Wojtek Figat
|
0c0f128585
|
Fix collision proxy not updating on sequential mesh changes
#2920
|
2025-03-07 23:39:01 +01:00 |
|
Wojtek Figat
|
21047ac8ac
|
Upgrade CollisionCooking to use new MeshAccessor
|
2025-02-24 23:46:44 +01:00 |
|
Wojtek Figat
|
754d321ef0
|
Fix crash on incorrect index buffer size when building mesh buffers via MeshAccessor
#3246
|
2025-02-24 23:28:35 +01:00 |
|
Wojtek Figat
|
eaf48bb176
|
Fix regression in dynamic mesh bounds and triangles setup after refactor
|
2025-01-20 23:48:25 +01:00 |
|
Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
|
2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
|
db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
|
Wojtek Figat
|
ab99a25cee
|
Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Wojtek Figat
|
1bf29c042b
|
Refactor models and meshes to share more code in a base class
|
2024-12-19 00:20:08 +01:00 |
|
Wojtek Figat
|
59b4755379
|
Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
|