Commit Graph

5584 Commits

Author SHA1 Message Date
Ruan Lucas
c900b6525d forgot to save the XD file 2023-04-30 14:30:08 -04:00
Ruan Lucas
176f95fbbc move == operator from Actor class to Object class 2023-04-30 14:25:41 -04:00
Ruan Lucas
cfefe7a24c add == operator on Actors 2023-04-30 11:06:58 -04:00
Ruan Lucas
299ca398fa small change in particle window 2023-04-29 18:44:54 -04:00
Ruan Lucas
bc9c9d2e72 Merge branch 'FlaxEngine:master' into master 2023-04-29 08:48:52 -04:00
Wojtek Figat
6d7e23f254 Fix text wrapping regression 2023-04-29 13:05:23 +02:00
Wojtek Figat
b89d32ce2b Fix text wrapping regression 2023-04-29 13:05:06 +02:00
Wojtek Figat
3136079ca3 Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6 2023-04-29 12:18:39 +02:00
Wojtek Figat
7f741c04ed Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements 2023-04-29 12:18:28 +02:00
Wojtek Figat
5a2831d0cb Various improvements 2023-04-29 12:11:17 +02:00
Wojtek Figat
896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
Wojtek Figat
ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size 2023-04-29 12:09:36 +02:00
320955f8b7 Use weak handles for marshalling temporary managed-to-native parameters 2023-04-29 12:41:02 +03:00
6378f62acd Improve weak managed handle collection
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
7c0d1ab977 Fix access level of generated type marshaller if target type is protected or private 2023-04-29 11:11:30 +02:00
Wojtek Figat
4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui 2023-04-29 11:10:48 +02:00
Wojtek Figat
385ef7361c Fix file size on unix systems if file is missing 2023-04-28 23:55:11 +02:00
Wojtek Figat
b6ceed5c6d Add packaging iOS app to ipa file 2023-04-28 23:54:50 +02:00
Chandler Cox
6fd636b421 Change to serialize list as array 2023-04-28 09:33:24 -05:00
Chandler Cox
1978cb6df9 Fix bug with not deleting all children on folder delete 2023-04-28 08:48:13 -05:00
Wojtek Figat
8de2e6a424 Fix build tool compilation with older dotnet tools 2023-04-26 22:36:44 +02:00
Wojtek Figat
915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
Wojtek Figat
6aaa5832a8 Fix crash when updating GPU texture residency to 0 2023-04-26 15:00:07 +02:00
Wojtek Figat
cf6b9b7ab5 Fix crash when updating GPU texture residency to 0 2023-04-26 14:59:36 +02:00
Wojtek Figat
5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
Wiktor Kocielski
89d34650c0 Fix LayersMatrixEditor 2023-04-26 00:28:51 +03:00
Wojtek Figat
39b89ada6c Fix Anim Graph state machine rule graph opening after transition removal undo 2023-04-25 10:59:31 +02:00
Wojtek Figat
698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
Chandler Cox
c920b75142 Fix collision assets creation in non asset folders. 2023-04-24 17:47:19 -05:00
Chandler Cox
5178caeda6 Add inputs to Random Range visject float nodes 2023-04-24 17:27:43 -05:00
Wojtek Figat
7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
Wiktor Kocielski
2c9541f6a0 ViewportIconsRenderer::AddActorWithTexture addition 2023-04-24 19:08:29 +03:00
Chandler Cox
0b3259fcc3 Increase size of add node so that vector3 fits correctly 2023-04-24 11:02:44 -05:00
Ruan Lucas
309302c212 improv: set new material instance name to parent material name 2023-04-23 13:27:32 -04:00
Wiktor Kocielski
ce1b47979e Typo fixes 2023-04-23 18:26:05 +03:00
Ruan Lucas
85cfc73bbf clean code 2023-04-22 14:51:40 -04:00
Wojtek Figat
65e477cfd0 Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER) 2023-04-22 19:55:29 +02:00
Ruan Lucas
107bea9c2e implement: add "GetSubTags" to "Tags" 2023-04-22 13:38:54 -04:00
Chandler Cox
918140bc6d Change List<Guid> to Guid[] when deserializing. 2023-04-22 12:04:57 -05:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts 2023-04-22 18:43:11 +02:00
Wojtek Figat
9377466ec8 Allow newer clang versions on Linux 2023-04-22 18:31:25 +02:00
Wojtek Figat
37032810c9 Fix collision data cooking from model asset by favoring CPU data fetching 2023-04-22 18:15:49 +02:00
Wojtek Figat
9e222d222c Fix dead-lock in characters layout calc regression from e8aa2f922b 2023-04-22 18:00:25 +02:00
Wojtek Figat
55621054d8 Merge branch 'GoaLitiuM-vscode_goto_fix' 2023-04-22 17:45:38 +02:00
Wojtek Figat
8d057f5b8e Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix 2023-04-22 17:45:32 +02:00
Wojtek Figat
f04d723b29 Merge branch 'Withaust-nettransformfix' 2023-04-22 17:34:13 +02:00
Wojtek Figat
2bd66cf625 Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix 2023-04-22 17:34:07 +02:00