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b23606c5eb
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_wip
Build Android / Game (Android, Release ARM64) (push) Has been cancelled
Build iOS / Game (iOS, Release ARM64) (push) Has been cancelled
Build Linux / Editor (Linux, Development x64) (push) Has been cancelled
Build Linux / Game (Linux, Release x64) (push) Has been cancelled
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2025-12-09 21:49:37 +02:00 |
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0bb59994b1
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Use in over ref modifier in Math functions input parameters
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2025-12-07 00:07:32 +02:00 |
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4e81749474
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Fix ref usage warnings with in-parameters
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2025-12-06 00:36:28 +02:00 |
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5113ebf66d
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_amend in parameters
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2025-12-06 00:33:47 +02:00 |
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fa74b6094e
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Deprecate UseFastPDBLinking
This is no longer supported in VS2026
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2025-12-06 00:03:42 +02:00 |
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7e75aa53ac
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Pass const ref parameters as in parameters in C# bindings
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2025-12-06 00:01:28 +02:00 |
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0faca0675d
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Fix mixed newline characters in generated bindings
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2025-12-05 16:03:28 +02:00 |
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2d038e4508
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Show properties without getter in generic editor
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2025-12-02 18:33:43 +02:00 |
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092beb6ae9
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Fix compilation error
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2025-11-28 11:59:56 +02:00 |
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eb69186271
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-11-28 11:58:44 +02:00 |
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Wojtek Figat
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a1999183f2
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Fix compilation regression
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2025-11-27 09:13:14 +01:00 |
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Wojtek Figat
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1e3ce48024
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Fix compilation regression
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2025-11-26 23:43:20 -08:00 |
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Wojtek Figat
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403d2cedc0
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Updates to engine for porting to blue platform
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2025-11-26 06:28:54 -08:00 |
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Wojtek Figat
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c8839b8587
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Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
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2025-11-26 00:22:48 -08:00 |
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Wojtek Figat
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cf048c9804
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Fix path filter query warning
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2025-11-26 00:07:00 -08:00 |
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Wojtek Figat
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bea75f51bd
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Fix AOT libs cooking to avoid file dirtying for more accurate iterative cooking
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2025-11-26 00:02:40 -08:00 |
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Wojtek Figat
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92254eefcc
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SImplify some code and update code for platforms
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2025-11-25 00:20:14 -08:00 |
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Wojtek Figat
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2a55cda583
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Add fallback location of engine managed library on AOT platforms
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2025-11-20 14:58:30 -08:00 |
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Wojtek Figat
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7c91c03adf
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Merge remote-tracking branch 'origin/master'
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2025-11-20 06:26:09 -08:00 |
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Wojtek Figat
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caa902ea9b
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Fix shader compilation without HLSL 2021 on Vulkan
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2025-11-20 13:47:23 +01:00 |
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Wojtek Figat
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fb07071e24
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Restore Global Surface Atlas and DDGI on Apple platforms
#3797
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2025-11-20 13:47:18 +01:00 |
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Wojtek Figat
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a1cb7dcbe7
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Fix GPU BVH shader compilation for macOS/iOS
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2025-11-20 13:47:11 +01:00 |
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Wojtek Figat
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032f698c7b
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Fix shader warning
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2025-11-19 23:29:28 -08:00 |
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0ac3ab2329
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Merge remote-tracking branch 'origin/master' into sdl_platform
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2025-11-19 18:30:08 +02:00 |
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Wojtek Figat
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e2aaef9b88
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Fix shader warning
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2025-11-19 08:27:33 -08:00 |
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Wojtek Figat
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ee0303bcfb
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Merge branch 'Tryibion-fix-spline-draw'
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2025-11-18 21:30:53 +01:00 |
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Wojtek Figat
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1523c7b4ce
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Merge branch 'fix-spline-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-spline-draw
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2025-11-18 21:30:50 +01:00 |
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Wojtek Figat
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a16a8eaded
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Merge branch 'Tryibion-fix-anim-event-edge'
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2025-11-18 21:30:05 +01:00 |
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Wojtek Figat
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9ff9d48ffd
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Merge branch 'fix-anim-event-edge' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-event-edge
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2025-11-18 21:30:01 +01:00 |
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Wojtek Figat
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dfb1fb91a5
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Fix ability to override material instance hidden parameters
#3802
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2025-11-18 21:29:51 +01:00 |
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Wojtek Figat
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8f56ab9534
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Fix crash when creating empty material instance
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2025-11-18 18:45:43 +01:00 |
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Wojtek Figat
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c0dda45c7b
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Fix crash on exit when C# code was bound to asset unloading event called after C# shutdown
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2025-11-18 18:00:02 +01:00 |
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Wojtek Figat
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3efb981f00
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Fix rare issues on input bugs in Visject
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2025-11-18 16:51:43 +01:00 |
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Wojtek Figat
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ed408917c6
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Fix Visject Surface node dependent connection types init on load
#3802
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2025-11-18 16:41:24 +01:00 |
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Wojtek Figat
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2ca435a414
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Fix shader graph assets loading to wait for async task
#3802
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2025-11-18 16:11:31 +01:00 |
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Wojtek Figat
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de9e282bad
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Fix config version in GDK manifest
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2025-11-18 05:42:21 -08:00 |
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Wojtek Figat
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c437daf9be
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Fix new compiler DXC changes
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2025-11-18 05:42:02 -08:00 |
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Wojtek Figat
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1e4f96486f
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Fix audio playback bug from video on Xbox
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2025-11-18 03:55:52 -08:00 |
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Wojtek Figat
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e03d0f3322
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Fix shader compilation with HLSL 2021
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2025-11-18 12:09:20 +01:00 |
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Wojtek Figat
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5f0e1253cc
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Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
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2025-11-18 12:08:54 +01:00 |
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Wojtek Figat
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7e6b040258
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Update DXC shader compiler to 1.8 version (for D3D12)
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2025-11-18 12:08:11 +01:00 |
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Wojtek Figat
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329ebb6482
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Add custom shader compiler for Xbox Scarlett
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2025-11-18 12:07:39 +01:00 |
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Wojtek Figat
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7a9c58003d
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Fix video playback on Xbox
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2025-11-17 04:41:57 -08:00 |
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Wojtek Figat
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371a16e37b
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Fixes for Xbox with Mono AOT
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2025-11-16 14:50:22 -08:00 |
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Chandler Cox
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95629e792d
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Fix additional edge cases
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2025-11-15 22:12:35 -06:00 |
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Chandler Cox
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e79af2fd60
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Handle additional edge cases for anim event.
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2025-11-15 21:39:21 -06:00 |
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Wojtek Figat
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4aba0153f8
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Prioritize Dotnet libs on Mono AOT
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2025-11-15 14:57:12 -08:00 |
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Wojtek Figat
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f91c33e17c
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Another fix for shader compilation on Vulkan
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2025-11-15 23:42:03 +01:00 |
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Chandler Cox
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6c29877b20
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Fix spline bezier drawing.
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2025-11-15 15:58:50 -06:00 |
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Wojtek Figat
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3abde6ecfc
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Merge branch 'VitaminCpp-fix_bvh_generation_crash'
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2025-11-15 22:33:24 +01:00 |
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