Commit Graph

473 Commits

Author SHA1 Message Date
Wojtek Figat
6ae370f8fc Fix camera cut flag in rendering to not trigger on origin change for smother visuals 2025-10-03 22:20:58 +02:00
Wojtek Figat
7e1ac5e167 Fix sky rendering in ortho and oblique projection
#3448
2025-10-02 18:48:14 +02:00
Wojtek Figat
1c581bceaf Fix sun shadows when direction is perfectly vertical
#3614
2025-09-20 23:52:04 +02:00
Wojtek Figat
47711ec5be Fix Volumetric Fog flicker on camera cuts
#3443
2025-09-19 23:10:03 +02:00
Wojtek Figat
eff5f84185 Improve shadow maps sharing in nested scene rendering 2025-09-02 22:14:07 +02:00
Wojtek Figat
cb92a2b8cb Optimize decals rendering with depth test
#3599
2025-08-14 13:04:57 +02:00
Wojtek Figat
f37b75df7b Add support for using shadow maps from linked scene rendering (eg. for 1p weapons) 2025-07-25 19:59:58 +02:00
Wojtek Figat
6132e45e25 Fix shadow lights checking loop if shadows are disabled 2025-07-25 16:00:44 +02:00
Wojtek Figat
dbd8297612 Add SortOrder to Environment Probe 2025-06-24 19:25:18 +02:00
Wojtek Figat
11dec8e868 Fix incorrectly rendered transparency in Physics Colliders view mode
#3474
2025-05-30 15:51:35 +02:00
Wojtek Figat
b58aaccc53 Fix missing Physics Colliders view if Debug Draw is disabled
#3498
2025-05-30 00:46:09 +02:00
Wojtek Figat
9ae1867c9e Fix crash when rendering bloom or lens flares in too small viewport 2025-04-22 12:08:10 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
98834131f1 Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
Wojtek Figat
897e451ab6 Restore shadows on Switch after refactor into Shadow Atlas 2025-03-10 21:00:49 +01:00
Wojtek Figat
5e8f9e357a Reorganize code 2025-03-08 20:25:03 +01:00
Wojtek Figat
4c9d51f0ef Code style cleanup
#3250
2025-03-08 20:18:38 +01:00
Muzz
953cbb6e40 Advanced Bloom commit. 2025-02-25 14:02:15 +10:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
aa8add7b38 Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations

#2985
2025-02-11 13:01:48 +01:00
Wojtek Figat
61a731704d Fix const-correctness in dictionary iterator access 2025-01-23 21:40:52 +01:00
Wojtek Figat
f5280eab74 Refactor and improve collections code
#3043
2025-01-23 14:44:11 +01:00
Wojtek Figat
addc6d5216 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Content/Editor/Gizmo/Material.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Source/Editor/Windows/Assets/ModelWindow.cs
#	Source/Editor/Windows/Assets/SkinnedModelWindow.cs
#	Source/Engine/Core/Types/Variant.cpp
2025-01-13 18:07:54 +01:00
Wojtek Figat
1b97e49ed9 Fix shadow maps rendering regression bug 2025-01-11 22:45:18 +01:00
Wojtek Figat
756ba0a533 Fix crash on shadows when using D3D10 2025-01-09 21:46:41 +01:00
Wojtek Figat
9264db8317 Simplify vertex colors debug draw mode 2025-01-08 18:10:48 +01:00
Wojtek Figat
3b4d4d234d Fix LOD Preview regression due to new instancing logic 2025-01-06 22:49:27 +01:00
Wojtek Figat
fa8f50ead1 Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
2024-12-16 22:52:05 +01:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
e2ed618056 Fix regression from 07aafea5af 2024-11-27 23:28:22 +01:00
Wojtek Figat
d4b663cd1a Fix crash when CAS shader is missing 2024-11-20 23:08:32 +01:00
Mateusz Karbowiak
9c448f75d8 Collections const correctness fix (style) 2024-10-31 00:29:38 +01:00
Mateusz Karbowiak
5439efc559 Collections implicit cast constructor fix
This one prohibits annoying casts. It is also important for future context injection and follows STL practice.
2024-10-30 22:30:55 +01:00
Mateusz Karbowiak
f77f551b72 Collections type aliasing fix
This one is debatable. It follows modern C++.
2024-10-30 22:30:54 +01:00
Mateusz Karbowiak
a55866d558 Collections casts fix 2024-10-30 22:18:47 +01:00
Mateusz Karbowiak
02db7d02f2 Collections const-correctness fix 2024-10-30 21:06:16 +01:00
Wojtek Figat
79471af0c1 Fix bug in new shadows rendering when there are too many lights 2024-10-10 11:19:06 +02:00
Wojtek Figat
c597c38705 Fix volumetric fog particles after objects instancing refactor 2024-10-01 15:07:32 +02:00
Wojtek Figat
5f19538455 Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
Wojtek Figat
2ad9c7f4d5 Fix Skybox rendering regression
#2943
2024-09-24 23:01:13 +02:00
Wojtek Figat
3b3be75d94 Fix DDGI probes debug when using very large amount of probes 2024-09-23 20:31:54 +02:00
Wojtek Figat
18dc475f40 Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
Wojtek Figat
f983be6104 Fix realtime environment probes updating
#2191
2024-09-19 23:46:04 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
33ccdea761 Fixes and shader update
#2673
2024-09-12 09:02:48 +02:00
Wojtek Figat
545e59aba5 Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
2024-09-09 05:59:17 +02:00
Wojtek Figat
6a4d9877e6 Remove unsured variable 2024-08-29 19:34:17 +02:00
Muzz
09737023a1 Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
2024-08-29 19:01:37 +02:00
Wojtek Figat
499ef51875 Fix draw calls sorting to favor distance over geometry and material
#2271 #2306
2024-08-27 16:01:46 +02:00
Wojtek Figat
fb2af0e0e7 Fix regression in Sort Key usage 2024-08-22 18:49:03 +02:00