Wojtek Figat
|
c3faabaa0f
|
Fix game build
|
2024-02-16 23:29:01 +01:00 |
|
Wojtek Figat
|
12f7370caf
|
Fix missing forward type decl
|
2024-02-16 23:16:18 +01:00 |
|
Wojtek Figat
|
c140cc4e7c
|
Add Material to RayCastHit for surface detection logic
|
2024-02-16 17:39:35 +01:00 |
|
Wojtek Figat
|
85f2910718
|
Move collider shape raycasting utilities to the PhysicsColliderActor class
|
2024-02-16 17:19:51 +01:00 |
|
Wojtek Figat
|
42b4443e14
|
Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
|
2024-02-16 17:11:40 +01:00 |
|
Wojtek Figat
|
f04f1cc90e
|
Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
|
2024-02-16 12:46:35 +01:00 |
|
Wojtek Figat
|
f0f8da3c09
|
Various fixes
|
2024-02-16 12:29:59 +01:00 |
|
rkrahn
|
9a5db2ff8e
|
Add NextUnitCircleVector2 extension method
Adds the NextUnitCircleVector2 extension method which produces a Vector2 on a unit circle with a magnitude equal to the radius.
|
2024-02-15 14:51:55 -08:00 |
|
rkrahn
|
0b2fcff4ea
|
Fix NextUnitVector2
Fixed NextUnitVector2 method not producing a vector within a unit circle.
|
2024-02-15 14:34:50 -08:00 |
|
Wojtek Figat
|
c7a449fe1c
|
Fix marshaling custom type array to C# with MarshalAs used
|
2024-02-15 18:28:51 +01:00 |
|
Wojtek Figat
|
5fc7c6e190
|
Add MinCount and MaxCount to Collection attribute
|
2024-02-15 18:26:12 +01:00 |
|
Wojtek Figat
|
b5e23f0096
|
Improve JsonAssetReference
|
2024-02-15 11:46:17 +01:00 |
|
Wojtek Figat
|
7538296775
|
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
|
2024-02-15 11:45:50 +01:00 |
|
Wojtek Figat
|
fe7cc62728
|
Add JsonAssetReference type for scripting
|
2024-02-15 11:22:01 +01:00 |
|
Wojtek Figat
|
43f344ee13
|
Simplify bindings code for object refs
|
2024-02-15 10:54:33 +01:00 |
|
Wojtek Figat
|
f730657518
|
Add support for using pointer in MarshalAs in scripting types
|
2024-02-15 10:47:45 +01:00 |
|
nothingTVatYT
|
75b7eaf345
|
copy color and style from visject
|
2024-02-15 00:01:29 +01:00 |
|
nothingTVatYT
|
355835439a
|
draw rubber band on top of items
|
2024-02-14 23:48:30 +01:00 |
|
nothingTVatYT
|
defe7454ce
|
Revert "add borderless mode"
This reverts commit 6f4e599cc2.
|
2024-02-14 23:25:27 +01:00 |
|
nothingTVatYT
|
f1c0aea10f
|
add rubberband selection
|
2024-02-14 23:14:25 +01:00 |
|
Wojtek Figat
|
db7dfdb0b1
|
Add support for structure and script types in JsonAsset
|
2024-02-14 18:55:48 +01:00 |
|
Wojtek Figat
|
42363e411e
|
Various tweaks
|
2024-02-14 18:21:30 +01:00 |
|
Wojtek Figat
|
ebcc864b06
|
Fix missing file error in Content::GetAssetInfo
|
2024-02-14 12:47:34 +01:00 |
|
Wojtek Figat
|
3958a4740f
|
Add option to enable Depth Test on cloth painting debug preview (enabled by default)
|
2024-02-14 12:36:04 +01:00 |
|
Wojtek Figat
|
31437e6dde
|
Fix copy/paste for UI brushes
|
2024-02-14 12:17:02 +01:00 |
|
nothingTVatYT
|
6f4e599cc2
|
add borderless mode
|
2024-02-13 22:09:51 +01:00 |
|
Wojtek Figat
|
6548ca1148
|
Fix JsonAsset::GetInstance to properly check base class
#2224
|
2024-02-13 10:43:20 +01:00 |
|
Wojtek Figat
|
07e93e261e
|
Fix physics simulation result collection to happen before draw or next update
|
2024-02-13 09:52:26 +01:00 |
|
nothingTVatYT
|
f044569b67
|
initialize the bool
|
2024-02-12 01:26:01 +01:00 |
|
Wojtek Figat
|
36beac5154
|
Fix deadlock when stack overflows in the Anim Graph update
|
2024-02-11 12:44:40 +01:00 |
|
Menotdan
|
f36dc0c5af
|
Merge branch 'FlaxEngine:master' into model-prefab-fix
|
2024-02-11 02:38:24 -05:00 |
|
Wojtek Figat
|
04f1c9a59b
|
Fix missing networked object ID resolving
#1607
|
2024-02-10 21:06:48 +01:00 |
|
Wojtek Figat
|
46441f6a03
|
Fix crash when using multi-threaded objects spawn and caching scripting VTables
|
2024-02-10 18:43:15 +01:00 |
|
Wojtek Figat
|
196a4ffe49
|
Add warning on not implemented generic type network serializer (need better codegen)
#1988
|
2024-02-10 18:17:29 +01:00 |
|
Wojtek Figat
|
4a19657e75
|
Fix crash when replicating C# object with NetworkReplicated attribute on derived generic class
#1988
|
2024-02-10 17:26:10 +01:00 |
|
nothingTVatYT
|
9c5c9cb76f
|
refresh thumbnails on selection
|
2024-02-10 12:48:14 +01:00 |
|
Wojtek Figat
|
c646007882
|
Fix color grading issue with LUT texture used
|
2024-02-09 23:29:43 +01:00 |
|
Wojtek Figat
|
080202cf95
|
Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it
|
2024-02-09 15:52:53 +01:00 |
|
Wojtek Figat
|
87c66b0168
|
Fix root motion preview in animation window
|
2024-02-09 15:38:11 +01:00 |
|
Wojtek Figat
|
da1b2f0c07
|
Fix crash when file handle was null
|
2024-02-09 15:37:42 +01:00 |
|
Wojtek Figat
|
d08843900e
|
Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
|
2024-02-09 15:37:29 +01:00 |
|
Wojtek Figat
|
f9ca69d8a9
|
Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count
|
2024-02-08 10:47:55 +01:00 |
|
Wojtek Figat
|
082768d08c
|
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
|
2024-02-07 23:39:02 +01:00 |
|
Wojtek Figat
|
eed780a0b0
|
Add highlighting active state in anim graph
|
2024-02-07 19:31:34 +01:00 |
|
Wojtek Figat
|
cfb8350c65
|
Fix anim graph debugging to handle nested graph connections highlights properly
|
2024-02-07 19:22:07 +01:00 |
|
Wojtek Figat
|
a38d1ad7cc
|
Fix anim graph trace events debugging to include nodes path for nested graphs
|
2024-02-07 19:03:38 +01:00 |
|
Wojtek Figat
|
e75902e900
|
Variosu tweaks
|
2024-02-07 18:56:07 +01:00 |
|
Wojtek Figat
|
d1f40d1c47
|
Fix missing visibleIf attr
|
2024-02-07 18:53:55 +01:00 |
|
Wojtek Figat
|
2042525e92
|
Add pooling to some StringBuilder objects in build tool
|
2024-02-07 18:53:09 +01:00 |
|
Wojtek Figat
|
8441726da7
|
Improve support for fixed-arrays in api fields
|
2024-02-07 18:43:48 +01:00 |
|