Wojtek Figat
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72c3d2b94c
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Update engine materials
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2025-02-28 15:19:47 +01:00 |
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Wojtek Figat
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fe8f862b16
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Update engine assets
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2025-01-21 00:04:03 +01:00 |
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Wojtek Figat
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02df6bafac
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Update engine assets
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2025-01-12 01:33:18 +01:00 |
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Wojtek Figat
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bc73d38d34
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Reseve engine materials and models
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2025-01-06 22:47:44 +01:00 |
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Wojtek Figat
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2532a57b0b
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Fix default Terrain material domain to Lit
#3050
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2024-11-18 12:06:54 +01:00 |
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Wojtek Figat
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da5570e89f
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Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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52b00644c6
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Update after merge with master
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2024-08-05 20:33:46 +02:00 |
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Wojtek Figat
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e8b0419ccf
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Update assets
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2024-07-12 17:14:02 +02:00 |
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Wojtek Figat
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c8b5ac6c29
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Update materials
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2024-07-02 00:57:58 +02:00 |
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Wojtek Figat
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d926bdb609
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Update assets
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2024-06-13 17:15:30 +02:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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6fc056cba2
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Add default material for Radial Menu control
#2678
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2024-06-11 15:57:54 +02:00 |
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Wojtek Figat
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4b8970f674
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Update assets
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2024-05-06 10:41:07 +02:00 |
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Wojtek Figat
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e551eae30d
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Update engine assets
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2024-04-22 13:32:09 +02:00 |
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Wojtek Figat
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6233718b06
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Update engine shaders
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2024-04-11 17:33:42 +02:00 |
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Wojtek Figat
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73ec370989
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Update engine materials
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2023-02-03 13:31:00 +01:00 |
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Wojtek Figat
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ee19c8e856
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Update engine assets
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2023-02-01 11:12:29 +01:00 |
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Wojtek Figat
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18baab0c64
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Update DefaultLensDirt and DefaultLensStarburst texturs to reduce GPU memory usage
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2023-01-01 15:20:26 +01:00 |
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Wojtek Figat
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08c035e7d8
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Update engine materials
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2022-11-27 20:33:45 +01:00 |
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Wojtek Figat
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62cf8bebd0
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Bump up materials version after merge of two upgrades
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2022-11-22 20:09:59 +01:00 |
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Wojtek Figat
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c41d67c4ac
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Update engine materials
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2022-11-16 09:57:23 +01:00 |
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Wojtek Figat
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ba901d4453
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Update engine assets
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2022-08-01 22:59:33 +02:00 |
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Wojtek Figat
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03ecb23bae
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Update engine materials
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2022-07-29 16:58:34 +02:00 |
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Wojciech Figat
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033c5eb188
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Update assets
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2022-07-21 09:43:18 +02:00 |
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Wojciech Figat
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2b76c369ac
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Update engine assets
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2022-07-14 09:22:33 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojtek Figat
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37295e1ec7
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Update engine assets
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2022-06-14 23:23:04 +02:00 |
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Wojtek Figat
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1fc26a63a7
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Update gi branch changes to large worlds
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2022-06-13 00:50:34 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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738e7d2516
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Update engine materials
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2022-04-12 22:17:01 +02:00 |
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Wojciech Figat
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92ab3d005e
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Generate SDF for engine models
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2022-03-24 12:54:04 +01:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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63400247eb
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Update missing materials
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2021-07-01 12:39:40 +02:00 |
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Wojtek Figat
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36367c04af
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Update engine materials to the latest version
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2021-06-30 15:56:04 +02:00 |
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Wojtek Figat
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1530f91944
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Update material assets
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2021-02-16 15:55:18 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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15c4b7df54
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Update materials
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2021-02-09 16:08:51 +01:00 |
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Wojtek Figat
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5a561b1278
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Update materials
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2021-02-05 15:30:01 +01:00 |
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Wojtek Figat
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05790ab9a1
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Fix code style
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2020-12-30 22:56:17 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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