Wojtek Figat
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5a23060e05
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Add GPUTexture.UploadData for changing texture contents via TextureData container
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2025-06-16 22:35:50 +02:00 |
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Wojtek Figat
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d77024bbf1
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Fix crash when existing engine while content streaming is active
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2025-04-22 16:16:46 +02:00 |
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Wojtek Figat
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15da2d59e5
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Add GPUTexture::DownloadData to C#
#2973 #1446
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2025-04-07 23:32:37 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
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04dde7a3f2
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Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
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2025-01-30 22:03:21 +01:00 |
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Wojtek Figat
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44fae3838e
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Add GPUResourceUsage.Staging for both CPU read/write access
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2025-01-30 20:39:04 +01:00 |
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Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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59b4755379
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Move mesh code to shared base class and reordanize files
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2024-12-16 20:07:42 +01:00 |
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Wojtek Figat
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f8371d037b
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Refactor old ContentLoadingManager into Content for simplicity
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2024-10-11 23:05:09 +02:00 |
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Wojtek Figat
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9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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fc9aa5c184
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Fix texture streaming reallocation task to ignore not-resident mips
#2559
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2024-08-30 19:50:00 +02:00 |
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Wojtek Figat
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8a2acd360d
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Fix GPUTexture::GetData to properly handle volume textures
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2024-05-28 14:56:04 +02:00 |
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Wojtek Figat
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24e56a825e
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Fix streaming astc 6x6 textures that have higher block size
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2024-03-28 18:07:53 +01:00 |
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Wojtek Figat
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14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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1cb88bdc63
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Fix crash when using invalid GPUTextureDescription
#2261
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2024-02-20 11:44:49 +01:00 |
|
Wojtek Figat
|
10180de9c6
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
|
2024-02-19 22:26:16 +01:00 |
|
Wojtek Figat
|
f04f1cc90e
|
Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
|
2024-02-16 12:46:35 +01:00 |
|
Wojtek Figat
|
1da803c5fb
|
Fix compilation without GPU resources naming enabled
|
2024-01-11 17:59:34 +01:00 |
|
Wojtek Figat
|
df33de7176
|
Add ASTC texture compression on Android
|
2024-01-03 23:01:33 +01:00 |
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Wojtek Figat
|
53a2ebbd17
|
Add more ASTC texture formats with larger block sizes
|
2023-12-20 15:12:12 +01:00 |
|
Wojtek Figat
|
ae5fa9619b
|
Remove TextureUtils
|
2023-12-14 18:23:17 +01:00 |
|
Wojtek Figat
|
d7b17ae0a6
|
Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
|
2023-12-14 16:05:15 +01:00 |
|
Wojtek Figat
|
60202a3add
|
Fix deadlock when loading block-compressed texture that is smaller than block size
#2057
|
2023-12-14 15:14:49 +01:00 |
|
Wojtek Figat
|
2f4b956d78
|
Fix crash when unloading texture that has active streaming tasks
|
2023-11-27 11:53:21 +01:00 |
|
Wojtek Figat
|
4ae57e7769
|
Fix issue with asset loading to be properly canceled when reimporting file
#1894
|
2023-11-09 14:52:28 +01:00 |
|
Wojtek Figat
|
4a10878b45
|
Refactor GPUResourceProperty
|
2023-11-04 20:04:40 +01:00 |
|
Wojtek Figat
|
224e43ea55
|
Use soft asset ref to graphics settings
#1852
|
2023-11-03 19:23:38 +01:00 |
|
Wojtek Figat
|
fea4b3fcba
|
Add better Texture initialization API with custom data
|
2023-06-15 12:14:23 +02:00 |
|
Wojtek Figat
|
979168e82c
|
Refactor various Editor APIs to use auto-generated bindings instead of manual code
|
2023-06-12 14:34:07 +02:00 |
|
Wojtek Figat
|
1ffe8a7b60
|
Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
Add `AllowSpatialization` option to `AudioSource`
|
2023-04-20 15:01:22 +02:00 |
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Wojtek Figat
|
8a44ea5a99
|
Fix TextureMipData::GetPixels to properly copy pixels of the same format
Fixes #988
|
2023-04-13 11:20:56 +02:00 |
|
Wojtek Figat
|
b0966c9114
|
Add logging PixelFormat as string instead of integer value for better readability
|
2023-04-13 10:31:40 +02:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
d4601ecb44
|
Add memory usage query for various asset types
|
2022-12-09 15:48:43 +01:00 |
|
Wojciech Figat
|
a809a69ca0
|
Fixes for GPU resources C# object types
|
2022-12-09 11:28:39 +01:00 |
|
Wojciech Figat
|
df82a0f5d0
|
Add **GPU Memory profiler** to Editor
|
2022-12-08 16:30:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojciech Figat
|
0af86d8cb8
|
Add HDR env probes support
|
2022-07-19 10:33:52 +02:00 |
|
Wojciech Figat
|
6061a0a344
|
Add support for baking env probes in cooked game
|
2022-07-18 16:32:50 +02:00 |
|
Wojciech Figat
|
3dbff3cab7
|
Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
|
2022-07-18 13:02:34 +02:00 |
|
Wojciech Figat
|
a8579cadcc
|
Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
|
2022-07-14 15:37:54 +02:00 |
|
Wojtek Figat
|
1dab45f407
|
Add support for renaming GPU resources (development builds only)
|
2022-06-22 23:08:39 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
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