Wojciech Figat
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9a19717556
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Use separate network messages handling table
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2022-09-13 16:25:48 +02:00 |
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Wojciech Figat
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de1437102e
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Fix crash on shutdown due to custom JsonAsset C++ instance
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2022-09-13 12:55:14 +02:00 |
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Wojtek Figat
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a006fcec40
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Fix overlapping VC++ and CSharp projects in Visual Studio solution
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2022-09-12 20:17:52 +02:00 |
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Wojtek Figat
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c62efdc44a
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Fix crash on root motion extraction if source animation has no valid root node animated
#746
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2022-09-12 14:48:08 +02:00 |
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Wojciech Figat
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74ce1028ae
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Fix displaying Game and Editor plugins to be batched in Editor
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2022-09-09 15:29:55 +02:00 |
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Wojciech Figat
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4fa9b4a741
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Fix comparison operators on object reference types
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2022-09-09 15:29:17 +02:00 |
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Wojciech Figat
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07ace480ed
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Add network client ToString
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2022-09-08 11:33:08 +02:00 |
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Wojciech Figat
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d4e7cf75ce
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-09-08 09:51:46 +02:00 |
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Wojciech Figat
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3132998c5e
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Initial network manager with clients
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2022-09-07 14:59:06 +02:00 |
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Wojciech Figat
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0b78d2711c
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Add WriteStructure/ReadStructure utilities for NetworkMessage
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2022-09-07 14:38:00 +02:00 |
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Wojciech Figat
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c3c3586628
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Fix invalid NetworkMessage usage in C++
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2022-09-07 13:44:29 +02:00 |
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Wojciech Figat
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05064402b1
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Various improvements
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2022-09-07 11:53:03 +02:00 |
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Wojciech Figat
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7559cb4d99
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Add support for editing JsonAsset data at runtime (eg. modify game settings on the fly)
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2022-09-07 11:52:46 +02:00 |
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Wojciech Figat
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9a77517cb4
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Add Cook&Run and Run cooked game utilities to Game menu list for multilayer games testing
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2022-09-07 11:52:11 +02:00 |
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Wojtek Figat
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3abbafa530
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Fixes for Vulkan
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2022-09-06 22:54:00 +02:00 |
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Wojtek Figat
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2cd7967ec4
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Fix crash on Linux with empty log message
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2022-09-06 21:53:14 +02:00 |
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Wojtek Figat
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73d0fc4973
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Fix UWP build
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2022-09-06 19:35:11 +02:00 |
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Wojciech Figat
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94cacc8abc
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Add game settings assets loading (not only objects)
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2022-09-06 13:33:17 +02:00 |
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Wojciech Figat
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74fe176d2d
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Improvements for const class usage
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2022-09-05 14:34:16 +02:00 |
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Wojciech Figat
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2736363d93
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Fix OnSceneUnloaded event to contain valid scene object
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2022-09-05 14:33:20 +02:00 |
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Wojtek Figat
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450eedda02
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Merge branch 'GoaLitiuM-linux_window_crash_fix'
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2022-09-04 21:53:57 +02:00 |
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Wojtek Figat
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b715220e5b
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Merge branch 'linux_window_crash_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-linux_window_crash_fix
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2022-09-04 21:53:49 +02:00 |
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Wojtek Figat
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8e6405bc7c
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Merge branch 'GoaLitiuM-linux_rider_detection'
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2022-09-04 21:51:38 +02:00 |
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a66be45e72
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Detect Flatpak installations of Rider and Visual Studio Code
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2022-09-04 18:37:18 +03:00 |
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45dfa52512
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Detect Rider installations on Linux
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2022-09-04 18:36:58 +03:00 |
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|
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784605f974
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Fix crash when opening tooltip windows on Linux
|
2022-09-04 18:35:24 +03:00 |
|
Wojciech Figat
|
7d09e67a5c
|
Fix newline for copyright in new C++ files
|
2022-09-03 12:57:23 +02:00 |
|
Wojciech Figat
|
ab4f5d9a84
|
Merge remote-tracking branch 'origin/master' into 1.5
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2022-09-03 12:54:45 +02:00 |
|
Wojciech Figat
|
9ad4665270
|
Add Network Settings
|
2022-09-03 12:54:37 +02:00 |
|
Wojtek Figat
|
4e541dc0ba
|
Revert tested disabled bokeh shapes
|
2022-09-02 15:33:30 +02:00 |
|
Wojciech Figat
|
569808af6d
|
Add TypeNameEditor for editing typename reference as soft string value
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2022-09-02 14:10:53 +02:00 |
|
Wojciech Figat
|
c9726ab05b
|
Compact graphics settings
|
2022-09-02 14:10:04 +02:00 |
|
Wojtek Figat
|
fba60f05a0
|
Refactor EditorPlugins to properly initialize and deinitialize
|
2022-09-02 09:52:41 +02:00 |
|
Wojtek Figat
|
1d7ba2210a
|
Fix crash on API event in C# after Editor hot-reload
|
2022-09-01 22:55:29 +02:00 |
|
Wojtek Figat
|
8885412350
|
Fix SSR shader on D3D10
|
2022-08-31 23:16:29 +02:00 |
|
Wojtek Figat
|
d712a83c69
|
Fix invisible static model if model is loaded but not yet streamed
|
2022-08-31 19:40:13 +02:00 |
|
Wojtek Figat
|
6f756acb33
|
Merge branch 'PrecisionRender-master'
|
2022-08-31 17:39:11 +02:00 |
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Wojtek Figat
|
a1dea6a756
|
Adjust triplanar texture sample node #735
|
2022-08-31 17:39:01 +02:00 |
|
Wojtek Figat
|
2b400a7f50
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Merge branch 'master' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-master
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2022-08-31 17:16:20 +02:00 |
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Wojtek Figat
|
3499127b91
|
Add new screenshot
|
2022-08-31 15:34:09 +02:00 |
|
Wojtek Figat
|
2cfd6c20e7
|
Bump up build number
|
2022-08-31 15:33:52 +02:00 |
|
Wojtek Figat
|
69a2d10c57
|
Add additive scene opening in Editor via drag&drop into Scene Tree window
|
2022-08-25 20:58:30 +02:00 |
|
Wojtek Figat
|
cbd2561e22
|
Update asset
|
2022-08-25 20:54:44 +02:00 |
|
Wojtek Figat
|
88b46d1720
|
Fix crash when changing actor scene
|
2022-08-25 20:54:25 +02:00 |
|
Wojtek Figat
|
98616f443b
|
Reduce actor orientation threshold
|
2022-08-25 19:42:06 +02:00 |
|
Wojtek Figat
|
2fb6ab4f44
|
Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges
|
2022-08-25 19:42:04 +02:00 |
|
Wojtek Figat
|
57cb15486e
|
Fix the Depth Of Field to be consistent no matter the resolution
|
2022-08-25 19:42:03 +02:00 |
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Wojtek Figat
|
d50908e10b
|
Cleanup DOF shader to use shader permutations for vertical/horizontal passes
|
2022-08-25 19:42:02 +02:00 |
|
Wojtek Figat
|
0b71549834
|
Add another editor viewport cam speed step
|
2022-08-25 19:42:01 +02:00 |
|
Wojtek Figat
|
20ebe3ac85
|
Fix game ticking in editor during cut-scene rendering at edit time
|
2022-08-25 19:42:00 +02:00 |
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