Wojtek Figat
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6621e70ae7
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Add objects replication and RPC stats table to Network Profiler
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2023-09-26 10:33:12 +02:00 |
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Wojtek Figat
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21b90fb829
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Fix crash when spawning large amount of network objects at once by sending spawn message in parts
#1344
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2023-09-01 11:42:31 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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6458d7e0db
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Add support for sending replicated object data in parts
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2022-12-02 12:18:08 +01:00 |
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Wojciech Figat
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efb48697fa
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Add network RPCs
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2022-11-16 17:31:28 +01:00 |
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Wojciech Figat
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30fdde614d
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Add network objects ownership changing with network sync
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2022-10-24 15:02:11 +02:00 |
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Wojciech Figat
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b8697e7204
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Rename
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2022-10-24 14:30:08 +02:00 |
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Wojciech Figat
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479a83fdef
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Add objects despawning in networking
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2022-10-24 13:25:57 +02:00 |
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Wojciech Figat
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771f8ad02b
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Add objects spawning to networking
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2022-10-24 12:07:16 +02:00 |
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Wojciech Figat
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ff49401f3a
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Use objects id mapping for networking to have proper replication of networked object references
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2022-10-19 13:14:16 +02:00 |
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Wojtek Figat
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75221baa19
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Improvements
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2022-09-15 13:13:16 +02:00 |
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Wojciech Figat
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3347887432
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Network objects replication impl progress
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2022-09-14 14:54:32 +02:00 |
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