Wojtek Figat
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995e5bc6ff
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Add more utility methods to Transform and Matrix3x3
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2022-06-16 10:50:53 +02:00 |
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Wojtek Figat
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bc8cc75ad8
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Fix issue from 3294624849
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2022-06-15 20:39:55 +02:00 |
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Wojciech Figat
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0d3ecd6dd2
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Fix cross error in Material if input is not Float3
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2022-06-15 19:04:21 +02:00 |
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Wojciech Figat
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cf1f8487e7
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-15 10:37:24 +02:00 |
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Wojciech Figat
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84ddba5814
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Add DDGI injection into Volumetric Fog
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2022-06-15 09:51:40 +02:00 |
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Wojciech Figat
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4386dc8774
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Add Actor::GetOrAddChild to C++
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2022-06-15 09:23:06 +02:00 |
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Wojtek Figat
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37295e1ec7
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Update engine assets
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2022-06-14 23:23:04 +02:00 |
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Wojtek Figat
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020e6f671c
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Fix build
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2022-06-14 23:10:21 +02:00 |
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Wojtek Figat
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8158052ec7
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Fix Spline::GetSplineLength freeze
#726
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2022-06-14 23:07:35 +02:00 |
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Wojtek Figat
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6ec34a2dec
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Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events
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2022-06-14 22:42:08 +02:00 |
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Wojtek Figat
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69b69f9ea9
|
Format more engine code
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2022-06-14 22:41:51 +02:00 |
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Wojtek Figat
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3925c6221c
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Fix Multi Blend 2D node if all blend points are on the same line
#719
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2022-06-14 20:46:55 +02:00 |
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Wojtek Figat
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2bf6fac77d
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Format more engine code
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2022-06-14 20:26:33 +02:00 |
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Wojtek Figat
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b49e5e9984
|
Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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7c923198e0
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Minor tweaks to #716
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2022-06-14 19:56:58 +02:00 |
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Wojtek Figat
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47a3ac36cd
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Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
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2022-06-14 19:53:17 +02:00 |
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Wojtek Figat
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5dcde83f22
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Fix build
|
2022-06-14 19:51:11 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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3294624849
|
Add Double, Vector2/3/4 nodes to Visject graphs
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2022-06-14 18:56:00 +02:00 |
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Wojciech Figat
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fc96620045
|
Remove disabling temporal reprojection from Volumetric Fog
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2022-06-14 16:56:53 +02:00 |
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Wojciech Figat
|
0729ffdafe
|
Improve PostFx settings setup
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2022-06-14 15:31:51 +02:00 |
|
Wojciech Figat
|
4cabf9de53
|
Merge remote-tracking branch 'origin/master' into gi
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2022-06-14 12:03:28 +02:00 |
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Wojciech Figat
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2522d84a21
|
Add default Post Process options to Graphics Settings
|
2022-06-14 12:01:16 +02:00 |
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Wojciech Figat
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c6e909c867
|
Refactor API_INJECT_CPP_CODE into API_INJECT_CODE to support code injection in other languages
|
2022-06-14 11:53:31 +02:00 |
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Wojtek Figat
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18cd7b657e
|
Fix compilation error
|
2022-06-13 23:57:19 +02:00 |
|
Wojtek Figat
|
b815ba51a5
|
Fix build issues
|
2022-06-13 23:37:11 +02:00 |
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|
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b89e3bb0ff
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Add "View Size" node for GUI materials
|
2022-06-13 22:25:55 +03:00 |
|
Wojciech Figat
|
37511c0e6b
|
Various DDGI improvements
|
2022-06-13 16:02:41 +02:00 |
|
Wojciech Figat
|
eb1e39b3c4
|
Disable Global SDF in Editor's asset viewports
|
2022-06-13 16:02:22 +02:00 |
|
Wojciech Figat
|
6c45fff205
|
Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps
|
2022-06-13 15:28:46 +02:00 |
|
Wojciech Figat
|
ca0c3eb7d6
|
Optimize BoundingFrustum contains/intersects test
|
2022-06-13 12:38:18 +02:00 |
|
Wojciech Figat
|
78afe60343
|
Add Global Surface Atlas resolution setting
|
2022-06-13 12:38:01 +02:00 |
|
Wojtek Figat
|
1fc26a63a7
|
Update gi branch changes to large worlds
|
2022-06-13 00:50:34 +02:00 |
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Wojtek Figat
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e43515f653
|
Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
|
2022-06-13 00:46:33 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
d4839b9c78
|
Add Global Illumination options to PostFx Settings
|
2022-06-10 18:48:17 +02:00 |
|
Wojciech Figat
|
aa58665740
|
Move Global SDF towards the view direction
|
2022-06-10 14:31:01 +02:00 |
|
Wojciech Figat
|
f685c67275
|
Add Global SDF quality setting and support for variable cascades count and resolution
|
2022-06-10 14:30:40 +02:00 |
|
Wojciech Figat
|
3b27ae5fa9
|
Optimize ProbesTrace texture in DDGI to use batched probes update
|
2022-06-10 10:39:46 +02:00 |
|
Wojciech Figat
|
3a8e5e0bbe
|
Various DDGI quality improvements
|
2022-06-09 11:31:20 +02:00 |
|
Wojciech Figat
|
6a74ebd62e
|
Add support for cascades to DDGI
|
2022-06-09 08:55:45 +02:00 |
|
Wojciech Figat
|
5ee62be166
|
Various DDGI improvements to the quality of the final effect
|
2022-06-06 15:04:58 +02:00 |
|
Wojciech Figat
|
c147e3bff4
|
Minor DDGI optimization
|
2022-06-06 13:13:36 +02:00 |
|
Wojciech Figat
|
1f1ed2bf60
|
Fix terrain draw modes to collect only current draw pass
|
2022-06-06 10:28:58 +02:00 |
|
Wojciech Figat
|
31d9802cf4
|
Add IndirectLightingIntensity support for lights in Global Surface Atlas
|
2022-06-06 10:28:39 +02:00 |
|
|
|
bbbfa4d5fe
|
Fix wrong timestamps in C# profiler events
|
2022-06-05 18:38:36 +03:00 |
|
Wojciech Figat
|
d05c09a33d
|
Improve GI quality
|
2022-06-02 18:13:15 +02:00 |
|
Wojciech Figat
|
641d04a50e
|
Improve GI quality
|
2022-05-31 15:52:19 +02:00 |
|
Wojciech Figat
|
bdc7b3b754
|
Add updating ModelInstanceActor render state on material change
|
2022-05-27 12:07:27 +02:00 |
|
Wojciech Figat
|
d0a6f82cc2
|
Fix updating Global Surface Atlas for the static object that rendering state was modified
|
2022-05-27 12:07:02 +02:00 |
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