Wojtek Figat
0d0dc9bc07
Merge branch 'output-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-output-win
2023-10-01 11:27:11 +02:00
Chandler Cox
b943c7ca3e
Add extra check for stationary rotation.
2023-09-30 22:19:09 -05:00
Chandler Cox
113307ddf9
Simplify to return main window even in editor.
2023-09-30 21:36:41 -05:00
Chandler Cox
8edd50c293
Simplify
2023-09-30 21:34:40 -05:00
Chandler Cox
cc681de30e
Fix more and add bool check to orient the actor or not.
2023-09-30 21:33:27 -05:00
Chandler Cox
260c48e41d
Change blur panel to draw self. Fix issue with blur strength slider.
2023-09-30 17:44:42 -05:00
Chandler Cox
bae1cfbc8a
Change base editor window size to 75% of desktop size when restored for first time.
2023-09-30 17:35:42 -05:00
Chandler Cox
1366c2850f
Fix Actor.RotateAround to rotate the actors orientation.
2023-09-30 17:21:48 -05:00
Nils Hausfeld
07d13f0144
- Implemented very basic support for method override nodes
...
- Cleanup
2023-09-30 23:06:26 +02:00
Chandler Cox
85a985cd7f
Expose Main Window to c# through Screen class.
2023-09-30 13:52:20 -05:00
Nils Hausfeld
aca6d7110d
- Cleanup and comments
2023-09-30 20:27:51 +02:00
Nils Hausfeld
2e09c4fb63
- Made visject items a tiny tiny tiny bit taller
2023-09-30 20:22:49 +02:00
Nils Hausfeld
1dc01cd023
- Added compatibility checks to packing structures nodes
...
- Added compatibility checks to more function nodes
2023-09-30 20:07:33 +02:00
Nils Hausfeld
719efc4a99
- Added Input/Output compatibility check to event based nodes
...
- Removed a huge chunk of compatibility checking code out of CMItem
2023-09-30 13:45:21 +02:00
Nils Hausfeld
35f641955b
- Removed NodeTypeHint
...
- Added delegates to check compatiblity with custom archetypes
- Added compatibility check to InvokeMethod archetype
2023-09-30 13:20:04 +02:00
6483f95450
Fix Visual Studio project folder GUIDs randomization during regeneration
2023-09-30 03:26:56 +03:00
cc318dddd7
Remap non-native Editor VS build configurations to native configurations
2023-09-30 02:37:05 +03:00
c9324004eb
Build C# bindings after generating engine project files
2023-09-30 01:22:43 +03:00
8b8970e4b9
Generate VSCode attach profile for native debugging
2023-09-29 23:51:27 +03:00
bf2c10b036
Generate one VSCode debugger attach launch profile per debugger type
2023-09-29 23:51:24 +03:00
8a19b5ddd6
Skip adding VSCode task and launch profiles for plugins and dependencies
2023-09-29 23:51:22 +03:00
811d639573
Generate Visual Studio Code build tasks for C#-projects
2023-09-29 23:51:17 +03:00
Nils Hausfeld
3befe4bb4a
- Fixed a bug where items with a string match didn't get highlighted anymore when the group name matched
...
- Remouved double filtering when group name matched
- Started fixing asynchronous Un/Packing nodes filtering
2023-09-29 21:53:34 +02:00
18310c9264
Fix loading shared managed assemblies multiple times
2023-09-29 22:12:50 +03:00
Nils Hausfeld
b5dc916568
- Moved ScriptType casting check from Box to ScriptType class
...
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld
091d34b20d
- Even more cleanup and comments
2023-09-29 17:26:56 +02:00
Nils Hausfeld
4bf46c3af3
- More cleanup and comments
2023-09-29 17:19:38 +02:00
Nils Hausfeld
a4970b7fce
- Group names now get filtered again (currently doing a second filtering pass through the items)
...
- More cleanup
2023-09-29 16:25:34 +02:00
Edu Garcia
8cdd026826
Merge branch 'FlaxEngine:master' into renameNewActor
2023-09-29 15:04:23 +01:00
Nils Hausfeld
2144ad4f7b
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-29 16:00:15 +02:00
Zode
db8f721fa7
Fix build project generation under arch
2023-09-29 11:20:24 +03:00
Chandler Cox
8f5af2e149
Fix bool editor when null.
2023-09-28 19:49:59 -05:00
Ruan Lucas
bb54229760
Simplify code
2023-09-28 20:13:57 -04:00
Chandler Cox
9975bde78c
Change output window search and scroll bars to be like other windows.
2023-09-28 19:09:02 -05:00
Wojtek Figat
fd3f10864b
Fixes for iOS #1312
2023-09-29 00:00:51 +02:00
1d42988f39
Fix VisualScript method calls not working with value types
2023-09-29 00:50:19 +03:00
Edu Garcia
6d3fdeec8a
Rename new actor after creating it
2023-09-28 22:50:07 +01:00
Edu Garcia
8eed667d5a
Makes BaseLinesGapScale configurable for Label
2023-09-28 22:41:24 +01:00
Chandler Cox
9a5d8e2c51
Fix tooltip crash
2023-09-28 15:31:30 -05:00
Nils Hausfeld
84b240216f
- Implemented context sensitive toggle functionality
...
- Item list now updates on the fly when toggleing context sensitivity
- Added profiling
- Fixed a highlighting bug
- Minor cleanup
2023-09-28 21:31:58 +02:00
96d880df6a
Fix crash in SceneAnimationPlayer
2023-09-28 22:06:07 +03:00
58445f04c4
Fix potential incorrect null checks in FlaxEngine.Objects
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
ea201b6173
Fix null check in SceneAnimationWindow
...
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Nils Hausfeld
b96098e555
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-28 20:59:59 +02:00
Nils Hausfeld
9acee40746
- Added context sensitive toggle gui
2023-09-28 20:53:47 +02:00
Nils Hausfeld
98f65ec303
Merge branch 'master' into Visject-ContextSensitiveNodes
2023-09-28 20:34:56 +02:00
Wojtek Figat
310d61edda
Merge branch 'Tryibion-prevent-full-desktop'
2023-09-28 20:34:29 +02:00
Wojtek Figat
983694eb4f
Merge branch 'prevent-full-desktop' of https://github.com/Tryibion/FlaxEngine into Tryibion-prevent-full-desktop
2023-09-28 20:34:12 +02:00
Chandler Cox
9694522b4e
Change to use enum value.
2023-09-28 13:25:56 -05:00
Wojtek Figat
7e55a61444
Merge branch 'GoaLitiuM-editor_bindings'
2023-09-28 20:18:35 +02:00