Wojciech Figat
cf1f8487e7
Merge remote-tracking branch 'origin/master' into gi
2022-06-15 10:37:24 +02:00
Wojtek Figat
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
Wojtek Figat
47a3ac36cd
Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
2022-06-14 19:53:17 +02:00
Wojtek Figat
98473487bc
Fix Editor Analytics tracking option file SetupStyle
...
#727
2022-06-14 19:51:38 +02:00
Wojtek Figat
3294624849
Add Double, Vector2/3/4 nodes to Visject graphs
2022-06-14 18:56:00 +02:00
Wojciech Figat
2522d84a21
Add default Post Process options to Graphics Settings
2022-06-14 12:01:16 +02:00
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Wojtek Figat
e43515f653
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
bc65057eb7
Add property type tooltip to Visject properties
2022-06-13 00:41:06 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78
Add Global Illumination options to PostFx Settings
2022-06-10 18:48:17 +02:00
Wojciech Figat
f685c67275
Add Global SDF quality setting and support for variable cascades count and resolution
2022-06-10 14:30:40 +02:00
Wojciech Figat
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
Wojtek Figat
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
Wojtek Figat
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
Wojciech Figat
f7955a5c4e
Add support for custom location of Custom Global Code in generated material source code
2022-05-12 13:44:57 +02:00
Wojtek Figat
5525527ecd
Add No Results node to Content Search if nothing found
2022-05-11 19:08:01 +02:00
Wojtek Figat
650d15a665
Add Ctrl+C shortcut for content search result copy
2022-05-11 19:03:36 +02:00
Wojtek Figat
a5bcff5231
Skip assets from temporary folder in Content Search
2022-05-11 19:03:19 +02:00
Wojtek Figat
782c3a0e3e
Add Find references utility for graph parameters and methods
2022-05-09 18:10:47 +02:00
Wojtek Figat
8b1e0df222
Add **Content Search** window to searching Visual Scripts and other assets
2022-05-08 19:42:34 +02:00
Wojtek Figat
1d228d28bf
Fix pasting/duplicating nodes in Visject to call spawn event
2022-05-08 19:11:42 +02:00
Wojtek Figat
1acac3845e
Add support for loading Visject surfaces without Surface UI
2022-05-06 18:45:12 +02:00
Wojtek Figat
4cedd0f30c
Fix scripting type search regression from 26d4ebd3d5
2022-05-06 17:37:07 +02:00
Wojtek Figat
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
Wojtek Figat
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
Wojtek Figat
ae63508049
More adjustment for content finder visibility
2022-05-04 18:37:26 +02:00
Wojtek Figat
7303377358
Reorganize Content Finder files
2022-05-04 18:15:12 +02:00
Wojtek Figat
2a4057cbc2
Add public events for Editor play mode flow
2022-05-03 23:08:47 +02:00
Wojtek Figat
225cc38ea8
Add late initialization to Content Finder tool in Editor
2022-05-03 16:14:07 +02:00
Wojciech Figat
acd064c364
Introduce separate GI directory
2022-05-02 12:09:53 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
2935b85543
Add preserving existing value of the Visual Script parameter when changing its type
2022-05-01 21:34:21 +02:00
Wojtek Figat
26d4ebd3d5
Fixes for Visual Scripting in Editor
2022-05-01 21:11:15 +02:00
Wojtek Figat
c5135372ca
Improve local variables displaying in Visual Script debugger
2022-05-01 20:43:02 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojciech Figat
8428f28239
Various improvements for SDF rendering
2022-04-29 17:11:39 +02:00
Wojtek Figat
c5bfdc66a4
Rename from a2eaab0ca3
2022-04-28 23:05:02 +02:00
Wojtek Figat
a2eaab0ca3
Split ScriptType into separate file to simply codebase
2022-04-28 22:59:24 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
Wojciech Figat
27a1dc8966
Improve property names displaying in UI and add Unit Test for it
2022-04-27 14:12:27 +02:00
Wojciech Figat
cad9bad950
Merge remote-tracking branch 'origin/master' into gi
2022-04-21 12:57:08 +02:00
Wojtek Figat
3c841b1be1
Add support for font size and color in Header attribute
2022-04-15 19:16:50 +02:00
Wojtek Figat
8a01a31e8d
Add keyboard key navigation to Content View based on items name first character
2022-04-15 17:12:50 +02:00
Wojtek Figat
493787d4d6
Add Custom Global Code node to materials for injecting custom code, includes or constants
2022-04-15 17:04:28 +02:00
Wojtek Figat
03524caebf
Fix function name
2022-04-14 23:14:49 +02:00
Wojtek Figat
4ac9406b90
Revert 017492dbfa
2022-04-14 23:10:01 +02:00
Wojtek Figat
3d76b2c10f
Add Array Add Unique node to Visual Scripting
2022-04-13 21:25:11 +02:00