Wojtek Figat
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b0ca1cc652
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Fix crash when applying prefab that includes both removed and added objects
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2021-11-04 16:00:02 +01:00 |
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Wojtek Figat
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568c70f2f7
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Optimize physics shapes debug drawing for large scenes by using culling for colliders
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2021-11-04 15:59:41 +01:00 |
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Wojtek Figat
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6dfedd219b
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Minor improvements and fixes for Editor
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2021-11-04 15:59:06 +01:00 |
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Wojtek Figat
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d5f9e18107
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Use automatic target anchor for new ragdolls to make it easier for setup
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2021-11-04 12:17:52 +01:00 |
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Wojtek Figat
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f303b1c061
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Add EnableAutoAnchor to Joint for automatic target anchor setup
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2021-11-04 12:17:08 +01:00 |
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Wojtek Figat
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a45ecf7ec3
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Add MaxDepenetrationVelocity for Ragdoll
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2021-11-04 12:12:36 +01:00 |
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Wojtek Figat
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26e9ddc8e0
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Add custom editor for Ragdoll to display the total mass
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2021-11-03 19:39:22 +01:00 |
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Wojtek Figat
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0f997dbc75
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Add automatic preserving of basic joint properties when converting between types in Editor
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2021-11-03 19:35:49 +01:00 |
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Wojtek Figat
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837747fea2
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Add options for position/velocity solver iterations config for ragdolls
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2021-11-03 19:26:05 +01:00 |
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Wojtek Figat
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67f0056121
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Fix generated DefaultValue attribute to match the field value type
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2021-11-03 19:25:44 +01:00 |
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Wojtek Figat
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4875bfb336
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Add Ragdoll support and ragdolls generation utility to Animated Model context menu
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2021-11-03 19:24:59 +01:00 |
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Wojtek Figat
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dfb739afcf
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More fixes
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2021-11-03 12:26:10 +01:00 |
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Wojtek Figat
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f6e8596e91
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Add support for overriding Anim Graph output for Animated Model
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2021-11-03 12:25:31 +01:00 |
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Wojtek Figat
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bd531aa6c2
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Add Joint.SetJointOrientation utility
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2021-11-03 12:24:41 +01:00 |
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Wojtek Figat
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fc55f6c7e9
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Cleanup some code
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2021-11-03 11:51:35 +01:00 |
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Wojtek Figat
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2ee835d23b
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Fix removing keys in Dictionary with string keys
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2021-11-03 11:51:10 +01:00 |
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Wojtek Figat
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254ebd1e7f
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Tweaks
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2021-11-03 10:45:00 +01:00 |
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Wojtek Figat
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5f7112a404
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Add Quaternion::FromDirection to C++
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2021-11-03 10:44:12 +01:00 |
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Wojtek Figat
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f8e63f2994
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Fix snapping rigidbodies to the floor
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2021-11-02 15:16:35 +01:00 |
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Wojtek Figat
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62b0d19866
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Refactor Rigidbody automatic mass calculation to include physical material Density
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2021-11-01 21:44:09 +01:00 |
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Wojtek Figat
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e90f06748c
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Fix missing AnimatedModel pose access if it's not initialized yet
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2021-10-27 20:45:02 +02:00 |
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Wojtek Figat
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5e6b6133ca
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Add Joint.SetJointLocation for easier joints setup
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2021-10-27 20:37:46 +02:00 |
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Wojtek Figat
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fe28aa4f5e
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Add helper comment about CapsuleCollider height
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2021-10-27 17:43:34 +02:00 |
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Wojtek Figat
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e25915b9d1
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Fix D6Joint twist limit debug display
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2021-10-27 17:43:16 +02:00 |
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Wojtek Figat
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b79feda477
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Add ToString for some packed vector types
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2021-10-27 16:38:50 +02:00 |
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Wojtek Figat
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76e284e2ac
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Fix error when using over 180 angle for joint limits
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2021-10-27 12:15:35 +02:00 |
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Wojtek Figat
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7862fe9c38
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Add physics colliders selecting in PhysicsColliders debug view
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2021-10-27 12:14:32 +02:00 |
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Wojtek Figat
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7ca83858ab
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Optimize vertex buffer writing in Debug Draw
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2021-10-27 11:03:08 +02:00 |
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Wojtek Figat
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883a829590
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Fix missing copy destination offset in dynamic buffer update on D3D11
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2021-10-27 10:25:07 +02:00 |
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Wojtek Figat
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69e2b8313b
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Optimize PhysicsColliders mode rendering in Editor
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2021-10-27 10:23:57 +02:00 |
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Wojtek Figat
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39c170cb2f
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Attempt to implement video output modes on Vulkan
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2021-10-25 23:31:45 +02:00 |
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Wojtek Figat
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eb04fc39ea
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Optimizations for Vulkan device
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2021-10-25 23:31:23 +02:00 |
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Wojtek Figat
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cc7959a390
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Add explicit operator for Color32 to Int4
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2021-10-25 23:23:33 +02:00 |
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Wojtek Figat
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07a6e50d14
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Fix custom actor options for prefab window
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2021-10-25 23:23:07 +02:00 |
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Wojtek Figat
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b9e29520cf
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Fix __popcnt on MSVC only if SSE 4.2 is available
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2021-10-25 10:52:13 +02:00 |
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Wojtek Figat
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8fdfbfdfe2
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Revert
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2021-10-23 16:43:18 +02:00 |
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Wojtek Figat
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f87544bbaf
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Add ScriptingTypeHandle::IsSubclassOf
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2021-10-23 16:43:17 +02:00 |
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Wojtek Figat
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7a0e2c01d4
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Add support for parsing negation in scripting api preprocessor
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2021-10-23 16:43:16 +02:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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0b3d6b03ac
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Add helper docs
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2021-10-23 16:43:14 +02:00 |
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Wojtek Figat
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112fa7ec23
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Fix code style
#659
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2021-10-21 19:10:15 +02:00 |
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Wojtek Figat
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c3c98ad20b
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Merge branch 'LinuxProcess' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-LinuxProcess
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2021-10-21 19:04:30 +02:00 |
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Wojtek Figat
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061de0159d
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Merge branch 'CopyLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CopyLinuxFile
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2021-10-21 18:57:32 +02:00 |
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Wojtek Figat
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8eefe76bda
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Fixes
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2021-10-21 18:57:26 +02:00 |
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Wojtek Figat
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11632872d6
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Merge branch 'MoveLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-MoveLinuxFile
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2021-10-21 18:53:33 +02:00 |
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Wojtek Figat
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3194e58fb9
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Merge branch 'CalculateDPI' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CalculateDPI
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2021-10-21 18:49:40 +02:00 |
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Wojtek Figat
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14ab99595d
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Fix deprecated api ignoring macros on clang
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2021-10-21 18:47:00 +02:00 |
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nothingTVatYT
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8d77dd9f04
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Merge branch 'master' into LinuxProcess
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2021-10-21 04:14:04 +02:00 |
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nothingTVatYT
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56ec927554
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add LinuxProcess that supports workingDir, env and logging
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2021-10-21 04:03:42 +02:00 |
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Wojtek Figat
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11e73e1b94
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Fix RunProcess on Linux with custom working directory
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2021-10-20 23:13:44 +02:00 |
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