54406
Fix exposed public CommonValue inclusion
2023-08-08 08:45:14 +03:00
Wiktor Kocielski
ec3b921a4f
Fix navigation rebuilding
2023-08-02 05:17:49 +03:00
fe87eb96e6
Skip post processing when tonemapping and camera artifacts are disabled
2023-08-01 20:20:34 +03:00
db56284ca4
Fix WindowsPlatform::LoadLibrary to not modify the string parameter
2023-08-01 20:19:10 +03:00
Wojtek Figat
911cdb3f2d
Softlock fix
2023-08-01 10:01:00 +02:00
Wojtek Figat
714b35b520
Merge branch 'mordorfix' of https://github.com/Withaust/FlaxEngine into Withaust-mordorfix
2023-08-01 09:59:36 +02:00
Wojtek Figat
cfab58ccc6
Fix some actor assets into soft checks
2023-08-01 09:57:38 +02:00
Wojtek Figat
8d48b27608
Merge branch 'dotnet_defines' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_defines
2023-07-31 17:13:52 +02:00
3ba05f52df
Add common .NET SDK preprocessor definitions
2023-07-30 21:57:44 +03:00
bf351f71bf
Guard generic AssetReferenceAttribute to work only in .NET 7
2023-07-30 20:48:36 +03:00
06250fcb6d
Implement a generic version of AssetReferenceAttribute
2023-07-30 20:40:30 +03:00
Wiktor Kocielski
383b21c108
Softlock fix
2023-07-29 18:55:29 +03:00
Wiktor Kocielski
eb641e142e
ShadowOfMordor terrain fix
2023-07-29 01:00:07 +03:00
Wojtek Figat
95922bb38b
Fix compilation
2023-07-26 21:18:22 +02:00
Wojtek Figat
77daf85fc1
Add unit test for angles unwind math #1267
2023-07-26 19:31:43 +02:00
Wojtek Figat
fae20daac9
Cleanup code #1267
2023-07-26 19:28:55 +02:00
NoriteSC
3bd8d930e0
doc fixes and code corections
...
mathf UnwindRadians has fixed coust
added UnwindRadiansAccurate oldversion
2023-07-25 15:27:18 +02:00
Wojtek Figat
543433440e
Fix nested animation playrate when the framerate is different
...
#1258
2023-07-24 19:21:03 +02:00
Wojtek Figat
619b0bff6b
Merge branch 'fix/string-marshalling' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/string-marshalling
2023-07-24 18:14:24 +02:00
Wojtek Figat
c9254457a9
Code style tweaks
2023-07-24 16:24:39 +02:00
Wojtek Figat
11bb6d4364
Fix crash when using custom Anim Graph node (.NET 7 regression)
2023-07-24 14:23:28 +02:00
Mateusz Karbowiak
91e0e2011c
Fix visibility of string wrapper
2023-07-22 18:44:36 +02:00
Chandler Cox
9b0c6a070a
Add InputEvent and InputAxis editors and changed UICanvas to use them.
2023-07-21 13:26:51 -05:00
Wojtek Figat
b2b10ce7da
Fix various core types to be trivially constructible as properly POD-type
2023-07-18 18:20:11 +02:00
Wojtek Figat
872509df2a
Fix incorrect Transform Position To Screen UV in particles graph in CPU code path
2023-07-18 18:13:19 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
0f613abfb9
Add ToSpan from 24c03c0e4b
2023-07-18 10:54:21 +02:00
Wojtek Figat
5b40f770b1
Merge branch 'mat-entry' of https://github.com/Tryibion/FlaxEngine into Tryibion-mat-entry
2023-07-18 10:25:35 +02:00
Wojtek Figat
488958ce44
Fix DrawSceneDepth to properly draw scene objects when custom actors list is empty
...
#1253
2023-07-18 10:16:11 +02:00
Wojtek Figat
9c2cff6f3c
Merge branch 'generic_type_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-generic_type_fix
2023-07-18 09:50:56 +02:00
Wojtek Figat
44518e88d5
Fix crash when using Vector3 soft casting in Visual Scripts
2023-07-18 09:48:43 +02:00
Wojtek Figat
011162744c
Fix various keyboard handling on macOS
2023-07-16 12:04:22 +02:00
Wojtek Figat
6853aa6e81
Add control/command/option keys handling on macOS
2023-07-16 12:04:18 +02:00
Wojtek Figat
6fc168bdf1
Add macOS message box with buttons
2023-07-16 12:04:12 +02:00