Wojtek Figat
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4d1ac04e5c
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Add GroupElement.AddSettingsButton for editor ui
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2023-04-29 11:10:48 +02:00 |
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Wojtek Figat
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385ef7361c
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Fix file size on unix systems if file is missing
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2023-04-28 23:55:11 +02:00 |
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Wojtek Figat
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b6ceed5c6d
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Add packaging iOS app to ipa file
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2023-04-28 23:54:50 +02:00 |
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Chandler Cox
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6fd636b421
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Change to serialize list as array
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2023-04-28 09:33:24 -05:00 |
|
Chandler Cox
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1978cb6df9
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Fix bug with not deleting all children on folder delete
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2023-04-28 08:48:13 -05:00 |
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Wojtek Figat
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8de2e6a424
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Fix build tool compilation with older dotnet tools
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2023-04-26 22:36:44 +02:00 |
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Wojtek Figat
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915f6a719d
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Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
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2023-04-26 20:03:27 +02:00 |
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Wojtek Figat
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12f5157bfb
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Add debug drawing selected skeleton node in Skinned Model window viewport
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2023-04-26 17:28:58 +02:00 |
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Wojtek Figat
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968e1328dc
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Add skeleton node or bone copy context menu in Editor
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2023-04-26 16:20:30 +02:00 |
|
Wojtek Figat
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6aaa5832a8
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Fix crash when updating GPU texture residency to 0
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2023-04-26 15:00:07 +02:00 |
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Wojtek Figat
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cf6b9b7ab5
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Fix crash when updating GPU texture residency to 0
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2023-04-26 14:59:36 +02:00 |
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Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
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2023-04-26 14:27:01 +02:00 |
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Wiktor Kocielski
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89d34650c0
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Fix LayersMatrixEditor
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2023-04-26 00:28:51 +03:00 |
|
Wojtek Figat
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39b89ada6c
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Fix Anim Graph state machine rule graph opening after transition removal undo
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2023-04-25 10:59:31 +02:00 |
|
Wojtek Figat
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698a9f1938
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Add **Interruption options** to State Machine transition
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2023-04-25 10:47:10 +02:00 |
|
Chandler Cox
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c920b75142
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Fix collision assets creation in non asset folders.
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2023-04-24 17:47:19 -05:00 |
|
Chandler Cox
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5178caeda6
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Add inputs to Random Range visject float nodes
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2023-04-24 17:27:43 -05:00 |
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Wojtek Figat
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7158cfb5bf
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Add **Any State to Anim Graph state machines**
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2023-04-24 20:20:27 +02:00 |
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Wiktor Kocielski
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2c9541f6a0
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ViewportIconsRenderer::AddActorWithTexture addition
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2023-04-24 19:08:29 +03:00 |
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Chandler Cox
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0b3259fcc3
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Increase size of add node so that vector3 fits correctly
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2023-04-24 11:02:44 -05:00 |
|
Ruan Lucas
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309302c212
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improv: set new material instance name to parent material name
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2023-04-23 13:27:32 -04:00 |
|
Wiktor Kocielski
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ce1b47979e
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Typo fixes
|
2023-04-23 18:26:05 +03:00 |
|
Ruan Lucas
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85cfc73bbf
|
clean code
|
2023-04-22 14:51:40 -04:00 |
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Wojtek Figat
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65e477cfd0
|
Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
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2023-04-22 19:55:29 +02:00 |
|
Ruan Lucas
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107bea9c2e
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implement: add "GetSubTags" to "Tags"
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2023-04-22 13:38:54 -04:00 |
|
Chandler Cox
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918140bc6d
|
Change List<Guid> to Guid[] when deserializing.
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2023-04-22 12:04:57 -05:00 |
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Wojtek Figat
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390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
|
2023-04-22 18:59:41 +02:00 |
|
Wojtek Figat
|
73ff053470
|
Fix ViewportIconsRenderer usage in game C++ scripts
|
2023-04-22 18:43:11 +02:00 |
|
Wojtek Figat
|
9377466ec8
|
Allow newer clang versions on Linux
|
2023-04-22 18:31:25 +02:00 |
|
Wojtek Figat
|
37032810c9
|
Fix collision data cooking from model asset by favoring CPU data fetching
|
2023-04-22 18:15:49 +02:00 |
|
Wojtek Figat
|
9e222d222c
|
Fix dead-lock in characters layout calc regression from e8aa2f922b
|
2023-04-22 18:00:25 +02:00 |
|
Wojtek Figat
|
55621054d8
|
Merge branch 'GoaLitiuM-vscode_goto_fix'
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2023-04-22 17:45:38 +02:00 |
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Wojtek Figat
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8d057f5b8e
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Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix
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2023-04-22 17:45:32 +02:00 |
|
Wojtek Figat
|
f04d723b29
|
Merge branch 'Withaust-nettransformfix'
|
2023-04-22 17:34:13 +02:00 |
|
Wojtek Figat
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2bd66cf625
|
Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
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2023-04-22 17:34:07 +02:00 |
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Wojtek Figat
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c9a2a17166
|
Merge branch 'PrecisionRender-add-missing-math-funcs'
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2023-04-22 17:31:39 +02:00 |
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Wojtek Figat
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c5b7d2fe8a
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Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs
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2023-04-22 17:31:33 +02:00 |
|
Wojtek Figat
|
978b3f835a
|
Add editor playback utilities for Audio Source and Scene Animation Player
|
2023-04-22 17:25:55 +02:00 |
|
|
|
765cd7a0f0
|
Fix managed scripting object handles created in managed side
|
2023-04-22 14:21:45 +03:00 |
|
|
|
f19e0628c5
|
Fix Visual Studio Code jump to line argument
|
2023-04-22 14:21:02 +03:00 |
|
Wojtek Figat
|
2090cba743
|
Fix crash when using multiple audio clips streaming with XAudio2 backend
|
2023-04-22 13:01:05 +02:00 |
|
Wojtek Figat
|
8d0cfcf05d
|
Fix missing initial audio source volume setup for XAudio2
|
2023-04-22 12:26:10 +02:00 |
|
Wojtek Figat
|
97e2e9a61d
|
Fix content view items refresh (eg. after delete) when using search field
|
2023-04-22 11:51:18 +02:00 |
|
Wiktor Kocielski
|
a1f225d2ef
|
[C++] NetTransform copy-paste mistake fix
|
2023-04-21 18:57:41 +03:00 |
|
Chandler Cox
|
c93b41a88d
|
Small Cleanup
|
2023-04-21 10:34:40 -05:00 |
|
Wojtek Figat
|
3e8a29cdd5
|
Improve XAudio2 backend playback quality for spatial multi-channel sounds
|
2023-04-21 15:59:41 +02:00 |
|
Wojtek Figat
|
3d16f97e4c
|
Improve audio source setup clip after all properties are read
|
2023-04-21 15:59:18 +02:00 |
|
Wojtek Figat
|
2afa287b67
|
Improve automatic slider speed for float value fields in Editor
|
2023-04-21 15:58:48 +02:00 |
|
Wojtek Figat
|
8457687025
|
Add Pan to Audio Source for stereo panning
|
2023-04-21 15:58:22 +02:00 |
|
Chandler Cox
|
76c6696ead
|
Add saving and re-opening all active scenes between editor sessions.
|
2023-04-21 08:36:56 -05:00 |
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