Commit Graph

16 Commits

Author SHA1 Message Date
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
2af4e8fe10 Add AV video backend for macOS and iOS 2024-05-22 11:53:46 +02:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
2853af20f6 Tweak iOS AOT options 2024-01-28 01:23:58 +01:00
Wojtek Figat
fe711405ac Fix iOS build with dotnet8 on arm64 macOS 2023-12-22 11:21:29 +01:00
Wojtek Figat
e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
Andrew Spiering
97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Wojtek Figat
621d408078 Add iOS app exporting 2023-06-10 23:05:52 +02:00
Wojtek Figat
e5f4a52be1 Finish Mono AOT for iOS with .NET 7 2023-04-13 21:55:42 +02:00
Wojtek Figat
0652a1c367 Add more code for iOS mono aot 2023-04-13 10:00:40 +02:00
Wojtek Figat
c5491eea97 Add Mono AOT for iOS to run C# 2023-04-13 08:34:49 +02:00
Wojtek Figat
aa64da9869 Mark iOS platform as AOT-only 2023-04-06 14:19:10 +02:00
Wojtek Figat
c615ad18a8 Build deps for iOS 2023-03-16 22:13:37 +01:00
Wojtek Figat
0ba261d338 Add iOS platform (refactor Mac into shared Apple platform impl) 2023-03-15 20:58:23 +01:00