Jean-Baptiste Perrier
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8f56f7fdfe
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Merge branch 'math-double' of https://github.com/jb-perrier/FlaxEngine into double-vectors
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2021-08-12 20:49:00 +02:00 |
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Jean-Baptiste Perrier
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2d9627df33
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Tweak docs
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2021-08-12 19:00:41 +02:00 |
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Jean-Baptiste Perrier
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8dc864d22f
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Add Double2 vector implementation
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2021-08-12 15:21:11 +02:00 |
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Jean-Baptiste Perrier
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2948bfbed0
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Backward compatibility (Mathd -> Math), fix and remove warnings.
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2021-08-12 14:15:26 +02:00 |
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Jean-Baptiste Perrier
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ed6f857ff3
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into math-double
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2021-08-12 13:51:19 +02:00 |
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Jean-Baptiste Perrier
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2c30f48900
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Tweak
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2021-08-12 13:51:06 +02:00 |
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Jean-Baptiste Perrier
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69aac09be8
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Add Mathd.cs implementation
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2021-08-12 13:50:34 +02:00 |
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Jean-Baptiste Perrier
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b91800ad9d
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Use Mathd for double operation in Variant
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2021-08-12 13:50:09 +02:00 |
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Jean-Baptiste Perrier
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2799136ccb
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Remove Double operation from Math.h
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2021-08-12 13:49:47 +02:00 |
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Jean-Baptiste Perrier
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328027300d
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Add Mathd implementation.
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2021-08-12 13:49:21 +02:00 |
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Jean-Baptiste Perrier
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3aecbd75a3
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Remove unused include.
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2021-08-12 13:48:45 +02:00 |
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Wojtek Figat
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299d0493b9
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Optimize single undo edit action to not use wrapper
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2021-08-12 11:48:52 +02:00 |
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Wojtek Figat
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70c729b171
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Fix LocalizedString undo bug
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2021-08-12 11:48:51 +02:00 |
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Wojtek Figat
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3cf3f58db1
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Fix UI with list of null items when layout gets rebuilt at item level
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2021-08-12 11:48:51 +02:00 |
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Wojtek Figat
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916c2733f0
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Fix some problems with LocalizedString serialization in C#
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2021-08-12 11:48:50 +02:00 |
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Wojtek Figat
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921e716715
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Add safe lock
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2021-08-11 19:38:26 +02:00 |
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Wojtek Figat
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d65a85e30c
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Add check to prevent double-free from native event in C#
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2021-08-11 19:28:53 +02:00 |
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Wojtek Figat
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622951c6be
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Remove insecure autoInitialize option from scenes loading
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2021-08-11 18:55:33 +02:00 |
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Wojtek Figat
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799c4a4f17
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Remove whitespaces
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2021-08-10 19:33:55 +02:00 |
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Wojtek Figat
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a497ef9d6f
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Fix timeline background stops drawing to be ore readable
#519
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2021-08-10 17:35:27 +02:00 |
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Wojtek Figat
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125d1aa08c
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Add Zoom value box to timeline view context menu
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2021-08-10 17:27:44 +02:00 |
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Wojtek Figat
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9a522615e5
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Add support for changing scenes via Editor during play mode
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2021-08-10 16:32:24 +02:00 |
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Wojtek Figat
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3115643397
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Add option to Scene context menu to unload it
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2021-08-10 16:32:00 +02:00 |
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Wojtek Figat
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27f2856e6d
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Optimize FindObject and TryFindObject in Object
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2021-08-10 15:57:22 +02:00 |
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Wojtek Figat
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62c43f9f95
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Add helper tooltips for Scene Animation actions UI
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2021-08-10 13:54:22 +02:00 |
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Wojtek Figat
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c1b2fc19c1
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Add better timeline UI positioning for improved viewport navigation
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2021-08-10 13:29:42 +02:00 |
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Wojtek Figat
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94b4c20b35
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Add timeline view panning with right mouse button
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2021-08-10 13:29:12 +02:00 |
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Wojtek Figat
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e4bd5c7251
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Add Engine.HasGameViewportFocus to C# API
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2021-08-09 15:24:39 +02:00 |
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Wojtek Figat
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64813c1c70
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Add caching ShowGUI and ShowDebugDraw in Game window
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2021-08-09 15:22:29 +02:00 |
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Wojtek Figat
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623f981bc1
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Fix car wheel location by applying compression of the suspension spring
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2021-08-09 15:22:10 +02:00 |
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Wojtek Figat
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09c11250b4
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Add options for vehicle wheel suspension configuration and state
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2021-08-09 14:35:22 +02:00 |
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Wojtek Figat
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fd01d37002
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Add helper parent actor of missing object logging to HandleObjectDeserializationError
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2021-08-09 12:12:56 +02:00 |
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Wojtek Figat
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f68321c9f5
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Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
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2021-08-09 12:12:32 +02:00 |
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Wojtek Figat
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9a590ae484
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Fix actor renaming on paste to keep previous name if can
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2021-08-09 11:59:08 +02:00 |
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Wojtek Figat
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128cad49b9
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Bump up version number
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2021-08-08 21:46:24 +02:00 |
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Wojtek Figat
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65f9e9d0aa
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Fix error
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2021-08-08 20:58:36 +02:00 |
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Wojtek Figat
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36df9757b1
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Add creating Scene Graph nodes for actors inheriting from some shared custom types
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2021-08-08 20:58:19 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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847641f655
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Fix crash when spawning C# object that inherits from abstract C++ class
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2021-08-08 19:10:51 +02:00 |
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Wojtek Figat
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cdca5b4a28
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Fix undo for missing actor children and scripts when doing Convert action
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2021-08-08 18:38:26 +02:00 |
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Wojtek Figat
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6609425880
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Fix creating prefab in Editor from selection in Prefab window
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2021-08-08 17:25:18 +02:00 |
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Wojtek Figat
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6ac0d5d3f4
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Merge branch 'blep-bugfix_crash_2riderinstall'
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2021-08-08 16:40:56 +02:00 |
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Wojtek Figat
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bc46259286
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Merge branch 'bugfix_crash_2riderinstall' of git://github.com/blep/FlaxEngine into blep-bugfix_crash_2riderinstall
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2021-08-08 16:40:41 +02:00 |
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Wojtek Figat
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50bccd52e7
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Fix startup failure on older CPUs that don't support invariant TSC
#580
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2021-08-08 16:38:28 +02:00 |
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Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
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Wojtek Figat
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edf98acae2
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Undo unwanted change
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2021-08-08 16:04:07 +02:00 |
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Wojtek Figat
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a085531fda
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Add build preset and target names to access for Game Cooker extending
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2021-08-08 16:02:48 +02:00 |
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Wojtek Figat
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6b532d2fbc
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Add CookingData for C# editor to extend the cooking process
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2021-08-08 16:01:58 +02:00 |
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Baptiste Lepilleur
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7862ff4670
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Fixed crash on startup when 2 Rider installations are detected
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2021-08-07 21:43:58 +02:00 |
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