Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
7e145c56fd
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
a4082934b8
Update Editor UI to use empty Pivot after fa68a5f572
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#3031
2025-03-16 23:06:08 +01:00
Wojtek Figat
e9dcb8a8bb
Add option to build editor without profiler
2024-11-06 09:29:26 +01:00
Wojtek Figat
4ddf1a2cc8
Another fix for network profiler to properly handle stats updating when recording is disabled
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#2815
2024-10-14 12:12:06 +02:00
Wojtek Figat
23ad24751a
Fix editor tables rows coloring to start with darker one
2024-10-12 00:00:02 +02:00
Wojtek Figat
128321c655
Fix network profiler to properly calculate network usage statistics per second
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#2815
2024-09-23 20:15:50 +02:00
Wojtek Figat
650a2921a3
Add improved FormatBytesCount to print large sizes in more detailed way
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Instead of printing `2 GB` output `2.43 GB` to be more explicit.
Deprecate version with `int` in favor of a single `ulong`.
2024-08-17 14:35:13 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
618273977c
Minor improvements to code style #1541
2023-11-13 17:17:05 +01:00
Wojtek Figat
13881c7d97
Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks
2023-11-13 17:02:12 +01:00
Wojtek Figat
88f718709b
Add data sent/receive rate charts to the network profiler in Editor
2023-10-15 20:13:34 +02:00
Wojtek Figat
3ac7c4e0ee
Codestyle fix
2023-10-09 23:21:02 +02:00
Luke Schneider
ad28a3fdbf
Better light theme (Style) support, and a Default light theme (as a secondary option)
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1) Added ForegroundViewport as a new color. It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials. It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport. A new color seemed appropriate.
2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor). This includes the Row class, Asset class, SingleChart class, Timeline Class, and more.
3) Added a second theme/Style (DefaultLight) to include with the engine. It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary). I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
Wojtek Figat
6621e70ae7
Add objects replication and RPC stats table to Network Profiler
2023-09-26 10:33:12 +02:00
Wojtek Figat
216a5e9f92
Add support for displaying all active Network Peer stats in Editor Profiler tab
2023-09-25 16:49:18 +02:00
Wojtek Figat
2ae20c5fc4
Add formatting to network profiler bytes values
2023-05-21 22:36:14 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
7486bc640f
Add network profiler tab with network driver data sent/received
2022-11-30 22:05:58 +01:00