Ruan Lucas
c900b6525d
forgot to save the XD file
2023-04-30 14:30:08 -04:00
Ruan Lucas
176f95fbbc
move == operator from Actor class to Object class
2023-04-30 14:25:41 -04:00
Ruan Lucas
cfefe7a24c
add == operator on Actors
2023-04-30 11:06:58 -04:00
Ruan Lucas
299ca398fa
small change in particle window
2023-04-29 18:44:54 -04:00
Ruan Lucas
bc9c9d2e72
Merge branch 'FlaxEngine:master' into master
2023-04-29 08:48:52 -04:00
Wojtek Figat
6d7e23f254
Fix text wrapping regression
2023-04-29 13:05:23 +02:00
Wojtek Figat
b89d32ce2b
Fix text wrapping regression
2023-04-29 13:05:06 +02:00
Wojtek Figat
3136079ca3
Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6
2023-04-29 12:18:39 +02:00
Wojtek Figat
7f741c04ed
Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements
2023-04-29 12:18:28 +02:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojtek Figat
896f75b789
Add skeleton nodes names debug drawing in Editor preview when enabled
2023-04-29 12:10:15 +02:00
Wojtek Figat
ba319d8499
Add scale parameter to DebugDraw text drawing to rescale text without reducing font size
2023-04-29 12:09:36 +02:00
320955f8b7
Use weak handles for marshalling temporary managed-to-native parameters
2023-04-29 12:41:02 +03:00
6378f62acd
Improve weak managed handle collection
...
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
7c0d1ab977
Fix access level of generated type marshaller if target type is protected or private
2023-04-29 11:11:30 +02:00
Wojtek Figat
4d1ac04e5c
Add GroupElement.AddSettingsButton for editor ui
2023-04-29 11:10:48 +02:00
Wojtek Figat
385ef7361c
Fix file size on unix systems if file is missing
2023-04-28 23:55:11 +02:00
Wojtek Figat
b6ceed5c6d
Add packaging iOS app to ipa file
2023-04-28 23:54:50 +02:00
Chandler Cox
6fd636b421
Change to serialize list as array
2023-04-28 09:33:24 -05:00
Chandler Cox
1978cb6df9
Fix bug with not deleting all children on folder delete
2023-04-28 08:48:13 -05:00
Wojtek Figat
8de2e6a424
Fix build tool compilation with older dotnet tools
2023-04-26 22:36:44 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb
Add debug drawing selected skeleton node in Skinned Model window viewport
2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc
Add skeleton node or bone copy context menu in Editor
2023-04-26 16:20:30 +02:00
Wojtek Figat
6aaa5832a8
Fix crash when updating GPU texture residency to 0
2023-04-26 15:00:07 +02:00
Wojtek Figat
cf6b9b7ab5
Fix crash when updating GPU texture residency to 0
2023-04-26 14:59:36 +02:00
Wojtek Figat
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
Wiktor Kocielski
89d34650c0
Fix LayersMatrixEditor
2023-04-26 00:28:51 +03:00
Wojtek Figat
39b89ada6c
Fix Anim Graph state machine rule graph opening after transition removal undo
2023-04-25 10:59:31 +02:00
Wojtek Figat
698a9f1938
Add **Interruption options** to State Machine transition
2023-04-25 10:47:10 +02:00
Chandler Cox
c920b75142
Fix collision assets creation in non asset folders.
2023-04-24 17:47:19 -05:00
Chandler Cox
5178caeda6
Add inputs to Random Range visject float nodes
2023-04-24 17:27:43 -05:00
Wojtek Figat
7158cfb5bf
Add **Any State to Anim Graph state machines**
2023-04-24 20:20:27 +02:00
Wiktor Kocielski
2c9541f6a0
ViewportIconsRenderer::AddActorWithTexture addition
2023-04-24 19:08:29 +03:00
Chandler Cox
0b3259fcc3
Increase size of add node so that vector3 fits correctly
2023-04-24 11:02:44 -05:00
Ruan Lucas
309302c212
improv: set new material instance name to parent material name
2023-04-23 13:27:32 -04:00
Wiktor Kocielski
ce1b47979e
Typo fixes
2023-04-23 18:26:05 +03:00
Ruan Lucas
85cfc73bbf
clean code
2023-04-22 14:51:40 -04:00
Wojtek Figat
65e477cfd0
Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER)
2023-04-22 19:55:29 +02:00
Ruan Lucas
107bea9c2e
implement: add "GetSubTags" to "Tags"
2023-04-22 13:38:54 -04:00
Chandler Cox
918140bc6d
Change List<Guid> to Guid[] when deserializing.
2023-04-22 12:04:57 -05:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
73ff053470
Fix ViewportIconsRenderer usage in game C++ scripts
2023-04-22 18:43:11 +02:00
Wojtek Figat
9377466ec8
Allow newer clang versions on Linux
2023-04-22 18:31:25 +02:00
Wojtek Figat
37032810c9
Fix collision data cooking from model asset by favoring CPU data fetching
2023-04-22 18:15:49 +02:00
Wojtek Figat
9e222d222c
Fix dead-lock in characters layout calc regression from e8aa2f922b
2023-04-22 18:00:25 +02:00
Wojtek Figat
55621054d8
Merge branch 'GoaLitiuM-vscode_goto_fix'
2023-04-22 17:45:38 +02:00
Wojtek Figat
8d057f5b8e
Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix
2023-04-22 17:45:32 +02:00
Wojtek Figat
f04d723b29
Merge branch 'Withaust-nettransformfix'
2023-04-22 17:34:13 +02:00
Wojtek Figat
2bd66cf625
Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix
2023-04-22 17:34:07 +02:00