Wojtek Figat
|
6ae370f8fc
|
Fix camera cut flag in rendering to not trigger on origin change for smother visuals
|
2025-10-03 22:20:58 +02:00 |
|
Wojtek Figat
|
7e1ac5e167
|
Fix sky rendering in ortho and oblique projection
#3448
|
2025-10-02 18:48:14 +02:00 |
|
Wojtek Figat
|
1c581bceaf
|
Fix sun shadows when direction is perfectly vertical
#3614
|
2025-09-20 23:52:04 +02:00 |
|
Wojtek Figat
|
47711ec5be
|
Fix Volumetric Fog flicker on camera cuts
#3443
|
2025-09-19 23:10:03 +02:00 |
|
Wojtek Figat
|
eff5f84185
|
Improve shadow maps sharing in nested scene rendering
|
2025-09-02 22:14:07 +02:00 |
|
Wojtek Figat
|
cb92a2b8cb
|
Optimize decals rendering with depth test
#3599
|
2025-08-14 13:04:57 +02:00 |
|
Wojtek Figat
|
f37b75df7b
|
Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
|
2025-07-25 19:59:58 +02:00 |
|
Wojtek Figat
|
6132e45e25
|
Fix shadow lights checking loop if shadows are disabled
|
2025-07-25 16:00:44 +02:00 |
|
Wojtek Figat
|
dbd8297612
|
Add SortOrder to Environment Probe
|
2025-06-24 19:25:18 +02:00 |
|
Wojtek Figat
|
11dec8e868
|
Fix incorrectly rendered transparency in Physics Colliders view mode
#3474
|
2025-05-30 15:51:35 +02:00 |
|
Wojtek Figat
|
b58aaccc53
|
Fix missing Physics Colliders view if Debug Draw is disabled
#3498
|
2025-05-30 00:46:09 +02:00 |
|
Wojtek Figat
|
9ae1867c9e
|
Fix crash when rendering bloom or lens flares in too small viewport
|
2025-04-22 12:08:10 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
98834131f1
|
Add smooth shadows blending between directional light cascades
It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
|
2025-03-27 10:48:35 +01:00 |
|
Wojtek Figat
|
897e451ab6
|
Restore shadows on Switch after refactor into Shadow Atlas
|
2025-03-10 21:00:49 +01:00 |
|
Wojtek Figat
|
5e8f9e357a
|
Reorganize code
|
2025-03-08 20:25:03 +01:00 |
|
Wojtek Figat
|
4c9d51f0ef
|
Code style cleanup
#3250
|
2025-03-08 20:18:38 +01:00 |
|
Muzz
|
953cbb6e40
|
Advanced Bloom commit.
|
2025-02-25 14:02:15 +10:00 |
|
Wojtek Figat
|
a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2025-02-18 09:19:59 +01:00 |
|
Wojtek Figat
|
aa8add7b38
|
Fix large worlds rendering of meshes
Add `Double4x4` for higher precision matrices operations
#2985
|
2025-02-11 13:01:48 +01:00 |
|
Wojtek Figat
|
61a731704d
|
Fix const-correctness in dictionary iterator access
|
2025-01-23 21:40:52 +01:00 |
|
Wojtek Figat
|
f5280eab74
|
Refactor and improve collections code
#3043
|
2025-01-23 14:44:11 +01:00 |
|
Wojtek Figat
|
addc6d5216
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
|
2025-01-13 18:07:54 +01:00 |
|
Wojtek Figat
|
1b97e49ed9
|
Fix shadow maps rendering regression bug
|
2025-01-11 22:45:18 +01:00 |
|
Wojtek Figat
|
756ba0a533
|
Fix crash on shadows when using D3D10
|
2025-01-09 21:46:41 +01:00 |
|
Wojtek Figat
|
9264db8317
|
Simplify vertex colors debug draw mode
|
2025-01-08 18:10:48 +01:00 |
|
Wojtek Figat
|
3b4d4d234d
|
Fix LOD Preview regression due to new instancing logic
|
2025-01-06 22:49:27 +01:00 |
|
Wojtek Figat
|
fa8f50ead1
|
Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
|
2024-12-16 22:52:05 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
e2ed618056
|
Fix regression from 07aafea5af
|
2024-11-27 23:28:22 +01:00 |
|
Wojtek Figat
|
d4b663cd1a
|
Fix crash when CAS shader is missing
|
2024-11-20 23:08:32 +01:00 |
|
Mateusz Karbowiak
|
9c448f75d8
|
Collections const correctness fix (style)
|
2024-10-31 00:29:38 +01:00 |
|
Mateusz Karbowiak
|
5439efc559
|
Collections implicit cast constructor fix
This one prohibits annoying casts. It is also important for future context injection and follows STL practice.
|
2024-10-30 22:30:55 +01:00 |
|
Mateusz Karbowiak
|
f77f551b72
|
Collections type aliasing fix
This one is debatable. It follows modern C++.
|
2024-10-30 22:30:54 +01:00 |
|
Mateusz Karbowiak
|
a55866d558
|
Collections casts fix
|
2024-10-30 22:18:47 +01:00 |
|
Mateusz Karbowiak
|
02db7d02f2
|
Collections const-correctness fix
|
2024-10-30 21:06:16 +01:00 |
|
Wojtek Figat
|
79471af0c1
|
Fix bug in new shadows rendering when there are too many lights
|
2024-10-10 11:19:06 +02:00 |
|
Wojtek Figat
|
c597c38705
|
Fix volumetric fog particles after objects instancing refactor
|
2024-10-01 15:07:32 +02:00 |
|
Wojtek Figat
|
5f19538455
|
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
|
2024-09-29 22:03:46 +02:00 |
|
Wojtek Figat
|
2ad9c7f4d5
|
Fix Skybox rendering regression
#2943
|
2024-09-24 23:01:13 +02:00 |
|
Wojtek Figat
|
3b3be75d94
|
Fix DDGI probes debug when using very large amount of probes
|
2024-09-23 20:31:54 +02:00 |
|
Wojtek Figat
|
18dc475f40
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
|
2024-09-23 14:11:05 +02:00 |
|
Wojtek Figat
|
f983be6104
|
Fix realtime environment probes updating
#2191
|
2024-09-19 23:46:04 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
33ccdea761
|
Fixes and shader update
#2673
|
2024-09-12 09:02:48 +02:00 |
|
Wojtek Figat
|
545e59aba5
|
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
|
2024-09-09 05:59:17 +02:00 |
|
Wojtek Figat
|
6a4d9877e6
|
Remove unsured variable
|
2024-08-29 19:34:17 +02:00 |
|
Muzz
|
09737023a1
|
Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
|
2024-08-29 19:01:37 +02:00 |
|
Wojtek Figat
|
499ef51875
|
Fix draw calls sorting to favor distance over geometry and material
#2271 #2306
|
2024-08-27 16:01:46 +02:00 |
|
Wojtek Figat
|
fb2af0e0e7
|
Fix regression in Sort Key usage
|
2024-08-22 18:49:03 +02:00 |
|